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Well, let's see...
1. The game remains the best turn-based strategy in its genre.
2. The sound is as good as ever.
3. It's based on Heroes 3.
4. Music by Rob King.
5. The fact that a Russian developer is even taking on the continuation of the HOMM series.
6. 3D and quite nice graphics.
7. The absence of fog of war, the hero entering the battlefield, simultaneous attacks, and other questionable features from Heroes 4.
8. For now, there's only one plus - at least there's a desire for progress.
9. Excitement in anticipation of the highly anticipated Heroes 5!!!
So, what's new...:
1. A new combat system;
2. Many interesting innovations (skills and abilities);
3. A new, independent world;
4. Complicated capture of enemy Castles;
5. The uniqueness of each faction (and racial abilities), forcing you to develop heroes of different factions in completely different ways - a huge step forward compared to all previous parts;
6. Magic. Both as a skill upgrade system and the effect of spells on the battlefield, especially the increased role of direct damage spells + abilities that add additional properties to such spells (Master of ...). The idea of enhanced spells for double mana is also interesting, but it doesn't work yet. The implementation of mass buffs (the fact that they have become area-of-effect) is also impressive - now you don't have to worry that some dumb barbarian with mass haste will immediately defeat a larger army;
7. The initiative parameter and the ATB scale. Fast units retain their advantages, but slow units, although they move less often, no longer crawl a couple of squares - that is, they can actually hit someone;
8. The value of upgrades. The vast majority of upgraded units have a very significant bonus compared to the basic version, but the cost of the upgrade is also much higher than building;
9. The ability to pre-arrange units before the battle, invisible to the opponent. This also includes the ability to remove units to reserve.
10. The entire Dungeon Castle. Unit design, worldview, unit abilities, hero skills, and upgrades;
11. The presence of a random map generator, like in Heroes 3. (It's a pity that it wasn't in Heroes 4);
12. The game has gathered all the best from all parts of Heroes;
13. The hero upgrade system has become the best of all the schemes I've seen, because again, it has gathered all the best that there was and new features;
14. Heroes is not a REVOLUTION, but an EVOLUTION;
15. New heroes;
16. On the battlefield, you can not only arrange but also divide/merge your stacks depending on the specific opponent, both in single-player and against other players.
Total: 9+16=25…
A little… Will we be able to cover the "minuses"...
P.S. Of course, there are "pluses" that I don't agree with. There are also "pluses" that many consider "minuses". But I think it's fair that if a participant wrote "plus", then it's a "plus".
If I repeated myself somewhere in the calculation, let me know - we'll subtract.
С Уважением, ВОРОН из сибирской деревни. :)
