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Posts from Tactics for Rampart. Auto-translated

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#447
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The scenarios you described are unlikely because the development is roughly the same for both you and your opponent. And if you have nothing to counter with, it means you didn't play well.
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#448
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Chingis
I haven't played online yet. But I play on randomly generated maps without turn-based gameplay like in online mode.
And there were cases when I took several dragon utopias, but I didn't pay much attention to knowledge and magic, while my opponent had very well-developed magic and knowledge.

How will slowing down and speeding up help against elementals? Will I slow them down and just wait? The AI will summon stacks of 7 (this has happened many times). What will I do then?

Or, if I defeat the main troops, will the elementals disappear on their own? I don't think so. I think I killed everyone, but the elementals still remained. Or am I wrong?

Against a mage with elementals, a Warrior looks good because the stats are added to the number of elementals from the mage + the mage has no offense and armor.
Therefore, a warrior with elementals is a force, and a mage in the 2nd month of the game is easy prey.
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#449
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Chingis

How will slowing and speeding up help against elementals? Will I slow them down and just wait? The AI will summon 7 stacks of them (this has happened many times). What will I do then?

And another point.

When playing with STANDARD maps, I would dismiss and re-hire the same hero as many times as my resources allowed. But on random maps, I would only split up a hero's skills a couple of times. There doesn't seem to be a need for it. Why? Because the map isn't fully revealed, and you don't know where to send the hero anyway. You send him, but it turns out you sent him in the wrong direction, and you've wasted 2500 gold for nothing.
The opponent summons elementals. In response, mass speed up. He's doing something. Wait. Then punish them all, taking into account stats and skills. Round 2. Continue the punishment, if necessary, add mass slow.

Regarding splitting up skills. Hide monsters in a corner near the spawn point. It takes 4 days to travel from the castle. Gurney, for example, reaches the 117th tile, and then what? Waste 4 days on the return trip? No, we do it differently. Gurney gives his troops to a secondary hero, and he splits up his skills and returns home (to a secondary castle?), where he spends the night with a fast unit (a greased goblin, a fairy from the third hero, etc.). The secondary hero stays at the spawn point. On the 121st tile, the secondary hero buys a second unit, and we pass it on to Gurney in a chain, and he continues the punishment. This way, for 2500 gold, we significantly increase the pace of the game.

Орден Фениксахаризматический :) лидер
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#451
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Theoretical nonsense! Everything is different in the game. On the 3rd week, my Gunnar the Logician had 4000 movement points and stats of 28-25-23-15 with 3 elemental magic books. What kind of mage are you talking about?
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#453
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Here, play online, and then such silly thoughts will disappear forever ;)
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#455
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New Year's Eve is not the time for playing. Afterwards – with pleasure.
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#457
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A big difference. Just because you have nothing to do during the New Year holidays doesn't mean everyone is obligated to spend them playing. 8 minutes per map. Time doesn't pass during battles, so be prepared for 20-minute turns.
In reply to RiMpel2
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#459
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RiMpel2

8 minutes per map. Time doesn't pass during battles, so be prepared for 20-minute turns.

Don't agree to this nonsense. Playing the first online game with 8-minute maps is AAAAAAAADDDDDDDD

4 minutes maximum, you can manage everything.

You don't really need to win more than that: D

Added 1 minute ago
Chingis
How long does a game last ON AVERAGE, in game days and in real hours?

It depends on the game. If you play a rush strategy and attack through the secondary, it might take 2-3 hours. If you go for a longer game, it might not be enough in 10 hours. It's hard to say for sure, as it depends on the opponent and how the events unfold. Be prepared for 6-8 hours.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#460
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Why rush? He wants to explore the potential of true mages; let him level up, and we'll help him a bit. Who knows, maybe he'll get lucky and find a "chupa-chups" – we can all have a laugh then. :rolleyes:
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#462
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Chupa-chups. Also known as the red ball. An artifact that prevents the use of magic.
“Rushing.” Etymologically, it likely comes from the French word “rush,” meaning a swift attack. In Heroes, the term “rushing” or “to rush,” and the well-known phrase “rush, and they all die,” refers to a swift attack in the early stages of the game. I can elaborate on this topic if needed.
“Moshnit’.” Etymologically, it comes from the word “moshna,” which means scrotum, and in its modern meaning, it refers to a treasury or possessions. This term in the game can have different meanings. “The opponent started moshnit’,” which likely means buying dendroids and other gnome-golems to storm Utopia. Or it could simply mean creating some seemingly invincible horde. In general, the meaning of this term often depends on the context: “in the treasure, he moshnil a horde of ducks” – the opponent sneaked into a rich zone and took many snake hives, as a result, he had over 50 wyverns.

Орден Фениксахаризматический :) лидер
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#464
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This is a complex issue that deserves its own dedicated topic. First of all, let's note that the reasons for restarting on different maps are different. Hiding spots definitely rule. A secondary dungeon combined with a hiding spot is a great strategy. By the way, a dungeon is, in my opinion, a very interesting secondary location, as it also allows you to double your mana. If you're playing as Rampart, everything is generally good, but if the dwarves haven't been built and their hiding spot isn't visible, and there's no Inferno secondary location, IMHO, it's not that big of a deal. For other castles, this is definitely much more critical. For example, for Conflux.

Орден Фениксахаризматический :) лидер
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#466
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2 Chingis
I think this question is so important that it could warrant its own separate thread, where we could move our posts.
Regarding Shafti: yes, I saw instances where restarts were initiated because Shafti only brought 2 stacks.

Орден Фениксахаризматический :) лидер
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#468
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A bad trend has emerged recently in the Danish principality, where Shakti uses two stacks to take resources. This is a sign of mental deficiency. In general, planning for restarts is a bad strategy; you need to be able to play with what you are given. No one argues that there are situations where a restart is necessary, but to live with the idea of restarting just to get better resources is wrong. And in general, planning for better resources often leads to a complete disaster when those restarts are no longer possible.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#470
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Lider1
... trying to get a good start usually results in a terrible outcome when there are no more restarts available.
... resulting in a chocolate-filled hole.
I've noticed the following: as a rule, the first distribution, if not excellent (in terms of troop arrival), is at least quite decent. But with restarts, the army's condition usually worsens - Ivore may not get any archers at all, and only a dozen centaurs may arrive instead of two dozen initially. Although after several restarts, a better outcome may occur - but only rarely after 1-2 restarts.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#472
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At first, I didn't understand it either: the enemy hit by a dendroid remains rooted to the spot, as long as the dendroid remains in the same place or until the dendroid is killed.
It works great with harpies (only unupgraded ones!): they fly up, attack the dendroids, get hit back, return, and... can't move! It was interesting to observe and use this on the "Earth magic" map.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)