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Posts from Tactics for Rampart.

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#427
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If the victim were to take action, the vulnerability to explosion would be compensated by the ability to resurrect them. But as it is, this is a major disadvantage for them.
hunter98
By the way, the immunity of golden dragons is generally useless (the only advantage is if you manage to get Armageddon).
It also protects against berserkers, and they cannot be slowed down or blinded.
hunter98
Since they are vulnerable to explosion, they can be defeated in one turn.

If you take Thorgrim and place dragons near the unicorns, you get a large amount of resistance.
hunter98
And by the way, by the time you upgrade them, a lot of time will have passed; it's easier to find a Fortress on a hill.

I agree - they are similar to Black Dragons in this regard.
After building 3 levels of the Guild, there is a temptation to build the 4th level instead of upgrading the dragons.
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#428
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I agree – in this respect, they are similar to Dungeon.
After building the 3rd level of the guild, there is a temptation to build the 4th level instead of upgrading the dragons.
But no, they are very different from Dungeon. Red dragons are much more expensive to build than green ones. But Dungeon is actually cheaper than gold (if you consider the gold cost, which is usually scarce). And by the way, if you play as a Fortress, the desire to upgrade the guild drops sharply.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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#429
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Asked to check if the sacrifice ability is working, apparently it's not. It's amazing how, even after playing the game for so long, I still discover new things each time.
#430
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One of the best heroes for the Fortress faction is Thorgrim, with his profession focused on resistance; he is ideal for Armageddon. You can crush Armageddon with your army, and you can even achieve 100% magic resistance, making you invincible.
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#431
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Znich, it's fun to read your reasoning. :) In general, when someone, for example, praises Thorgrim, I always smile...
Resistance to enemy magic is achieved by any hero if they have:
- creatures with immunity to magic (like dragons!);
- artifacts that provide resistance to magic (necklace, cloak, boots);
- artifacts against specific spells (amulets) or of a more general purpose: Medal of Valor - against all mind control spells, Cloak of Negation - against magic of levels 3-5, Sphere of Inhibition - against all magic.
But "digging up" Thorgrim specifically... No, the Fortress has many other good heroes! Besides, the Resistance skill can be obtained by any hero when leveling up, and there are also witch huts and universities...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#432
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Znich
One of the best heroes for Fortress is Thorgrim, with his specialization in resistance; he is ideal for Armageddon...
You can achieve 100% magic resistance, and then death to all!
And even better is the Sphere of Vulnerability – it neutralizes the natural magic resistance of all creatures on the battlefield (even if it's on Thorgrim himself...).
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#434
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1. Ivor, Kairi. 2. Grind elves and use them to gather resources for unicorns.
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#435
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Chingis
I have a few questions.
For example, when playing as Necropolis, Dungeon, Fortress, Stronghold, there is confidence in which faction to start with.
In Rampart, there is no clear opinion on which faction to start with.

1. Advise which faction is best to start with and why?

I watched a tutorial video. Even the author, after buying and upgrading Elves, reaching the Inferno city, said: "Well, that's it! From now on, I will play as Inferno! It's better."

When playing as Rampart, I didn't feel any particular advantages in the game. On the contrary, slow Dwarves and Treants, expensive and slow Unicorns, etc. But I read that Rampart is praised as the best city.

2. So, teach me what to do there? Because the Rampart video didn't impress me.

Rampart is an easy and straightforward city, perfect for beginners, but it is definitely not the best:confused: - neither in SOD nor in WoG. So what if Dwarves and Treants are slow - they are tough, and one of the best tank units (or cover for archers) in the game! Building is quite simple (except for Draconians), and even they can be added to the first-level army (if you don't upgrade anyone and use a tanky build). What to do? Build Elves and preferably upgrade them - and move on to Unicorns. There are exotic options (usually for Kirrh - when there are not enough Elves at the start) with upgrading Centaurs to level 111 and having an excellent speed of 8, second only to Swamp. There are usually many speed units in the grass - there is enough money in most cases for many things.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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#436
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Depends on the build.
I think Kirr would be better for HL+U, i.e., 8mm6, 6lm10, 6lm10.

Ivory for Balance, Panic, 2sm4d3.

Mephala for Jebus Cross.
It's not worth upgrading Elves on Jebus; you should go for Dragons.
ICQ: 698753504
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#438
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I would always choose Mephala; she's an excellent heroine, no worse than Tazar, whom people love so much. As for the elven archers, I don't really like them, and I think having only one archer in the castle isn't very efficient.
 

К А
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#439
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Chingis
Thank you!

I liked the idea of using logs and dwarves to protect archers. I didn't think of that myself. Before, I never took logs and dwarves out of the city, only to break into Dragon Utopias.

More questions.

1. What is "otzhor"?
2. Why Mefala for Jebus? And why not upgrade elves there?
"Otzhor" is a stack that absorbs the attacks of neutral creatures. The main requirements for "otzhor" are low cost combined with as much "meatiness" as possible.
What is "otzhor" used for?
1. Hives. When you take the first or second hive, "otzhor" is needed, otherwise the attacking stacks will break through.
2. Utopia.

Mefala and Jebus. Jebus is one of the richest templates. For example: on a mini-Jebus (Jebus without Dungeon), with 200% bonus, I put out monsters, and the opponent, playing Angels, was on the first week. With 200%. In this case, the time spent on building elves may become critical. And Mefala, like Tazar, is very good in situations where troops have to "endure," for example, when taking utopias.

Орден Фениксахаризматический :) лидер
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#440
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Ment
I don't particularly respect elf archers, and I think having only one archer skill in a castle is not very efficient.
"But everything changes when they arrive" - snipers! ;) (if I manage to recruit Jela)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#441
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There is no Jellu in online games.
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#443
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It makes sense to include Dragons only if you have their own lair. Otherwise, 1-6 + Castle (plus any other lair) will be better.

Nila, like Mephala, has one useless starting skill. And developing into magic is generally unnecessary.
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#445
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Ambiguous. If we are playing online, then the management of turns becomes very important. This means that our hero will be able to visit many places, possibly acquire Utopia, while other heroes will take some of the artifacts (and then the troops, along with the artifacts, will be transferred back). If the enemy hero has 20-30 magic power, then our hero will most likely have some tricks up his sleeve by that point. In the end, you can counter the summoning of elementals with mass slowing/speeding up, and then our wyverns and angels decisively break through with the support of unicorns. In general, the larger the map, the stronger the advantage:)), of course, the gameplay on M-templates is somewhat different...

Орден Фениксахаризматический :) лидер