Skip to content

Posts from Haven – "Everything is mixed up, truth and falsehood" [Campaign 3 – Mission 2]

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Between the "Claw" Castle and the neighboring castle, I encountered cyclops – 3 stacks of 31-32 units each, which is roughly 90 units. Anton handled them perfectly, considering the 3rd-level buff he cast on the vestals or sun riders! Not like one user wrote here, claiming there were 1000 of them!
In reply to faj
Auto-translated
faj
Between the "Claw" castle and the neighboring castle, I encountered cyclops - 3 stacks of 31-32 units each, which is roughly 90 units. Anton handled them perfectly, considering the 3rd-level support spell cast on the vestals or sun riders! Not like one guy here wrote, that there were 1000 of them!
And another guy here wrote that there were 999,999 of them. It all depends on how quickly you complete the mission; if I remember correctly, this happens around the twenty-fifth month. And believe me, if there are really that many, no 3rd-level support spells will help you - it's been tested :)
User Avatar
Auto-translated
I don't know how it is for you, but I didn't have any problems with a large number of neutral creatures on this map in the PIRATED version.
In reply to Brago-Brago
User Avatar
Auto-translated
Brago-Brago
I don't know how it is for you, but I didn't have any problems with a million neutral creatures on this map on my PIRATED copy.

I had a sword defending the quest location, guarded by 69 angels of two types, but I defeated them without any problems using a 3rd-level support spell cast on the yellow aura :smile02:.
In reply to faj
Auto-translated
If you have nothing to do, the algorithm is as follows: capture all the castles on this map, complete all quests except the last one, skip your turn about 700 times, gather all the troops that have accumulated in your castles during this time, attack the nearest neutral creatures (it doesn't matter which ones), and get completely thrashed. The lesson is over.
In reply to a.k
User Avatar
Auto-translated
a.k
If you have nothing to do, the algorithm is as follows: capture all the castles on this map, complete all quests except the last one, skip your turn about 700 times, gather all the troops that have accumulated in your castles during this time, attack the nearest neutrals (it doesn't matter which ones), get completely thrashed, and that's the end of the tutorial.
This is advice for beginners: "Skip your turn 700 times" :eek:!
First, I defeated Kirill, the gates to George opened, and I headed towards him - along the way, I defeated all his neutrals. There was nowhere else to develop, I was just curious - would it be possible to defeat them without any losses :smile10:? It turned out that I could defeat both them and him :smile02: - I specifically looked at the months - it was the 7th month, 3rd week, 5th day. With Radiant Auras and Reinforcements, it wasn't even particularly difficult to defeat his liches :smile19:, they are the strongest in George's army, the level of danger was low, and I defeated him in his own underground castle.

By the way, the 2nd level of Tears gave the activated ability "Higher Justice" - it's very similar to "Divine Retribution" from Heroes 5, but I didn't notice any particular benefit from it.
"Storm Wind" of the 1st level also didn't impress me :smile27:, but "Retaliation" is a different story - it's a passive ability, but what an ability! - the enemy just thinks about attacking, and my troops already attack and deal a lot of damage, if not completely annihilating the enemy :smile44:!
In reply to faj
Auto-translated
faj
This is advice for beginners: "Skip your turn 700 times" :eek:!
The fact that I don't put emoticons at the end of my statements doesn't mean they should be taken literally. This is not advice; in no way am I forcing you to waste time skipping turns. This is an excerpt from an unsuccessful experiment: an attempt to create a cheat for leveling up dynasty weapons, the result of which was supposed to be a battle on this map that could be repeated an indefinite number of times with the participation of a huge number of units and, as a result, the accumulation of a huge number of points.
User Avatar
Auto-translated
Hi everyone. I'm replaying all the campaigns. But this time with warrior heroes, not mages. So: Anton, level 17, Paladin (Tears of level 2). First week - gather all the joining units and the mandatory condition is to defeat George. On the 7th day, the Castle is mine - I rebuilt it. After that, WITHOUT CROSSING THE RIVER, completely clear the territory from above and upgrade the Castle. Then go down - kill the undead hero and capture the fort. THAT'S IT! Next - attack the left Castle. TIP: boldly and fearlessly bring out the cavalry and vestals right away. No matter how many you lose, you can buy them all back at the "Altar of Resurrection". After capturing this Castle: attack the central Castle! Attention, MISTAKE! Don't rush to recapture the upper left Castle, as suggested. The fact is that good neutral armies guard the borders there, which create a certain shield. The path to the central Castle is already clear. And if you go to break through to the upper Castle, heroes from the center will calmly come to you. But if you go to the center yourself, you will personally meet these heroes, and no one will approach you from any other side. Very, very quickly took the Castles of all three heroes - they gave me a hat with +10 to leadership! Now about tactics: I have three FULLY WORKING TACTICS FOR HUMANS! 1) from DEFENSE. 1st turn: reinforcement on Griffins, all units pause. Enemy units approach you, your crossbowmen shoot with "piercing arrows". Griffins fly from the sky, hitting the area. Then open battle. Long and somehow cowardly... 2) HEAD-ON. "Evasive Maneuvers" and immediately bring out the Cavalry and Vestals. Everyone beats them, whoever wants to. Most often, the Vestals. The computer brought out its entire army to be hit, we hit cheerfully, boldly, and recklessly. If archers shoot at the griffins, we resurrect them with Vestals. Note: this tactic only works if you have at least two "Altars of Resurrection". 3) ELRAT, PROTECT THE GRIFFINS. I came up with this tactic myself yesterday. I don't rule out that it was invented earlier, and I will be glad if it was. For this tactic, we ABSOLUTELY NEED: CLEAVE (+5 to attack for the rest of the battle), HOLD THE LINE (oh, the Tears skill, which, after being hit three times, adds % to life and defense), fully upgraded +7% life, and the passive ability of the tearful warrior + 10% defense and 10% life at the end of each turn for the most wounded unit! 1st turn: reinforcement on Griffins, and we bring them to the center, if morale - WE DEFEND. Griffins are hit by EVERYONE. BUT)))) Our feathered friends respond to everyone and respond very well. We are not afraid of losses - the Vestals will heal! All come to the aid of the Griffins! Note: at the end of the first turn, three passive abilities will hang on the griffin at once, which will turn it into a tank with 120 health!!!! Anton, a warrior hero, WHO I DON'T TAKE ANYTHING FROM THE MAGICAL BRANCH!
User Avatar
Auto-translated
Using the tips from the forum, I completed this map on my first try. I finally learned how to use portals ;-). There were absolutely no problems – it’s almost disappointing. I couldn’t find the angels right away – I wandered around the map for about two weeks, actively helping myself with oracles from the four Castles. When I finally reached them, there were about 120 of them. They didn’t even make it to me – I defeated them on the first turn with crossbowmen and reinforcements.
The tactics have already been described: on the first week, take the Necromancer Castle. Then, move north and capture all the buildings in the starting location. Move underground and capture the Dungeon (mines) and the Fort. Then, cross the river and capture the first Castle. After that, Maximus came to me – I defeated him on his way to the city. Then, I went north and defeated Gritzuk (Maximus came from there). Then, I went west, up – there was Cornelia. For some reason, she ran out of the Castle to meet me – I had to defeat her. Then, some hero came from the direction of Igor’s Castle (near the former Castle of Gritzuk). This is where the portal came in handy. Next, I defeated the Castle in the southwest. Then, I went to Igor. I defeated him without any losses. After that, I cleared the ENTIRE map (in about three weeks). I went to the Dungeon through the Cyclops and Elementals. I defeated Kirill. When I arrived at the Necromancer Castle, the threat was “insignificant.” The final battle was won with minimal losses (I was too lazy to replay it). I don’t see any reason to set up altars of resurrection. I had them in all the cities. During the entire game, only one (!!!) cavalry unit died. Difficulty level: normal
Auto-translated
Guys, where can I find the "Goresnaya Pesn" dynasty weapon? I'm playing as Anton on the second level. I just need to defeat the ghost in the castle. But I don't want to finish the level without the weapon. They say it's on the second level near the Castle of Carilia. I looked everywhere, but there's no such castle... And I think I've searched the entire map.
User Avatar
Auto-translated
The "Sorrowful Song" is located in the very center of the map; the entrance is from the northwest and is guarded by angels/seraphim.
However, I won't tell you which map it is because I don't remember. It's been a while since I played. But it's definitely on the surface, not in a dungeon.

Added 1 minute ago
Here:
3. "Sorrowful Song" - Campaign 3, Mission 2: "Everything is mixed up, truth and falsehood." It is guarded by Angels in the center of the map.
User Avatar
Auto-translated
It is noteworthy that the Necropolis castle must be captured in the first week because, in the second week, it becomes "deadly" if the Knights don't join, and they might not join, by the way. It happened both ways.

P.S. Overall, out of everything played so far, this is the longest and most tedious mission. The main character is limited to level 17, but there are so many points on the map that you could gain several more levels. Everything is wasted, including the 60,000 points for the last quest.
Attachments 1
1 file attached • Total size: 71.2 KB
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to SuperGuru
User Avatar
Auto-translated
SuperGuru
The main hero is limited to level 17, but there are so many points on the map that you could gain a few more levels.
I agree, I played on hard difficulty, and I had neutral stacks of 500 or more, so I think you could easily level up to at least level 20. Anton can complete the map without losses as a Blood Warrior, because the perks you can choose along the Blood path are really great. And to avoid losses, of course, use Reinforce 1, 2, and Healing. That's always been my tactic. At the beginning of the turn, I could make the main creature stack invulnerable for one turn thanks to the unique alliance building in the city. I would cast invulnerability on the Vestal and, when someone was injured, I wouldn't rush to heal them immediately, but just wait, because if you move right away, the invulnerability will disappear. So, invulnerability on the Vestal, Reinforce on the Archers, and the computer usually starts attacking the Griffins, which we then restore with the Vestals. Oh yes, another important point: upgrade Tactics and arrange the stacks so that the Vestals, Archers, Luminaries, and Knights stand close to the defenders; then they will absorb some of the damage, which has saved me many times. And in general, that's it; you can easily clear the entire map in this way without losses, or with minimal losses.
P.S. There was also an interesting moment: I discovered a hidden area of the map using the alliance building. On a ledge on a cliff, there was a small campfire; I thought I would find an Easter egg, but I didn't see anything.

http://images.akamai.steamusercontent.com/ugc/489018861229319264/3DA7918E8104BDAE7D5A3E1F1364CCA3EC7DC550/
In reply to Supric
User Avatar
Auto-translated
Walkthrough of the "Everything is mixed up, truth and falsehood" mission: https://www.youtube.com/watch?v=S9ZhZ71ehEo&index=16&list=PLGpNWhdMwySfcOuZC0UcWOuU5Ov3Ag9kf
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
Auto-translated
Guys, please help me (yes, maybe in 2020, not many people still play Heroes 6, but still...).
The problem is that I somehow defeated all the lords... And it seems like, what's the problem then? Well... I decided to play very carefully and simply accumulate enough troops to defeat the lords one by one, and this is what it led to:
Month 25 - the passage to the Necropolis (that "secret house") is blocked by 209k air elementals... And behind them are more cyclops (about the same amount)...
How can I get out of this situation?

Statistics

Welcome our newest member: Emil