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Pit for LM (blue, random Tower, random Theodorus, Rissa) def Fill-ua (red, random Fortress, random Tiva, Dragon), balance, 131. We played according to sc2tv rules, with 200% on the M map. Before taking the Castle, I found a chest worth 1500, and there were also 2 gold piles and a crypt – I decided to play. I took the crypt with 5 vampires and a ring for attack/defense on turn 112 with Rissa, who became the main hero. It turned out that the native village wasn't on the way, but I took it on turn 113 and decided not to restart. On turn 115, I took the third town, on turn 116, I broke through the golems and pegasi to the center, and on turn 117, I was one tile short of taking the central Necropolis. I built gargoyles in the capital city. In two cities, I had 1000 resources each. Near the Necropolis, Rissa skipped a couple of turns, waiting for troops and money for the guild of mages to replenish mana. On turn 123, the troops arrived – 130 gremlins and 50 centaurs + 20 dwarves and 6 elves (an Rampart hero appeared in the tavern with a full army + a Rampart village). I attacked with 10 rocs with an upgraded stack, which brazenly halved the centaurs. Perhaps, I should have taken an angel from the nearby conservatory, but I thought the losses would be too great. The opponent's Dragon (2, 8) was standing here with all his troops; I attacked with Rissa (3, 4, 4, 4(40)). There were almost 50 lizards, 60 thieves from Pandora, and over 50 upgraded gnolls + a dozen dragonflies. In the first 3 rounds, the lizards were demoralized, which was very fun, but at least they were shooting under the curse. After the exchange of fire, thanks to the magic bolt, the lizards died, but the gremlins ran out of ammunition. I needed a supply wagon... But I didn't have money for a bribe. The centaurs, dwarves, and the remaining gremlins (50+) died, practically without inflicting damage on the opponent... In the end, I could only kill the lizards, 10 thieves, almost all the dragonflies, and a dozen gnolls. I decided not to give up yet, the income was good, and I also found 2 chests and a pile of gold in the depths of the territory. The opponent took the Necropolis, but there was no direct road to me from there (I had to go a little off-road, including through snow). On turn 125, my mage takes an empty Castle. The Dragon returns and takes a couple of shots. On turn 126, after restoring mana, Rissa attacked the Dragon in the Fortress again. My army consisted of 3+3+3+3+1+1+1 gargoyles. This was enough to unleash all the mana, leaving the opponent without troops (with 15 thieves) (the bolt hit for 60 with advanced air magic). He built a Stronghold and took refuge in it. On turn 131, after buying everything nearby, I attacked the Stronghold. There were 19 undead and 18 skeletons, the thieves were in 3 stacks of 5 + there were remnants of gnolls (2) and lizards (1). I had 17 blue gremlins, 80 green, 13 gargoyles, a couple of golems, and single units. As a result of a grueling battle, the Stronghold was taken (and I went into the moat at the end of the battle with the gremlins for no reason; I could have waited for the gates to fall – anyway, there were so many rounds that the tower was destroyed at the end of the battle). I was left with 20 gremlins and 2 golems, but the opponent's Dragon died, he had no gold left, and only one hero remained, and I had a tactical advantage. GG. The most fun and intense game in a long time. Thank you for the game.
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RiMpel2 (Castle Tyris Alkin)+ marajan (Rampart Ivor Pyre) def rebellious (Stronghold Crag Hack Crag Hack) + CJIOHuK (Fortress Tazar Gunnar) Jebus Cross 4 min 132

Day one. Blue Ivor brings 6 elves, Grindan and Gurney are dug up in the tavern. Right next to the castle, a Dragon Fly Hive is cleared for a serpent dwelling. Down the road, an external dwelling of green dragons is scouted behind a demon dwelling. Above - a Pandora's Box behind magogs, a level 3 cloak behind imps, and an external dwelling of dwarves. There is also a Griffin Conservatory. The grey player has archers built; near the castle is an external dwelling of horses with a Pandora's Box behind a cat dwelling. I gretch the archers and, forgetting to turn off auto-combat, go into the crypt, losing a few shooters - 16 remain. The chain takes a prison with Alkin level 5, who has expert offense, and advanced armor and archery, plus a +2 hatchet from the start on Turis - he immediately becomes the main hero. Below, another external dwelling of horses is found - now it's definitely not angels in the Citadel, but horses in the Castle ;).

Day two. The blues find an external dwelling of elves below, as well as an artifact +4 to attack on the road. Grinya clears the Griffin Conservatory and plans to check it, while Ivor meanwhile gets tactics and becomes a candidate for main hero, considering the Faction Object is quite unlucky - Wizards. But on the way, he clears another Dragon Fly Hive, visits a stable and spots 2 external dwellings of unicorns not far from the highway :) The greys approach the Faction Object - a horde of nagas, and behind them a secondary Tower in the center. Along the way to the secondary, a Griffin Conservatory is discovered. Alkin takes the external dwelling of horses and goes down the right road, where nothing tasty is visible yet. Half a turn down, a stable is sticking out.

Day three. Gurney takes 2 upgraded unicorns in the refugee camp :) Then their 2 external dwellings fall. Grinya checked the Griffin Conservatory - a throne one, and also revealed a Dragon Fly Hive in the thick of the respawn. The elves are not being upgraded yet, as there is still hope for dragons in the Fort + their external dwellings, if such are found. The grey scout hero checks the Griffin Conservatory - also a throne one, and also discovers a secondary - Tower, and nearby a third external dwelling of horses. Alkin picks up
pikemen from an external dwelling and takes a Pandora's Box behind 70+ serpents - it gives 10k experience, and the main hero gets advanced logistics and tactics in addition to his expert skills. The entire army is intact
:)

Day number four. Not far from the Faction Object, the first Dragon Utopia appears. And Ivor finds another 3 Dragon Fly Hives along the path! He clears one. There are also armor +5 to defense behind djinns. The father grabs the armor, and 2 more unicorns are supplied from home, total 6+2. Meanwhile, Alkin takes another Pandora's Box for 10k experience behind a batch of pegasi, upgrading all skills to expert, and spends the night in a fresh Inferno secondary. The scouts reveal a Dragon Utopia and one paradise corner: in a 4x4 square, there are 2 small Pandora's Boxes behind stacks of nagas and cats, as well as an external dwelling of
angels behind trolls + a gold mine. We head that way! Below, 2 Dragon Fly Hives are spotted, but not very convenient. The scout takes a secondary above using an external dwelling of pikemen, and finds a scroll with slow.


Fifth day. Gurney grabs Earth magic and Logistics, and the question of fatherhood arises again :D A Dungeon secondary is taken, and the Dragon Fly Hives start being cleared one by one. The first one is taken for 8 pieces, and the chains are ready to take another 4 hives next turn. Alkin buys a spellbook and runs to the external dwelling of angels. 2 horses are being delivered from home. The tourist clears the gold mine for now.

Day six. With a fairly large chain, the blue player shakes down the Dragon Fly Hives, and as a result ends up with 36 Dragon Flies. The scouts push deeper into the respawn and discover several Pandora's Boxes and Dragon Fly Hives there. However, there is no point in going there; the chain is configured for the Griffin Conservatory and Dragon Utopia. Now Ivor also grabs Earth magic. The grey player, having received 4 knights and a dozen spearmen from the scout from home, as well as a slow scroll, breaks the external dwelling of angels. Next, 15 nagas fall, and a Pandora's Box gives 15k experience - I get Earth magic and expert it. But only 4 mana points remain, I decide to wait a day and hit the cats nearby, especially since I only lose 4-5 movement. A chain is built for the external dwelling of horses above.

Day seven. The blue chain clears another minor Dragon Fly Hive, increasing the number of Dragon Flies to four dozen. A gnoll dwelling is taken and another external dwelling of elves is discovered at the bottom of the respawn. At home: Castle with two external dwellings of horses. The portal in the Dungeon is forgotten :( Next day, readiness to take the Griffin Conservatory and the level 3 cloak. Alkin kills 15 cats and takes 15k gold from the Pandora's Box, which came in very handy. I immediately break home and run to the well for mana, Castle at home. The scouts take the external dwelling of horses above.

Blue army + grey hero = :smile47:



New week.

Day eight. Grinya takes the max Griffin Conservatory with few losses, and extends the chain to another Dragon Fly Hive. Ivor arrived home for the spellbook, preparing to go to the Dragon Utopia. Alkin kills the cats and takes the third external dwelling of horses + a Pandora's Box for 15k experience, getting advanced wisdom. He heads towards the Griffin Conservatory.

Ninth day. The blues take a Dragon Fly Hive, and a Dragon Utopia is scouted - a level 2 one. Ivor stands before it and before the Faction Object on the speed point. Next turn, a breakthrough to the center is planned. Meanwhile, the grey player's chains gather resources from external dwellings and deliver horses for upgrade, while the main hero takes position at the speed point of the Griffin Conservatory, also planning a breakthrough to the center the next day.

Day ten.The Dragon Utopia falls. Ivor receives a sword +5 to all and a Speed Ring. The Faction Object is broken into the center. These maneuvers cost all the angels :(. In the center, a Dragon Fly Hive with a Gladius is visible, another sword to all, an Air spellbook behind Crusaders. The chains gather elves and prepare to deliver them upgraded to the father. Alkin receives all the resources and takes a level 3 Griffin Conservatory, and then promptly kills the Faction Object. In the center, a Snow secondary is taken, a lookout is built. A red ball with a Pandora's Box behind a batch of red dragons, two Pandora's Boxes behind a batch of fairies, as well as artifacts +2 and +3 to all are visible. Barbarian treasure zone.

Eleventh day. With the help of a delivered batch of 50 elves, Ivor chops down the Dragon Fly Hive with the Gladius, then takes out the Crusaders for the spellbook and discovers a Dragon Utopia with a Water spellbook. A shortage of time for thinking over moves begins :) And the grey player attacks the red dragons, who, full-casting in the first round, kill all the shooters to hell. Well, never mind them - at least there's a Speed Ring. The Pandora's Box gives experience, I upgrade wisdom and get Pathfinding, finally. A plan matures to break and transfer the second sword to all from Ivor to Alkin.

Day twelve. Ivor clears the sword, takes a small Pandora's Box for experience and experts all his skills. A library is discovered nearby on the road. And the grey player takes Pandora's Boxes behind fairies for 5k and 25k experience, advancing Pathfinding, and sandals +2 behind angels, who took one of my feathered creatures with them.

Day 13. Gurney breaks and transfers the sword +5 to Alkin, and the chain moves troops down and takes an external dwelling of dragons, starting to build their dwelling. The grey player takes a necklace +3 and kills a hundred wizards for a Pandora's Box with 10k experience, a Titan's Helm, and a Dragon Utopia - level 3, which gives Wings, a Fire spellbook, and a Speed Cloak. The library is visited and a Barbarian secondary is noticed. Nearby, a Dragon Utopia with a Sea Cap.

Day fourteen. The blues take the Barbarian secondary, consuming a Dragon Fly Hive and a Pandora's Box for 8 bears along the way, but forget to buy back the broken Ivor :( And Crag Hack has already appeared on the horizon, coming to visit the elves :). Alkin takes 2 Dragon Utopias and gets an Earth spellbook, a Water spellbook, and a 3/3 shield. Also a duplicate of Wings, Sandals, and Titan's Helm. He gives these three artifacts to Kyrre to break and give to the blue player, but stupidly loses Kyrre to an Efreeti Guard :). Next turn, the plan is to take a Dragon Utopia and replenish mana in the Barbarian town.

Next week.

Fifteenth day. The blue mother - Pyrre runs to the lower Dragon Utopia with a Water spellbook, but first buys back the accidentally appeared in the tavern, killed Kyrre, and with all the artifacts :). She leaves 8 bears with Kyrre to transfer to Alkin. Crag Hack is approaching. Alkin takes another Dragon Utopia - a level 5 Cap and a Sentinel's Shield, and returns to the Barbarian town for mana. At this moment, the tension became especially high, because the next turn was green Gunnar, who could easily have reached Alkin on 3 angels in the Barbarian secondary without mana and taken the win. But fortunately, we did not see him.

Last day, sixteenth. Pyrre takes the Dragon Utopia with a blue cap and, equipping the Speed Ring, attacks Crag Hack. Having killed all the Thunderbirds there, normal bears, and minor units, she withdraws. Kyrre transfers 8 bears to Alkin. He, in turn, teleports home, buys angels and horses, and returns. And having taken the Titans' Plate Mail, he attacks Crag Hack. Immediately, I kill 8 upgraded bears with imps and 60 orcs with angels. In response, a slow spell, but already in the next round, the opponent withdraws, and the opponents surrender. It's a pity that green was just a little late to help Crag Hack.

Thank you for the game!
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I'll engage in necroposting:smile34:, especially since this resource doesn't penalize it with violation points:D ...

So, the return of the epic loser has happened, hooray, comrades:smile44: !

KostyaN aka KonstantOut (Swamp, Brogh, Brogh)lose Mee(Bear Town, Tyras, Tyras), Jebus Cross, Full VT, -2500 (3500 for Brogh - handicap for a noob IMHO:rolleyes: , and 1000 for color), 123

First time (seriously!) playing Brogh... liked it, damn it - almost collected all the classes for speed, almost:) .

I took 1 rest 112 (lost 1+1 ducks with a scout hero on 49 archers, didn't expect it would be maximum) - and off we go.

111. 5 heroes total, so far I only see a sword +5 all for gr. uniques, bastards blocking the road, at least you can go around them, that's good:rolleyes: , a box behind a horde of Cerberi, a couple of crypts and... that's it, the daddy with lizard upgrade leveled up on a large horde of zombies.
111. Opponent has 7 heroes, 3 Dragon Fly Hives visible, 2 external dwellings each of birds and bears, a Griffin Conservatory with a box behind Liches, an external market - not bad at all! The boss is already 4th with Defense and Air.

112. 7 heroes, found an external dwelling of Hydras, cows, 2 beehives along the path, a box behind blue Gremlins, Brogh caught Navigation under Explorer (for HoMM3 players I explain: the Explorer class gives +200/400/600 MP at basic/advanced/expert levels respectively; it's assembled from Scouting+Navigation, its easy assembly is one of the main reasons for choosing Brogh as a starting hero for Swamp, more precisely - his imbaness); however, the day is marred by a mega-unique battle in a crypt against 5 Fangs (you won't replicate it offline either - I assure you, friends!:smile27: ): not only did I position incorrectly somehow, but I also wanted to save 1 or both flies, as a result 2 flies are intact, but minus 20 Gnolls and 2 Lizardmen:smile44: even on Noobs in a group nobody has played like that for ages:D !
112. Found a 4th tree, took one + recaptured a second external dwelling of bears - in general, a boring correct game, nowhere near my noob fun:smile19: !

113. Recaptured the 1st tree (and spotted another +2 - total 4, but 1 is far away, inconvenient...), but didn't go for the 50-99, though I should have fought in the crypt - I would have traded 1-2 levels for ducks and boosted the tempo:mad: , freed Alagar lvl 10 with Centaurs and Dwarves for feeding, but never used his frosty shooting on 100+ right away - noob:cool: , in the army there's a remainder of 19 Lizardmen, 10 Gnolls and 2 ducks + flies; various goodies visible like a cap 5x behind Devils, a library on the road behind up to 100 Elves, +1 speed+junk behind from 50 Nomads - none of that was taken by the end of the game :smile35: - it's easier to break a wall with your head than to teach KostyaN to play HoMM; the daddy lvl 8 - the only "tempo" thing:) ...
113. Found the 3rd external dwelling of bears, another Griffin Conservatory and a Tome of Water behind Swords (for HoMM3 players: in VT Dimension Door is in Water, not in Air), little Tyras got Scouting at 5th levelup, 1st beehive on 4 gutted; as Mee told me after the game - if he knew there would be 3 external dwellings a bit earlier - he'd go for 4 Gray on 1st day and GO - 117...

114. The boss is wasting time waiting for 5 Wasps and Hydra for the Dragon Fly Hive, but gets Offense at lvl 9:smile02: ; 1 native tree is guarded by Lizardmen, and the cockroach on a fly only flew there and without a tome - not good, the passage to the second is blocked by an indecent number of Evil Eyes, they truly are evil - lined up on every junk and Wyvern dwelling, may their eyes pop out (and tentacles wither!);) ; GO - red cats, horde, medium quality, it gets better, but it gets waaaay worse, like Titans, Sultans, Faerie Dragons...
114. Another beehive destroyed, aiming for the next - routine:) .

115. The cunning cockroach, with the help of 15 trained puppies from the kennel, finally takes a secondary hero;) ; took 8 ducks - the slowpoke managed it:smile11:! broke from the starting position (VT expert Scouting:smile02: ) and I'm drooling over a box behind Cerberi near the main base, and also... "I'm building chains," no matter how funny that sounds in relation to KostyaN's game:D; ignoring a convenient external dwelling of cows - maybe one of the few correct decisions in the game that I'm not ashamed of:o .
115. Griffin Conservatory for 3 Angels taken, no idea which tree is explored and another taken, 1 Swamp secondary hero painted and 1 native at a yet unknown GO spotted; in the army 28 Wolves with a sword, 15 ducks, 45 Orcs from a box, 3 Imps and Angels each, some with a chevron, some still privates:rolleyes: .

116. I munch a Hydra dwelling off the road with a scout hero and with the daddy - ta-dam - an empty box:mad: ; I'm not taking the sword +5 all yet, probably correctly, anyway I'd lose ducks there, 10 is too few, on the 2nd there were like 18 - the Unicorns with the same speed as Brogh's Wyverns... I run to 2 beehives, and feverishly think - what to do next, how to break through GO sooner, how to buy the tome, how to take this sword, and also thoughts flash about how to build a super-mega-transcontinental CHAIN for the cap 5x - but I realize that all this is impossible simultaneously... without cheats:smile08:
116. Tyraksor near KV behind Swords, for some reason grabbed Fire at lvl 9:confused: , for Town Portal maybe (in VT it's in Fire), various external dwellings are being taken, GO Angels, there's a cuirass +4/4 behind Horses.

117. I gather Nebuchadnezzar (or whatever his name is?:confused: ) and NP-streniti (thanks to Positive - set an example!:smile03: ), take the sword, learn magic, max mana in the well, take the cap 5x, smash GO to hell and, passing like a hot knife through butter through the center, kill the shocked opponent... EEEEhh - dreams, dreams:rolleyes:!.. I take another 8 Wyverns with Broghild and +8 with a scout hero (losing a couple on the guard and in the hive itself:smile18: ), there's a thought to take a Pandora's box for 10-19 gr. ducks, but it's kind of scary to go in with simple ones (as it turned out - correctly, again it was magic:p); Hydras in the castle, and money is running out:( ...
117. Another Griffin Conservatory, mini; Imps in the castle (their growth +5! +8 if with external dwellings:eek: ) - nothing else interesting, and yeah, money is scarce too.

121. I take a vial +2 HP immediately with a scout hero, with the daddy I fight into the main base, realize there's no mercury for duck upgrade, and nowhere to pick it up:smile11: ! by hook or by crook through trade at the only market and a loan from the bank, I still upgrade as much as I can - I beat the notorious Rampart horses and position myself not far from GO, no time for the tome, and no money for an extra 2 setup breaks +2000 for the guild - absolutely none:smile27: .
121. The leader at GO too, on Angels, only the lack of money slowed the tempo, I assume; artifacts fit well into the stats, though not like my +5 all:) .

122. I burst in, without losses of ducks/Hydras, and that's something, I manage to drool over various Dragon Utopias behind Titans and prisons with junk on top for under 50 Gray(:eek:!) and take 1 Hydra dwelling - the center is native:smile43: ! but I can't even afford to buy that poor Hydra:D :D , I see a ring to go with my vial +2 HP for a set, and I camp near it with 5 Hydras and singles of gr. Wyverns with 24 main ones.
122. The Ural tough guy sweeps everything in his path, brings the number of ducks to 33, pumps the whole army god knows how! there's 60+ Black Wolves and Orcs alone worth, not to mention 10 simple bears:smile10: :smile19: !...

123. ...and all this rabble with a leader surpassing mine in stats finds the sleeping main Lizard; he dies in his sleep, God forbid such a dream:eek: !

In short, Good Game. Thanks everyone for your patience: both for playing, and for reading THIS:) !

I rate my game with a correction for 1.5-2 years of HoMM hiatus - a solid four... with a minus:o . Main complaints against myself: the battle in the crypt on 112, crooked chains, not buying the tome and not taking the cap 5x and the library, with correct play I suspect GO would have been broken even on 117 with my setup, and - incorrect financial planning at the end of 1st/beginning of 2nd. Something like that...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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Can't sleep, and there's still almost a liter of beer left, so I'll try to restore my literary opus, destroyed by the evil computer:)
So - злой_романтик (Red, Barb, Yog, Septina) def Psyche_7 (Blue, Tower, Nella, Torosar) M200 skirmish 126 or
"A Tale of How Crag Hack Married Septina Off":D
Dedicated to the return of KostyaN:)
In a certain kingdom, in a barbarian state, there lived a Tsar named Crag, patronymic Hack (Crag Hackovich in our tongue:) ) and he had a daughter, a beauty, a smart one, dabbled in magic, but the whole trouble was that this magic just wouldn't come to her, she kept trying to brew a love potion, but it turned out god knows what, every time she'd read her favorite spell, bam, and the suitors with their retinue would be gone, only skeletons remained instead:confused: , apparently it was because she wasn't Crag's own, but adopted; found her during the war with the necromancers, by a burning Necrocastle, where there were no living souls left (Hackovich was strong in his youth, oh so strong, almost no one could withstand the attack of his armies (the neighboring swamp king Tazar doesn't count, that damn defender:D )) and so Crag heard that in the neighboring snowy kingdom there was a prince Solmyr available for marriage (in other kingdoms it's usually princesses available, but this is a different matter — mages... nerds, what can you expect?;) ) Our Crag decided — here it is, here's the option — to settle the adopted daughter (he has nowhere to put his own — Shiva, Girda, Gundula,....) and to establish relations with the neighbors, make peace, because... how he partied there before... children are still scared with his name at the school of mages:), but there was one thing... Solmyr was engaged to Nella, a local female warrior (there are such there too). She was a strong woman, knew everything about the art of unarmed defense:cool: , but simply refusing Hackovich was scary (what if he goes to war again:smile10: ), so their queen Cyra (a diplomat from god) decided to declare a training battle — Septina vs Nella. Whoever wins gets to marry Solmyr;) and to keep it fair, they must not take from home, neither gold, nor precious gems, nothing at all (the barbarians have accumulated more over the years of conquest anyway;) ), and so the day of the trial came:smile19:
111-Cunning Crag didn't immediately release his child into the open field, but sent his old sergeant Yog — Friend of Cyclopes with 20 goblins and 6 wolves to scout, and he immediately noticed that cunning Nella had planned something dishonest — right at the castle exit stood the faithful servants of the mages — gremlins, but Yog was an old warrior. He easily defeated the saboteurs, despite the fact that there was an experienced blue squad among them, but the wolves and goblins managed, though not without losses:( Searching the corpses, they found the gremlin treasury hidden in a chest behind them, and noticed 2 more enemy squads — simple and experienced imps... upgraded.
112-After that, calling Septina was doubly dangerous, so Crag's 2nd sergeant — Zubin — Keen Eye, left the castle with the same squad of goblins but 7 wolves; together they easily defeated the foreigners, took their 2 chests of money, looked around, and deciding it was safe, called Septina to come out:)
113-Septina, without delay, decided to show the old veterans that she wasn't born yesterday either:) . In 1 day she defeated 2! squads — imps and gnolls, winning 3 chests right away (the imps, after their defeat, apparently demanded a second payment, but their 2 stashes also went to brave Septina; the gnolls were content with one chest); Septina, like a thrifty mistress, builds a Town Hall ("extra money is never a bad thing," she likes to say); besides, the Swamp ambassador — Broghild — also wants to participate in the duel (Tazar's order) and immediately finds a goblin dwelling;)
114-It turns out that "something is rotten in the state of Denmark" — Nella managed to bribe some elite goblins (hobgoblins) so that they wouldn't let Septina call their loyal comrades to service, but after Septina built a Wolf Lair and there were 20 wolves (Brogh's friend Stig brought them), the cowardly hobs fled the battlefield and 2 goblin external dwellings joined the ranks of the barbarian armed forces, totaling 4 helpers helping Septina in her difficult struggle with Nella.
115-Septina runs further, but what's this??? The native Barbarian lands are ending, and ahead is something unknown; moreover, this something is guarded by angry elite swamp lizard archers:eek: , Septina stops in panic next to them:( , but old Yog is an experienced warrior, he came up with a cunning plan — "We have the human ambassador Turis staying at the castle; come on, Septina, let's build an Aerie on the cliff, the birds will fly in, settle there, we'll create all conditions for them, and look, the next day they might become Thunders;) " Said and done, built the Aerie; besides, Brogh found a Watchtower, illuminated everything, and noticed that next to 1 goblin barracks there was another Wolf Lair, and they would joyfully join us for a small reward (only goblins join and fight for free (either they are altruists, or they just like to fight, who can understand them?)):confused:
116-Everything happened just as cunning Yog planned; 3 birds settled in the Aerie; after some small changes (upgrading the nest), they became not just birds, but Thunders with a veeery painful lightning and long movement:) , the lizards couldn't oppose them with anything, and the rest of the barbarian army didn't spare the cabbage soup either, they smashed the lizards to smithereens:smile10: and on the same turn Septina saw an ownerless Necrocastle; either her genes kicked in, or something else, but she stayed there overnight with the birds in the garrison, while the rest of her army she stationed in the castle (she was told that way she would move longer; in my opinion it's all nonsense:) ); at the same time, Brogh made a deal with the wolves and, together with the already hired goblins, took them to the castle, where Stig was waiting, ready to take them to Turis, ready to take them to Yog, ready to take them to Septina; that's how complicated it all is:)
117-Septina sees that from the Necrocastle a view opens onto strange lands, and in these strange lands there is a wonderful place where angels live; old-timers said it was called the "Pillar of Fame", but the road there was guarded by evil Royal Minotaurs, and the portal itself by evil Nomads. Septina felt sad, for she had never seen a living angel (neither in the barbarian lands nor in the captured Necrocastle surroundings was there a single conservatory:mad: ) "I will see him anyway, if not now, then in a day or two or a week," Septina decided and sent her troops "along the chain" home to be upgraded, so as not to be ashamed before the angel:) ; at home, the builders finally finished the Citadel. In total, by the end of the week, Septina had an upgrade of birds in the Citadel, and also finally studied dark magic from the necromancers, building GM1.
121-123-Whether long or short, Septina wandered through the strange land, waiting for her already upgraded troops, and they, as luck would have it, were in no hurry; sometimes they'd decide to feel a Medusa Storage, sometimes the "chain" got set up wrong and a turn was lost (Yog, the bastard, got drunk on beer and was slow:smile35: ),
124-Finally the army arrived, and what an army — 107 hobgoblins, 50 dogs, 7 Thunders, 11 orcs and 65 skeletons; even the Royal Minotaurs couldn't withstand it; besides, Septina learned the glorious spell — "Slow" (you can't always mess around with Death Wave;) ). But at the most inopportune moment, the goblins faltered, got scared of the skeletons standing nearby; as a result, it cost 10 of them their lives:(
125-The age-old dream of the Barbarian people came true — an angel appeared in their ranks:smile03: . But what a cost.... how many times did Septina repeat that skeletons are harmless, that they don't attack their own, but not a bit of it:smile35: , in the battle with the nomads, the dogs and goblins faltered again..:mad: and then Septina found out that you can't just hire an angel — you have to prove you're worthy by defeating 3 of his brothers; and again, for the umpteenth time, the skeletons did their thankless deed, scaring the wrong ones; as a result, after these 2 battles, only 30 goblins remained out of almost 100 (angels, it turns out, are very moral creatures:) ). At night, with the angel recruit, Septina stays alone in the human castle located nearby — "I'll restore my mana," she said, but it seems to me that not everything is so simple. Why did she send the entire army to the castle, and seclude herself with him in the garrison? It's unclear;)
126-After the night with the angel, Septina felt very cheerful; besides, reconnaissance reported that nearby there was a portal which, in all likelihood, leads to Nella (the innkeeper reported a few days ago that she too had captured some castle); "Well then, a portal so a portal," said Septina (that's what a life-giving angel does;) ) and attacked the unsuspecting wyverns guarding it. The wyverns were shocked by such treachery, tried to resist, fortunately there were 6 simple and 7 royal ones, but against such an army and "Slo-ow" where could they go... although there were losses here too... now the rocs, the good faithful rocs got scared at the most inopportune moment — a total of minus 2:( On the other side of the portal, Septina was immediately attacked by magi. Septina hadn't fought them before, but oh miracle, either the troops got used to the skeletons, or they just didn't smile at them anymore:D . Not a single anti-morale and the loss of 1 hobgoblin, who shielded the wolves from a shot with his chest (Glory to the Hero:smile02: ). They just decided to look around, and the enemy (captured) castle was right at 2 steps away and empty... awesome... Yog quickly sat in it, and Zubin-Keen Eye noticed suspicious movement near a diamond mine (from now on his full nickname will be Zubin-Keen and Sharp Eye:) ), and there was Iona; she left all her troops of gremlins, golems and dwarves in the mine, and stayed herself with only gargoyles (well, the dwarves are understandable — the mine is their home, golems as labor, but why the gremlins?:confused: ). Septina realized she wouldn't catch them by surprise; she tore off her epaulets, pulled her saber from its scabbard and handed them to Zubin; "Take command, old veteran — this is your battle," she said, and he didn't let her down; he did get the adversary, but there was no battle; the mages turned out to be weak, they admitted defeat in the duel.:smile10:
That's how it all was; then there was the wedding of Solmyr and Septina, and I was there; I drank vodka, cognac, rum, schnapps, tequila, and beer; it ran down my mustache... because I drank myself to death:D
296524052
Весна 2012.
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"after a night with an angel" lol =) you described it so well.
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Epic! :D
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Here's what life-giving beer does ;)
296524052
Весна 2012.
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zloy_romantik, I liked the beginning!:D I couldn't get through the rest. ;)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
zloy_romantik, I liked the beginning!:D I couldn't get through the rest, though. ;)
or you can...read it in parts...before going to sleep:D
296524052
Весна 2012.
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раз /topic/at/741037/
и два /topic/at/741221/
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
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Erutan Rivol
once /topic/at/741037/
and twice /topic/at/741221/
Thank you for the help, moderators.
Strangely enough, I am aware of this, but the topics have different focuses; I will merge them later.
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.

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