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Posts from Heroes-4 "Deep forest" off-line Tournaments!

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Happy New Year 2007 to all you monsters!

Attention!
I invite everyone who wishes to take part in an OFF-LINE TOURNAMENT
For the game «Heroes of Might and Magic IV» played on the map «Deep forest»
The tournament starts today (01.01.2007). The goal of the tournament is to capture all cities.

Tournament Rules:
1. The game is played ONLY on the version Heroes of Might and Magic IV: Winds of War.
2. Using cheat codes during the final Walkthrough of a save is prohibited.
3. Restarting or any other modification of the starting save is prohibited.
4. Entering a boat without losing a turn (using the spacebar) is prohibited.
5. The use of "completely Dead external dwellings" on the battlefield is prohibited.
(I will explain in more detail what this is for those who don't understand: I consider a "Dead external dwelling" to be
a COMPLETELY closed area, for example with rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc.
That is, a place that cannot be entered by land by a unit of the smallest
size (3x3) and can only be accessed by air—a kind of natural fortress. Having such an external dwelling, one fairy could beat a hundred Black Dragons and win an impossible battle; to avoid such situations, I prohibit "Dead external dwellings" in this tournament.)
6. EVERYTHING ELSE IS PERMITTED.
(Full use of grave technologies including raising the corpse of a hero
using the spacebar, leveling up the corpse on crystals, wheels, and establishments,
acceleration, splitting armies for transport through gaps, an unlimited number
of heroes on the map beyond eight, and so on.

A "not dead external dwelling," or more accurately a semi-open one, is permitted in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
enter on foot, while the attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not right for a Hero to hide in an external dwelling while the enemies are wasting themselves on whatever. Our Heroes fight with open visors.


In this tournament, results are evaluated with priority given to time—i.e., the faster, the better. Then come points and gold.

Official end date of the tournament 25.02.2007. UPDATED
Winning saves can, of course, be sent earlier—that is, at any time—but
no later than the official deadline.

Requirements for the final save:
1. The final save should require only one action from me for victory (pressing the auto-battle button if victory in the game is achieved by winning a battle, or pressing the end turn button if victory is achieved by passing the turn).
2. The save should be named with your nickname and the number of days spent on the
Walkthrough, for example: (ZveroBoy18, where ZveroBoy is the player's nick and 18 is the number of days); it is also highly desirable to compress the save with WinRar before sending.
3. I ask all participants to make and keep saves at the end of each game day and after every ambiguous battle (1 hero against 100 angels, 1 fairy against 300 monsters ...)

Please send winning saves here: ZvereBoy@mail.ru

The final list of results will be posted on March 3-4. Also,
the winner will be required to provide a day-by-day description of the Walkthrough.
It would also be good if the monsters who decide to take part in
this tournament notified me by email in a couple of lines or left
a message in this forum thread, so that I can publish an approximate
list of participants to further fire the imagination of our esteemed audience.


Well, that's all; download the starting save and good luck in the game!



If you have any questions, write them here, I will answer.

Answering questions:
Generally, "external dwellings" are essentially an unfixed game bug and introduce a severe imbalance into the combat system, which is why I want to hold the tournament in more natural combat conditions—let's see what comes of it. Using a forbidden external dwelling, for example, one could easily wipe out the Nomads hanging around the "Mercenary Camp" on the first day by hiring a Necromancer with the Poison spell, and at the same time take out Tigers and wolves in the "Wooded Glen" by poisoning the monsters and hiding in an external dwelling that neither nomads nor tigers can enter because they are larger than the Hero. So try dealing with the monsters face to face without an external dwelling; there is a lot of pleasure in that too.

I also forgot to announce immediately that it IS PERMITTED to discuss the possibilities of completing this save in real time—that is, right during the tournament you can express your thoughts on strategy and tactics development in this forum thread. For example, if someone wishes, they can describe their actions for, say, the first game day (Something like: Sandro leveled up to 6, Level 2 Death Magic studied, Leprechauns and Fairies wiped out, Golden Armor obtained,
18 gold coins accumulated, and so on). Why is all this needed?
Usually, on Hero resources, discussing current tournaments is forbidden. To me,
it always seemed that playing alone is a bit boring, which is why I want
participants to exchange their thoughts; this is useful for sparking interest in
Heroes-4 among beginning players and, accordingly, for attracting them to the game.



















Final table of current player results for the Deep_forest Tournament as of 06.03.2007
NICK DAYS POINTS GOLD RANK IN TOURNAMENT
0 ZveroBoy 10 1717 59746 Tournament Host
1 IronAxe 13 1735 105055 1
2 Psixxx 27 - - 2
3 OptiMAL 53 1332 57694 3
4 Sage 153 - - 4
5 Спай - - - -
6 AlexeyPank - - - -
7 AndersonAD - - - -
8 Alex R - - - -
9 CJLaB9IHUH - - - -
10 - - - - -
11 - - - - -
12 - - - - -
Congratulations to the Tournament winner IronAxe on the VICTORY!!!
Attention all players! As of 26.02.2007, I am granting this Tournament indefinite status, which means that if a player is found who can improve the winner's result, their name will be entered into this table and the result will be updated. Saves can be sent at any time to my email address. Thanks to everyone who spent their time playing in my tournament. Sincerely, ZveroBoy.
In reply to IronAxe
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#61
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IronAxe;62816

You won't succeed. If you increase Sandro's mana to 200, he won't be able to attack the sprites twice, and they won't surrender to your second hero, right?
And I also think that it's unlikely to capture any of the Fortresses without two vampires. Therefore, I don't see the point in starting the game without vampires. And since vampires lag behind the hero, I plan to try leveling him up in the forest with satyrs and increasing his natural mana regeneration by 10 per day. Am I wrong? :) I just don't want to end up stuck somewhere without vampires and magic and have to restart the game. So, for now, the checkpoint is to get on the boat. Let's compare who gets on the boat on which day and with what equipment and troops. And I still think that the first Fortress to capture should be the Chaos Fortress. And I'm also thinking about which second hero to buy. For now, I'm considering a Chaos hero. He can take the Altar of Nobility - this hero can become a pretty good tank, considering that the Fortress has the Chaos magic spell First Strike. The only question is where to use his skills. I don't think he can scare away harpies, or can he? I need to check and think about it. And let's extend the tournament.

I started replaying, and on the first day, I pumped Sandro up to 166 mana.
On the last turn, the Leprechauns went crazy; no matter how many times I tried,
they almost immediately cast Luck on themselves, probably
because they were very scared that I would drain a lot of mana from them. In the end,
I stopped on this turn; Sandro only had enough mana to
level up on the ring, take the Altar of Death, and attack the sprites once.
It's more difficult from here; the sprites easily defeat him around the fourth
round, but I think that if I find a clearing with a tunnel so that
the sprites can only attack him one unit at a time, then it's quite
possible for him to hold out until there are about 30 of them left.
Now, there's another problem: while I was increasing Sandro's mana, I had to
spend several
skeletons and a decent number of imps, so now I might not have enough
troops for Charm to work.
I don't think I'll be able to charm five sprites, but I would be happy with
four; I'll try in the evening.

Regarding extending the tournament time, it will depend on whether we are the only ones playing,
in which case it's not a problem. But if other people
send in their saves, then we should still stick to the timeframe.
But there's still a good amount of time left, so
we should be able to finish. Besides, after capturing the Nature Fortress,
there won't be much to do; the main thing is to stock up on mana potions... :)
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#62
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ZveroBoy;63141

in the round, but I think that if you choose a clearing with a tunnel so that
the fairies can only reach it with one unit at a time, then it is quite
possible for him to hold out until there are about 30 of them left.
But I think you'll get tired of that if it's even possible, the fairies are so small, and they can fly too :)
And also, on the 1st turn, Sandro will take your castle and you will build magic level 2.
On the 2nd turn, you will build magic level 3, and Sandro will go forward? And when he returns to attack the vampire - that's magic level 4. Or will you go without
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#63
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IronAxe;63309
I think you'll get tired of this, if it's even possible. These fairies are so small, and they fly around. :)
And on the first turn, Sandro will rush to your Fortress and you'll build Magic 2.
On the second turn, you'll build Magic 3, and Sandro will move forward, right? And when he returns after the Vampire attack, that's Magic 4. Or will you go without it, or will you hang around the Fortress for another turn?

That's exactly what it is (it's a pain). I spent the whole evening trying to find a suitable map, but at best, I ended up with maps where Sandro was attacked by three fairy units. So I abandoned this option. :mad:
Instead, I came up with a new one, based on my old playthrough without mana boosting. The trick is this: in the old version, after befriending the fairies, I used them to clear out all the skeletons at the Ghost and Squire dwellings, and then I gave the Altar of War to Solmyr, while Sandro did practically nothing on the second day, except for clearing out the Tiger Glade and four Medusas from the party near the Orcish Treasure. This time, I decided to level up Sandro a bit on the second day instead of Solmyr.
So, on the first day, I only cleared out two skeleton parties with the fairies, then I optimally positioned the fairies so they could take turns, with enough movement points left over. Solmyr, of course, activated the sawmill and grabbed the Golden Armor. The first day is over. :)

On the second day, I send Sandro to the Tiger Glade, then he moves towards the Squires on rotating fairies and clears them out. Then he goes to the Altar of War and takes it. He runs out of moves there, and the fairies fly back. Solmyr activates the quarry and buys skeletons in two Ghost dwellings. He also moves, using rotating fairies. On his last move, he approaches Sandro. The purchased skeletons move closer to the Nomads, and the free fairies also move. The third skeleton party attacks Sandro and Solmyr. They naturally retreat to the Fortress and replenish their mana. :D

On the third day, I build Magic level 4, learn Vampire Attack, and Sandro clears out the Nomads. Then I send a fairy forward, she clears out the Leprechauns and Mummies with Zombies, takes the Boots, and passes them to Sandro. He, with a bunch of purchased skeletons, clears out the Medusa and Thief party. Solmyr approaches him. One fairy manages to fly far towards the crystals.
No one else will return to the Fortress. Sandro will slowly move towards the Shipyard. Solmyr will support him, and the fairies will take out any monsters along the way. I won't touch the Orcish Treasure; I think I'll have enough money to build the Mausoleum and buy two Nosferatu by the beginning of the fifth day. :cool:

So, after boarding the ship, you want to immediately attack the Chaos Fortress? I don't know; I think the Nature Fortress is more important here, as it provides mana. You should also get a second hero by now. You're slacking off. And what do you need the Chaos hero for? You'll still be doing the main battles with the vampires and Sandro.
Besides, while you're messing around in the trees instead of boarding the ship, your economy might stagnate, and it's very important here. The sooner you board the ship, the faster you'll get rich, and the more different artifacts you'll be able to buy. So, IronAxe, think carefully about whether to go to the Elementals. :rolleyes:

I'm going to play the fourth day now, and I'll check the gold calculations, although I'm not completely sure yet. I'll be testing it. :)
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#64
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ZveroBoy;63402
That's right (it's a pain). I spent the whole evening trying to find a suitable map, but at best, I ended up with maps where the Fae were beating up Sandro with three squads. So, I gave up on this option. :mad:
I thought so too.
ZveroBoy;63402

But I came up with a new one, based on my old Walkthrough without pumping up mana. The trick is this...
No one will return to the Fortress anymore. Sandro will weaken the enemy, Verfi Solmyr will be playing a supporting role, the Fae will be taking out nearby monsters. I won't touch the Orcish Treasury; there should be enough money to build the Mausoleum and buy two Nosferatu by the beginning of the fifth day. :cool:
It will be difficult without mana and vampires to push towards the port. Consider that you will be pushing towards the port alone with Sandro, as the vampires won't be able to catch up.
ZveroBoy;63402

So, after boarding the ship, you want to immediately attack the Chaos Fortress. I don't know; it seems to me that the Nature Fortress is more important here, as it has mana. You should also get a second hero by now. You're slacking off; what do you need the Chaos hero for (who will you scare with it)? Anyway, the main battles will be fought by the vampires and Sandro.
The plan is the same as before: take Chaos and attack the two distant Fortresses in parallel. By the time I get there, I hope someone from my own Fortress (maybe a Horror) will take out Nature. The idea is to take three Fortresses synchronously.
ZveroBoy;63402

Besides, while you're leveling up in the trees instead of getting on the ship, your economy might stall, and it's very important here. The faster you get on the ship, the faster you'll get rich, and accordingly, you'll buy more different artifacts. So, Iron, think carefully about whether to go to the Elementals. :rolleyes:
You don't need to attack the Elementals there, and leveling up in one tree isn't that big of a detour. I think that rushing to get on the ship will only hurt you on this map. If you're going to get on the ship, do it with Imps and Vampires so that you can build a couple more ships on the next turn, or even more, because I'll need to transfer the Vampires one by one through the portal to Sandro, if I decide to attack Chaos first.
ZveroBoy;63402

I'll be playing on the fourth day, calculating the gold, but I'm not completely sure yet; I'll be checking. :)
I'll probably get on the ship on the 7th or even the 8th day. I wonder, will you have already taken out Nature by that time without Vampires? Or is your goal to get on the ship to gather wood faster? And what will Sandro be doing in the meantime, or will he do it himself?
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#65
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IronAxe;63431
That’s what I thought.

It will be tough to push towards the Fortress without mana and vampires. You’ll basically have to break through to the Fortress with Sandro alone, as the vampires won’t be able to catch up.

I’ll probably get on the boat on day 7 or even day 8. I wonder, will you have already cleared Nature without vampires by that time? Or is your goal to get on the boat to gather resources faster? And what will Sandro be doing in the meantime, or will he take care of it himself?


It’s not that difficult.

So, how are things going, Iron?
Today, I finally played through the fifth day. At the end of the day, Sandro is a few steps away from the School of Magic near the Mana Beacon. He has 12 mana and 13 health. In his inventory, he has two Flasks of Sticky Goo, a bottle of Acid, and a Potion of Strength. He also has a Shield and a Sling, so now he shoots poisonous arrows. He is a Ninja of level 7, knows Necromancy 1, and has a new spell, “Magic Steal.” Fairies, skeletons, and imps are milling around him, some in front, some behind. :D
A couple of skeletons are guarding the Blacksmith. A Mausoleum has been built, and two Vampires have been bought and transferred to the Holy Fountain. Solmyr is hanging around the Crystal Mine. I had to send them back to Jayroll in the middle of the fourth day, but the return was worth it. :)

Theoretically, I could have put Sandro on the boat at the end of the fifth day, but I preferred to break through to the Blacksmith for the Sticky Goo, and it would have been too much of a hassle to put him on the boat. :mad: Besides, the Sticky Goo is needed for the battle with the harpies at the Nature Fortress.
Have you bought your second Hero yet?

It looks like I will definitely have to clear the Nature Fortress without Vampires.
I don’t know for sure yet...
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#66
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ZveroBoy;63607

So, did you buy the second Hero or not?
It looks like I'll definitely have to break through the nature Fortress without Vamps
I don't know for sure yet...
Didn't buy a Hero :( Somehow managed to take back the horseshoe with the cerberus, unbelievable without faeries :)
Sandro broke through the boys by the stable, the satyrs with lepras, leveled up at the tree - it seems mana restores 12 per day, although it says it should be 10, three-headed dogs and now he's going to try to break through trolls and orcs with 2 vamps. It is the sixth day.

Well, let's see how you manage there without vamps :) If it works - it'll be cool :) And how did you break through the orcs and trolls without vamps???
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#67
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IronAxe;63647
I didn't buy a hero :( I somehow managed to get the horseshoe with Cerberus, it's crazy without fairies.
Sandro defeated the guys near the stable, the satyrs and leprechauns, he rested on a tree - it seems to restore 12 mana per day, although it says it should be 10, then he defeated three-headed dogs, and now he's going to try to defeat trolls and orcs with two vampires. It's the sixth day.

Well, let's see how you manage without vampires :) If you succeed, it will be great :) And how did you defeat the orcs and trolls without vampires???

Hey Iron, you're slacking! :)

I decided not to attack the stable at all and just passed by it; I'll attack it with a vampire later. :confused:

If you mean the group of trolls and orcs near the forge, then it went like this:
I attacked them with Sandro and one imp. By that time, Sandro already had a Sling, so he could make 12 shots, and they were poisonous. I had 22 mana. I slightly adjusted the terrain so that there were more stones and then attacked. In the first turn, I cast Mass Curse (6 mana), then separately on the Trolls, Curse (4 mana). Then I shot at the Trolls, then, I think, retaliated against the Orcs, and just started running around the field. The Orcs shot very weakly at Sandro, and not for long, so the armor plus the horseshoe easily withstands it. Very quickly, the Orcs died from the poison, and then the Trolls, and Sandro, of course, raised skeletons after the battle, which then visited the forge. :D

And if you're asking about the group of Trolls and Orcs near the Shrine of Death 3:cool:, then I used a "NEW TRICK" that I wrote to you and Under about.
(I came up with this trick yesterday; I haven't seen such a trick anywhere, neither on the League nor on the Portal, but it's a very powerful technique. I was even surprised when I realized what I had discovered. I think even Aiden has never done this, and he knows a lot of tricks. I won't describe the trick yet, just to pique the interest of the people who come here. For now, try to figure it out yourself. Later, I will, of course, describe it; I don't keep secrets from anyone, but maybe someone will want to express their own opinions and offer their own options. ;))

How did you defeat the Satyrs? Did you attack with imps... and did you take the chests for experience?
I'm playing on the sixth day now; it's time to get in the boat...:smile33:
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#68
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ZveroBoy;63651
Hello, Iron, you're slacking off! :)
I decided not to touch the stable at all and just passed by it; I'll deal with it later with a Vampire. :confused:
:) I'm surprised how you have enough money left, you still need to save up for boats. According to my information, you haven't taken the Orcish Ruins (4500) yet,
you haven't taken the stable (700), you haven't cleared the Satyrs (1000+2000). I took all of this and everything else. True, I gave 2500 to the Tree for a level, so I don't have a second hero yet.
ZveroBoy;63651

And if you're asking about the Troll and Orc gathering near the Shrine of Death 3:cool: , then I used a "NEW TRICK" that I wrote to you and Under about.
I only remember the word "trick," but I have no idea what it is. At least give me a hint - does it work in battle, does it affect movement, or does it work with the graveyard?
ZveroBoy;63651

I don't keep secrets from anyone, but what if someone wants to express their own options and suggest them? :)
Express your options about WHAT??? The trick? There are many tricks :) Just tell me what it's related to. :)
ZveroBoy;63651

How did you clear the Satyrs? Did you attack with Imps... and did you take the chests for experience?
I took the chests with money. I bought experience from the Tree. It was difficult to clear the Satyrs and Lepers. I attacked with five Imps, and I only had to lose two. I found a spot where the hero could be attacked simultaneously by only two Lepers OR one Satyr. No one pays attention to the Imps. Lepers attack first. I use magic only twice - I don't want to waste mana. I cast Vampiric Strike on myself and General Sadness on the enemies to cancel out their Joy. Then, I need to kill both Lepers at the same time. Otherwise, the Hero won't be able to escape the trap, and they'll be trapped there, and even one Satyr will finish off the Hero. When the Lepers are about to die, I position a couple of Imps near the Satyrs - they will retreat a little to kill them. And then, I click "wait" for the Hero. Then, the Hero retaliates, finishing off one Leprechaun, killing the second, and trying to escape. Since he didn't lose any health on the Leprechauns, he was able to poison both Satyr groups, and then the hero ran around in circles until the Satyr groups were reduced a little. Then, we return to the hiding place :) where we will be attacked by the smallest Satyr group. The second Satyr group, like the first, continues to take damage from the poison, and the hero fights with Vampiric Strike.

Added 16 minutes ago
ZveroBoy;63651
Well, I found a small clearing with more stones and attacked. In the first turn, I cast Mass Curse (6 mana), then separately on the Trolls, Sadness (4 mana). Then, I shot at the Trolls, then at the Orcs, and just started running around the field. The Orcs shot very weakly at Sandrik, and besides, not for long, so the armor and the horseshoe easily withstand it. The poison quickly killed the Orcs first, and then the Trolls, and Sandrik, of course, raised skeletons after the battle, which visited the forge. :D
I didn't quite understand how the trolls died from the poison. They regenerate their health every turn. Doesn't the POISON remove health every turn from the troll?

Added 7 minutes ago
ZveroBoy;63651

I'm playing on the sixth day now, it's time to get on the boat...:smile33:
I'll get on the boat on the 7th day at best.
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#69
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IronAxe;63712
:) I'm surprised how you manage to have enough money, you should also save some for the boats. According to my information, you haven't taken the Orcish Ruins yet (4500), you haven't taken the Stable (700), and you haven't defeated the Satyrs (1000+2000). I took all of these and everything else. True, I spent 2500 on leveling up the town, so I don't have a second hero yet.

I only remember the word "feature," but I have no idea what it refers to. You could at least give me a hint - does it work in combat, does it affect movement, or does it work with the graveyard?

I didn't quite understand how the trolls died from poison. They regenerate their health every turn. Does the poison not remove health from the trolls each turn?

I'll be on level 7 at best.

I have enough money because I looted the graveyard; a fairy just took care of the Zombies, and that's all. There was also a Sling of Battle there, which makes life much easier for Sandro. :)

You were absolutely right about the "feature"; it only works with corpses.

Regarding the trolls, I must have gotten carried away in the previous post and was rushing. There's a group near the forge, but instead of trolls, there are Minotaurs and Orcs. I was actually talking about defeating them, but I mixed up the trolls and minotaurs in the text. Of course, you can't just defeat trolls; they really do regenerate their health. :mad:

I spent the whole day fighting Tigers and Leprechauns near the shipyard. It was a very difficult battle; there were too many Tigers. In the end, I used six Imps, a bottle of Acid, and a bottle of Heroic Potion, and 15 mana. The Imps did drain 6 health from the Leprechauns. After the battle, Sandro had 122 health and 11 mana. I was defeating monsters.
I used the same principle: first, I poisoned the tigers with shots, then I hid in the tunnel and started the battle with the Leprechauns. I slowly defeated them so that the tigers would fight each other more.
Only then did I engage them. At first, I thought I wouldn't be able to defeat them, but I managed to do it.
I got a lot of experience, of course. :)

Immediately after the Tigers, I attacked the Minotaurs and Medusas with all my 56 skeletons, after removing my armor. This battle was easier. I cast Mass Curse (5 mana), then shot the Medusas, and then defeated the Minotaurs.
I wandered around a bit, and soon they all died. Before the battle, I had to buy another bottle of Potion. After the battle, Sandro leveled up and gained Navigation 1. He had 70 health and 6 mana. How do I defeat the last group?
There are 49 Mages and 133 Halflings. I don't know what to do. There are five Fairies, 11 Imps, and Sandro raised 11 skeletons. It would be nice to have a bottle of Immortality, but I only have 12 gold. However, besides Sandro, no one else has moved today, and in principle, the Vampires could defeat the Satyrs and take the chests, or even loot the Orcish Treasury to build an Armory in Jayrod and then stock up on potions to send a crazy Imp on a chain quest. I think there might be a way to send Sandro on a quest, but I think I'll probably have to
stay near these Mages for another day, so I might as well get on the boat on the seventh day. True, Sandro knows the "Magic Steal" spell, but the mages still cast spells and
Poison, and Sandro falls...:(

I'm surprised how you manage without Fairies. I have Fairies, and it's still a terrible grind; either I don't have enough mana, or I don't have enough money... I think I missed something. Also, at what level can Sandro raise Ghosts, not at level 3?
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#70
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ZveroBoy;63786
I have enough money because I looted the cemetery; a fairy just took out the Zombies, that's all. There was also a Sling of Power there, which makes life much easier for Sandro. :)
Damn - I think I killed my own Cerberus in that area. I need to think about who to use to loot the cemetery. Maybe I'll distract the Vampires or just send in the Cerberus.
ZveroBoy;63786

I spent the whole day fighting Tigers and Leprechauns near the Shipyard. It was a very tough battle; there were too many Tigers. In the end, I used six Imps, a bottle of Acid, and a bottle of Heroic Potion, and 15 units of mana. The Imps did drain 6 units from the Leprechauns, though. After the battle, Sandro had 122 hit points and 11 mana. I was testing out monsters.
I used the same principle: first, I poisoned the Tigers with shots, then I hid in the tunnel and started fighting the Leprechauns. I slowly attacked them so that the Tigers would fight each other more. Then I only fought the Tigers. At first, I thought I wouldn't be able to win, but I did. Of course, I got a lot of experience. :)
Yeah, it wasn't an easy battle. I almost ran out of potions when fighting the Satyrs. :)
ZveroBoy;63786

I bought another bottle of Potion after the battle. Sandro leveled up and learned Seafaring 1. He has 70 hit points and 6 mana left. How do I get through the last group?
Why did you take Seafaring? I'm taking Health/Defense. And can't you bypass the last group with a trick?
ZveroBoy;63786

I have 49 Mages and 133 Halflings. I don't know what to do. I have five Fairies, 11 Imps, and Sandro nearby. Sandro raised 11 Skeletons.
I wonder if two Vampires can take them out. I'm telling you, there's no need to rush to the boat, in my opinion. :)
ZveroBoy;63786

An Immortality potion would be useful, but I only have 12 gold. However, no one else has moved today besides Sandro, and in principle, the Vampires can defeat the Satyrs and take the chests, or even loot the Orc Treasury to build an Armory in Jayrod and then stock up on potions from some crazy Imp. There seems to be a way to send Sandro a package, but I think I'll probably have to sit near these Mages for another day, so I can also get into the boat on the seventh day. However, Sandro knows the "Magic Steal" spell, but the Mages still cast spells.
Poison and everything, Sandro is dying...:(
What if you build an Armory and buy an Immortality potion? Will you have enough money for the boat? :)
ZveroBoy;63786

I'm surprised how you're progressing without Fairies. I'm having a hard time even with them; I'm either running out of mana or gold... I think I missed something. And what level does Sandro need to be to raise Ghosts, not level 3?
I'm not rushing; I'm definitely going to be a day behind. I already defeated Medusas and Rogues with Sandro and one Vampire. And I'll have two Vampires with Sandro for the Orcs, Trolls, and beyond. As for what level he needs to be to raise certain creatures, I don't remember. Why didn't you choose to level up Sandro so that he could raise Vampires? People used to do that.
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#71
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I'm new here, but I'll try to compete with you. I will participate.
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Psixxx;63956
I'm new here, but I'll try to compete with you. I'll participate.

Great news, friend! Psixxx, join the discussion, share your ideas – we welcome that. Take
an example from Mr. Topor, :)

I'm still thinking about how to defeat the Mages; maybe I'll have to adjust my strategy a bit over the next two days. I really want to get into the boat
at the end of the sixth...
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ZveroBoy;63961
Great news, my friend! Psixxx, join the discussion and share your ideas. Remember, we welcome that here. Take
Mr. Topor as an example. :)
I haven't started playing yet; I'll start tomorrow and dedicate a whole day to it.
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ZveroBoy;63961

I'm still thinking about how to defeat the Mages; I might have to slightly change my strategy for the last two days. I really want to get into the boat
at the end of the sixth...
I don't believe it :) But try, so we'll know. I'll play with the Vampires on map 7, if the Mages manage to get through with Sandrik and two Vampires. But if you have the Black Dragon, but no Vampires, will you be able to defeat the Mages?

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Psixxx;63963
Haven't started playing yet, I'll start tomorrow with a big session (the whole day).
Read the whole thread - we're currently playing through two different scenarios. You can try to come up with a new one, but knowing the previous ones won't hurt :)
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IronAxe;63964
Read the entire thread – we are currently discussing two options. You can try to come up with a new option, but knowledge of the previous ones will be helpful.
I've already started.