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[2x2 Tournament] Resurrection

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KostyaN
That's exactly how it was!

We played haphazardly, well Roma was sort of okay, basically everything he had that was essential, he gathered and executed... The main problem - we each played for ourselves, we simply didn't grasp the mechanic of the 2x2 format.

About the game. The setup they resurrected for us was interesting - I had a 5-cap stack on the road behind the dogs. In the final hand, both of us had something decent - but without mages and magic:smile35: . In the prisons, both of us got fighters, and I got a gimpy Torosar at level 10, alright with Logistics and Pathfinding, but with Mysticism, Artillery, Ballistics. On the first day I was happy - no money (4 heroes), but already gutted 2 Dragon Fly Hives for 10 in total - that's a noob mistake with an extra loss of Troglodytes, and as a result, from a nice stack of a hundred little freaks I was running around with scraps later, when I could have gotten into the 112-113 hives with some sort of edge and Gosha with his armor, instead of Miner (Lebron's advice).

Then another mistake - for some reason I went for 15 snipers on the prison, scholar, and resources - quick save gave minus 1, and a reroll gave minus 2 ducks due to morale (that Torosar was sitting there, the bastard:mad: ), then all sorts of twisting and turning, almost aimless, during which I managed to share some details of the setup with Kilgor instead of Variator:smile26: , almost missed the 3rd hive, disguised by rocks (mini:( ), on road 1 unpleasant up to 20 morale kings - I avoided them, screw 'em!

By the end of the week, a semblance of a plan emerged - take both found external dwellings of mind flayers at opposite ends of the respawn and stick them into a castle with a portal (I gave up on cats and their dwelling behind those kings, 1 dwelling won't cut it), everything almost came together + I got a decent artifact +3/3 for magic, but here's the problem - 400 seconds, damn it!:mad: :mad: :mad: , if only time didn't pass during battles... But we knew what we were signing up for - no use whining... Anyway, the fatal mistake was Torosar (who had become a temporary link in the chain) visiting the max-fiend pit - I could have taken it on day 2, I had the money anyway and it was right on the path, but no - quick save minus 2 ducks - reroll minus 3 ones and almost a minute of precious time, which wasn't enough to enter the 2nd dwelling I had captured (also had to chase away some dwarves there to avoid agreeing to quick save's minus 3(!!!) ducks:eek: !).
No idea how to beat my above-mentioned GO with 20 mind flayers and 12 ducks (same for taking a Dragon Utopia, where there might have been some magical arguments against GO) :/ ... Could build two swamp-villages, but waaaaay too long for this format, where it's all quick and done - no center:) .

Good game! We'll learn from our mistakes...
Guys! The main mistake is playing on day 1 - someone is wandering around, everyone is distracting, there's very little time, and the most interesting part in this setup is that the Barbarian specifically didn't need to rush to beat the GO, but could have taken the Dragon Utopia home, which is not far from the castle, and doubled the mana, and then calmly go meet the mage, because there would have been the earth book and spell power at 15 and use anti-magic if needed :D but we got a taste of the time limit! Thanks everyone for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

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