That's exactly how it was!
We played haphazardly, well Roma was sort of okay, basically everything he had that was essential, he gathered and executed... The main problem - we each played for ourselves, we simply didn't grasp the mechanic of the 2x2 format.
About the game. The setup they resurrected for us was interesting - I had a 5-cap stack on the road behind the dogs. In the final hand, both of us had something decent - but without mages and magic:smile35: . In the prisons, both of us got fighters, and I got a gimpy Torosar at level 10, alright with Logistics and Pathfinding, but with Mysticism, Artillery, Ballistics. On the first day I was happy - no money (4 heroes), but already gutted 2 Dragon Fly Hives for 10 in total - that's a noob mistake with an extra loss of Troglodytes, and as a result, from a nice stack of a hundred little freaks I was running around with scraps later, when I could have gotten into the 112-113 hives with some sort of edge and Gosha with his armor, instead of Miner (Lebron's advice).
Then another mistake - for some reason I went for 15 snipers on the prison, scholar, and resources - quick save gave minus 1, and a reroll gave minus 2 ducks due to morale (that Torosar was sitting there, the bastard:mad: ), then all sorts of twisting and turning, almost aimless, during which I managed to share some details of the setup with Kilgor instead of Variator:smile26: , almost missed the 3rd hive, disguised by rocks (mini:( ), on road 1 unpleasant up to 20 morale kings - I avoided them, screw 'em!
By the end of the week, a semblance of a plan emerged - take both found external dwellings of mind flayers at opposite ends of the respawn and stick them into a castle with a portal (I gave up on cats and their dwelling behind those kings, 1 dwelling won't cut it), everything almost came together + I got a decent artifact +3/3 for magic, but here's the problem - 400 seconds, damn it!:mad: :mad: :mad: , if only time didn't pass during battles... But we knew what we were signing up for - no use whining... Anyway, the fatal mistake was Torosar (who had become a temporary link in the chain) visiting the max-fiend pit - I could have taken it on day 2, I had the money anyway and it was right on the path, but no - quick save minus 2 ducks - reroll minus 3 ones and almost a minute of precious time, which wasn't enough to enter the 2nd dwelling I had captured (also had to chase away some dwarves there to avoid agreeing to quick save's minus 3(!!!) ducks:eek: !).
No idea how to beat my above-mentioned GO with 20 mind flayers and 12 ducks (same for taking a Dragon Utopia, where there might have been some magical arguments against GO) :/ ... Could build two swamp-villages, but waaaaay too long for this format, where it's all quick and done - no center:) .
Good game! We'll learn from our mistakes...
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