01.01.2013. Kilgor (red, Rampart, Ivor, Kirr) + antoshkin (green, Conflux, Moner, Ellezar) def WariatorHW (blue, Stronghold,
Tyraxor, Tyraxor) + KostyaN (brown, Dungeon, Shakti, Gunar), Jebus cross, 1000 + 400.
That's how it happened!
We played terribly, well, Roma did okay, he managed to gather and implement most of his main resources... The main problem was that we each played for ourselves; we just didn't grasp the concept of the 2x2 format.
Regarding the game. The initial setup we were given was interesting - I had a level 5 artifact lying on the path behind the dogs. In the final game, it seemed okay for both of us - but without mages and magic:smile35:. In the prisons, both of us were given fighters, and I got a crooked Torosar, level 10, even with Logistics and Pathfinding, but with Mysticism, Artillery, and Ballistics. On the first day, I was happy - no money (4 heroes), but already 2 clues had been cleared for a total of 10 - this was a noob mistake, wasting too many troglodytes, and as a result, I was running around with scraps of what was once a beautiful stack of one hundred creatures, when I could have gone to levels 112-113 in the Hive with at least some food and Gosha with decent armor, instead of a Miner (LeBron's advice).
Then another mistake - I sent a level 15 sniper, a scholar, and some resources to the prison - Quick gave a -1 penalty, and a disruption gave a -2 penalty due to morale (that Torosar was sitting there, the jerk:mad:), then all sorts of random things happened, mostly aimless, during which I managed to share some details of the setup with Kilgor instead of Wariator:smile26:, almost missed the 3rd Hive, camouflaged by rocks (mini:( ), and on the first path, there were unpleasant kings with morale up to 20 - I avoided them, forget them!
Towards the end of the week, a plan emerged - to take both found guard posts in opposite ends of the respawn area and place them in the castle with a portal (I ignored the cats and their guard post behind those kings - one guard post isn't enough), everything almost worked out + I captured a decent artifact +3/3 for magic, but then came the problem - 400 seconds to do it!:mad: :mad: :mad:, if only time didn't pass in battles... But we knew what we were signing up for - no need to complain... In general, the fatal mistake was Torosar (who temporarily became a minor link in the chain) visiting the max-impatient artifact - it could have been taken on the 2nd day, there was money and it was on the path, but no - Quick gave a -2 penalty, a disruption gave a -3 penalty, and almost a minute of precious time was lost, which wasn't enough to enter the 2nd captured guard post (there were also gnomes to chase around there, so they wouldn't agree to the Quick's -3 penalty(!!!)!).
I didn't come up with an idea of how to beat my described GO with 20 guards and 12 archers (or how to take the utopia, where at least some magical arguments against the GO could appear - the same thing)...:/ Building 2 swamps-villages - it's possible, but it's too long for this format, where everything happens quickly and decisively - there's no central point:) .
Good game! We'll learn from our mistakes...
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: