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Please forgive my immodest assessment of the draw, but it seems incredibly uneven!.. Again, in my humble opinion, the strongest should compete in the playoffs, so the situation where all the favorites are in one group is absurd! I suggest doing something about it!..
HAHA, come on, guys, the great and terrible randomizer has decided everything.
LeBron
13 years ago
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Everything is bought. Corruption, comrades! :)
Gomunguls
13 years ago
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Happy upcoming holidays to everyone!!! LeBron, Dirty_Player! We have a problem. Pit will be playing in the CIS tournament on the 5th, so we won't be able to play at 7 PM! (...and 7 PM Moscow time isn't the best time to play either; we wouldn't want to play all night... We have a request: can we agree to play on a different day, and preferably not in the evening?
Albert@s
13 years ago
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Yes, of course – you can play any day with any pair by agreement – it’s unclear why they made the pair fix, it’s very inconvenient.
Redwhait
13 years ago
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I suggest making the first round last 3 weeks, as many are participating in tournaments in Kingisepp or Moscow...
We have a request – could we agree to play on a different date, and preferably not in the evening?
Well, we will certainly try to accommodate you. It's still feasible during the holidays, but it's a bit problematic on weekdays. Albert@s
Yes, of course – you can play any day with any pair by agreement – it's unclear why they made the fixed pairing – it's very inconvenient.
This is actually convenient. There's no need to chase after someone, catch up with them, etc. Everyone should gather at the same time. And if we allow a free choice of opponents, we risk getting a situation like "I could have played that Saturday, but you played with someone else, and this time I've already made arrangements, etc." Redwhait HP
I suggest making the first round last 3 weeks, as many are participating in tournaments in Kingisepp or Moscow...
Of course, these tournaments are a valid reason. Besides 05.01, there is also 12.01. If it's not possible to play on 12.01, then we will think about extending the deadline.
Happy upcoming holidays to everyone!!! LeBron, Dirty_Player! We have a problem, Pit will be playing in the CIS tournament on the 5th, so we won't be able to play at 7 PM! (...and 7 PM Moscow time isn't the best time to play either; we wouldn't really want to play all night... We have a request: can we agree to play on a different day, and preferably not in the evening?
Okay... our first game is against LeBron + Dirty_Fish... something tells me it's time to start planning our tech choices :D Just kidding! I, for one, will probably be ready to play almost any day.
Albert@s
13 years ago
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it's great that we're all here today... I barely managed to type this, please don't delete it...
Added 6 hours and 41 minutes ago
was I here? you can delete it now))
Tyraxor, Tyraxor) + KostyaN (brown, Dungeon, Shakti, Gunnar), Jebus cross, 1000 + 400. ------------------------------------------------------------------------------------------------------------- We took one rest. The opponents did not take any. 111 We revealed an external dwelling of centaur captains, an external dwelling of magi, and firebirds. Also a tome of fire lies for 20-49 Evil Eyes. 112 On the red's respawn we found 1 external dwelling of elves and 1 Dragon Fly Hive. On the green's respawn 2 Dragon Fly Hives and an external dwelling of fire elementals. 113 The external dwelling of centaur captains near the red is being cleared. We check the Dragon Fly Hives on the green's respawn - 1 small and 1 large. From the prison on the green's respawn we free the mage
Elleshar level 10. 114 The red breaks through the Evil Eyes for the tome of fire and passes it to the green. The mage takes both Dragon Fly Hives with armageddon. 115 Resource collection, trades, and preparation for taking the external dwelling of firebirds. 116 Taking the external dwelling of firebirds. Upgrading the firebirds. We break through a guard of 90 ogre magi. 117 We capture the central castle in the treasure zone. Dungeon. Building Mage Guild level 1 in the center. The firebirds are placed in Citadel. We scouted the guard of the brown player - it turned out to be triple (cyclops, arch liches, magi). Elleshar stands in the central castle on the speed boost. The treasure zone is poor, just corridors and rocks, in the distance a couple of Pandora's Boxes are visible and that's it. 121 The blue kills the scout hero of the red in the center, breaks through unicorns for a Pandora's Box but doesn't reach the box itself. All the air was there. FB Elleshar (4 8 7 5 [5 firebirds, 13 fire elementals]) vs Tyraxor (16 8 12 4 [2 gr. squires, 13 birds, 15 elfs, 24 orcs.]) After 2 armageddons, the blue has 5 elfs and 1 bird left and he surrenders. The lack of mass-haste from the opponent decided a lot. 122 On the blue's turn, he himself attacks the main hero of the green, loses all artifacts on the armageddon hero, and news of surrender arrives. GG.
We played terribly, well, Roma did okay, he managed to gather and implement most of his main resources... The main problem was that we each played for ourselves; we just didn't grasp the concept of the 2x2 format.
Regarding the game. The initial setup we were given was interesting - I had a level 5 artifact lying on the path behind the dogs. In the final game, it seemed okay for both of us - but without mages and magic:smile35:. In the prisons, both of us were given fighters, and I got a crooked Torosar, level 10, even with Logistics and Pathfinding, but with Mysticism, Artillery, and Ballistics. On the first day, I was happy - no money (4 heroes), but already 2 clues had been cleared for a total of 10 - this was a noob mistake, wasting too many troglodytes, and as a result, I was running around with scraps of what was once a beautiful stack of one hundred creatures, when I could have gone to levels 112-113 in the Hive with at least some food and Gosha with decent armor, instead of a Miner (LeBron's advice).
Then another mistake - I sent a level 15 sniper, a scholar, and some resources to the prison - Quick gave a -1 penalty, and a disruption gave a -2 penalty due to morale (that Torosar was sitting there, the jerk:mad:), then all sorts of random things happened, mostly aimless, during which I managed to share some details of the setup with Kilgor instead of Wariator:smile26:, almost missed the 3rd Hive, camouflaged by rocks (mini:( ), and on the first path, there were unpleasant kings with morale up to 20 - I avoided them, forget them!
Towards the end of the week, a plan emerged - to take both found guard posts in opposite ends of the respawn area and place them in the castle with a portal (I ignored the cats and their guard post behind those kings - one guard post isn't enough), everything almost worked out + I captured a decent artifact +3/3 for magic, but then came the problem - 400 seconds to do it!:mad: :mad: :mad:, if only time didn't pass in battles... But we knew what we were signing up for - no need to complain... In general, the fatal mistake was Torosar (who temporarily became a minor link in the chain) visiting the max-impatient artifact - it could have been taken on the 2nd day, there was money and it was on the path, but no - Quick gave a -2 penalty, a disruption gave a -3 penalty, and almost a minute of precious time was lost, which wasn't enough to enter the 2nd captured guard post (there were also gnomes to chase around there, so they wouldn't agree to the Quick's -3 penalty(!!!)!). I didn't come up with an idea of how to beat my described GO with 20 guards and 12 archers (or how to take the utopia, where at least some magical arguments against the GO could appear - the same thing)...:/ Building 2 swamps-villages - it's possible, but it's too long for this format, where everything happens quickly and decisively - there's no central point:) .
We played haphazardly, well Roma was sort of okay, basically everything he had that was essential, he gathered and executed... The main problem - we each played for ourselves, we simply didn't grasp the mechanic of the 2x2 format.
About the game. The setup they resurrected for us was interesting - I had a 5-cap stack on the road behind the dogs. In the final hand, both of us had something decent - but without mages and magic:smile35: . In the prisons, both of us got fighters, and I got a gimpy Torosar at level 10, alright with Logistics and Pathfinding, but with Mysticism, Artillery, Ballistics. On the first day I was happy - no money (4 heroes), but already gutted 2 Dragon Fly Hives for 10 in total - that's a noob mistake with an extra loss of Troglodytes, and as a result, from a nice stack of a hundred little freaks I was running around with scraps later, when I could have gotten into the 112-113 hives with some sort of edge and Gosha with his armor, instead of Miner (Lebron's advice).
Then another mistake - for some reason I went for 15 snipers on the prison, scholar, and resources - quick save gave minus 1, and a reroll gave minus 2 ducks due to morale (that Torosar was sitting there, the bastard:mad: ), then all sorts of twisting and turning, almost aimless, during which I managed to share some details of the setup with Kilgor instead of Variator:smile26: , almost missed the 3rd hive, disguised by rocks (mini:( ), on road 1 unpleasant up to 20 morale kings - I avoided them, screw 'em!
By the end of the week, a semblance of a plan emerged - take both found external dwellings of mind flayers at opposite ends of the respawn and stick them into a castle with a portal (I gave up on cats and their dwelling behind those kings, 1 dwelling won't cut it), everything almost came together + I got a decent artifact +3/3 for magic, but here's the problem - 400 seconds, damn it!:mad: :mad: :mad: , if only time didn't pass during battles... But we knew what we were signing up for - no use whining... Anyway, the fatal mistake was Torosar (who had become a temporary link in the chain) visiting the max-fiend pit - I could have taken it on day 2, I had the money anyway and it was right on the path, but no - quick save minus 2 ducks - reroll minus 3 ones and almost a minute of precious time, which wasn't enough to enter the 2nd dwelling I had captured (also had to chase away some dwarves there to avoid agreeing to quick save's minus 3(!!!) ducks:eek: !). No idea how to beat my above-mentioned GO with 20 mind flayers and 12 ducks (same for taking a Dragon Utopia, where there might have been some magical arguments against GO) :/ ... Could build two swamp-villages, but waaaaay too long for this format, where it's all quick and done - no center:) .
Good game! We'll learn from our mistakes...
Guys! The main mistake is playing on day 1 - someone is wandering around, everyone is distracting, there's very little time, and the most interesting part in this setup is that the Barbarian specifically didn't need to rush to beat the GO, but could have taken the Dragon Utopia home, which is not far from the castle, and doubled the mana, and then calmly go meet the mage, because there would have been the earth book and spell power at 15 and use anti-magic if needed :D but we got a taste of the time limit! Thanks everyone for the game!
Tyraxor, Tyraxor) + KostyaN (brown, Dungeon, Shakti, Gunnar), Jebus cross, 1000 + 400. ------------------------------------------------------------------------------------------------------------- We took one rest. Opponents didn't take any. 111 Revealed an external dwelling of Rogues, external dwelling of Psychos and Fire Birds. Also a Book of Fire lying for 20-49 Evil Eyes. 112 On red's respawn, found 1 external dwelling of Elves and 1 Dragon Fly Hive. On green's respawn, 2 Dragon Fly Hives and an external dwelling of Fire Elementals. 113 Red's external dwelling of Rogues is being cleared. Checking Dragon Fly Hives on green's respawn - 1 small and 1 big. From the prison on green's respawn, we free mage
Elleshar level 10. 114 Red breaks through the Evil Eyes for the Book of Fire and passes it to green. With the mage, we take both Dragon Fly Hives with Armageddon. 115 Resource gathering, trades, and preparation for taking the external dwelling of Birds. 116 Taking the external dwelling of Birds. Recruiting Birds. Breaking through 90 gr. Magi Ogres. 117 Capturing the central Castle in the treasure zone. Recruiting Mage Guild 1. in the center. Birds are placed in the Citadel. Scouted the GO at brown's - it turned out to be triple (Cyclops, Arch Liches, Wizards). Elleshar is stationed in the central Castle for boosting. The treasure zone is poor, just corridors and cliffs, a couple of Pandora's Boxes visible in the distance, and that's it. 121 Blue kills red's scout hero in the center, breaks through the Unicorns for a Pandora's Box but doesn't quite reach the Pandora's Box itself. The whole air section was there. FB Elleshar (4 8 7 5 [5 Fire Birds, 13 Fire Elementals]) vs Tyraxor (16 8 12 4 [2 gr. Beholders, 13 Birds, 15 Scorpicores, 24 Orcs.]) After 2 Armageddons, blue has 5 Scorpicores and 1 Bird left, and he buys back. The absence of Mass Haste on the opponent heavily decided it. 122 On blue's turn, he himself attacks green's main hero, loses all artifacts to Armageddon, and news of surrender arrives. GG.
The plan came up immediately, Birds + Armageddon. The bad thing was that Ufretin came as the second hero :) , and the Evil Eyes guarding the book were 47. In principle, after clearing the book and passing it to green, I became a donor, handing over all resources and money for the Birds.
Our Chocolate was restored first. We restored our mega-gnoll layout - Gnoll Fens everywhere. And then in the game - one of my roads was blocked by a pack of king cyclopses - guarding a Water Book. For two days, I basically did nothing. But then came 2 Dwarf Cottages of twenties, 60 marauders in a Pandora's, neutral Hydras, and my native secondary, where a Castle with Wyverns is built on 117. Also on 117 I took my second native secondary. And in the main - a Castle without cows. GO - a horde of basilisks, upgraded. Brogh himself was level 12 with Expert Intelligence, Armorer, and Tactics, Advanced Logistics and Fire Magic, standing on 117 near the Sorrowful Stables, waiting for a Fire Book, and after double mana - onto GO. After breaking through my GO, slip-ups and surprises started - I forgot to give the Fire Book to a hero, and then a shifted GO awaited (on a roadless passage) with green's spawn, which blocked further progress into the treasure zone. On 123 I attack Dace with a power stack in the center of the treasure zone, but he casts Lightning Bolt and buys his way out (the opponents had already started settling in there). And I don't reach the central Tower. Then follows constant terror from the opponents' heroes - who kept slowing Brogh down. In the treasure zone I picked up a Chalice and a Helm of the Seer, visited a Library. Still left on the agenda were a few more Hives and a Book of Earth. On one of the turns I moved towards Inferno to a Dragon Utopia I'd spotted there long ago. I didn't break through the GO (as it turned out, green hadn't broken it either, although the central Tower was green, and I assumed the GO was broken). Credit to the opponent for forgiving the mistake. And the Dragon Utopia was a mini. Then my Verdish twitched into the opponent's empty Barb (even though I wasn't supposed to go there, all because of that same GO). But the opponent was extremely generous - and this time too they forgave it :) After that, it was just saving up gold to buy the army - and march towards the opponent. Good thing the Necro's Mint was working flawlessly (there was also an external Marketplace there) - I got at least 70k over the whole game. In the end, the Shackles from the spawn were claimed, along with 12 Wyverns and 3 Angels from my ally. And all that remained was to catch the enemy scouts (by then there were over a hundred Wyverns). On one of the raids, Gird was captured. Once the opponents realized the Shackles were present, their plans for Hitran crumbled. Thanks for an interesting game to the opponents!
We got the first chocolate unguarded. We got our mega gnoll layout - all around there were nothing but piles of gnolls. And then in game - I had one road blocked by a pack of king cyclopses - guarding a water book. Two days, basically, I did nothing. But then two level 20 Dwarf Cottages, 60 marauders in a pandora, a pile of hydras and a native secondary, where I placed a castle with Wyverns on 117. Also on 117 I took the second native secondary. And in the main castle - no cows. The Guarded Object was a horde of greying basilisks. Broghild himself, level 12 with expert scouting, armor, and tactics, advanced logistics and fire magic, stood on 117 near the so-called stable, where he waited for the fire book, and then after double-mana - to the Guarded Object. After breaking through my Guarded Object, things started to go wrong - I forgot to give the fire book to the squire, and then a shifted Guarded Object awaited me (on a roadless passage) with green's respawn, which blocked further advancement into the treasure zone. On 123 I attack Dace with a horde in the center of the treasure zone, but he throws lightning and buys himself off (the opponents had already started to settle there). And I don't reach the central Tower. Then followed constant terror from the opponents' squires - who kept slowing Broghild down. In the treasure zone I took a teapot and a speaker's hat, visited the library. Still remaining in my plans were several beehives and the earth book. On one of the turns I moved towards Inferno to a previously spotted Dragon Utopia there. At that point I hadn't broken through the Guarded Object (as it turned out, green hadn't broken through it either, although the central tower was green, and I assumed the Guarded Object was therefore broken). Hats off to the opponent for forgiving the mistake. And the Dragon Utopia was a mini one. Then my Verdis thingy twitched into the empty barb of the opponent (although you weren't supposed to go there, all because of that same Guarded Object). But the opponent was extremely generous - and this time also forgave it :) And after that, I was just accumulating gold to buy out the army and move towards the opponent. Good thing the necro mint worked just flawlessly (there was also an external market there) - got about 70k from it over the course of the game. In the end, I took the shackles from a respawn, 12 Wyverns, and 3 angels from an ally. And it only remained to catch the enemy scouts (there were already over a hundred Wyverns). On one of the raids, Gird was captured. After realizing that I had the shackles, the opponents' plans for hit-and-run fell apart. Thanks for the interesting game to the opponents!
Was a money bag and advisor all game! Though my ally, playing WT almost for the first time, interpreted advice in his own way, which dragged the game out by one week :) but still, thanks for that :) Hopefully next time Rebellious will be more acclimatized, and everything will go smoothly :)