Day one. Blue Ivor brings 6 elves, Grindan and Gurney are dug up in the tavern. Right next to the castle, a Dragon Fly Hive is cleared for a serpent dwelling. Down the road, an external dwelling of green dragons is scouted behind a demon dwelling. Above - a Pandora's Box behind magogs, a level 3 cloak behind imps, and an external dwelling of dwarves. There is also a Griffin Conservatory. The grey player has archers built; near the castle is an external dwelling of horses with a Pandora's Box behind a cat dwelling. I gretch the archers and, forgetting to turn off auto-combat, go into the crypt, losing a few shooters - 16 remain. The chain takes a prison with Alkin level 5, who has expert offense, and advanced armor and archery, plus a +2 hatchet from the start on Turis - he immediately becomes the main hero. Below, another external dwelling of horses is found - now it's definitely not angels in the Citadel, but horses in the Castle ;).
Day two. The blues find an external dwelling of elves below, as well as an artifact +4 to attack on the road. Grinya clears the Griffin Conservatory and plans to check it, while Ivor meanwhile gets tactics and becomes a candidate for main hero, considering the Faction Object is quite unlucky - Wizards. But on the way, he clears another Dragon Fly Hive, visits a stable and spots 2 external dwellings of unicorns not far from the highway :) The greys approach the Faction Object - a horde of nagas, and behind them a secondary Tower in the center. Along the way to the secondary, a Griffin Conservatory is discovered. Alkin takes the external dwelling of horses and goes down the right road, where nothing tasty is visible yet. Half a turn down, a stable is sticking out.
Day three. Gurney takes 2 upgraded unicorns in the refugee camp :) Then their 2 external dwellings fall. Grinya checked the Griffin Conservatory - a throne one, and also revealed a Dragon Fly Hive in the thick of the respawn. The elves are not being upgraded yet, as there is still hope for dragons in the Fort + their external dwellings, if such are found. The grey scout hero checks the Griffin Conservatory - also a throne one, and also discovers a secondary - Tower, and nearby a third external dwelling of horses. Alkin picks up
pikemen from an external dwelling and takes a Pandora's Box behind 70+ serpents - it gives 10k experience, and the main hero gets advanced logistics and tactics in addition to his expert skills. The entire army is intact :)
Day number four. Not far from the Faction Object, the first Dragon Utopia appears. And Ivor finds another 3 Dragon Fly Hives along the path! He clears one. There are also armor +5 to defense behind djinns. The father grabs the armor, and 2 more unicorns are supplied from home, total 6+2. Meanwhile, Alkin takes another Pandora's Box for 10k experience behind a batch of pegasi, upgrading all skills to expert, and spends the night in a fresh Inferno secondary. The scouts reveal a Dragon Utopia and one paradise corner: in a 4x4 square, there are 2 small Pandora's Boxes behind stacks of nagas and cats, as well as an external dwelling of
angels behind trolls + a gold mine. We head that way! Below, 2 Dragon Fly Hives are spotted, but not very convenient. The scout takes a secondary above using an external dwelling of pikemen, and finds a scroll with slow.
Fifth day. Gurney grabs Earth magic and Logistics, and the question of fatherhood arises again :D A Dungeon secondary is taken, and the Dragon Fly Hives start being cleared one by one. The first one is taken for 8 pieces, and the chains are ready to take another 4 hives next turn. Alkin buys a spellbook and runs to the external dwelling of angels. 2 horses are being delivered from home. The tourist clears the gold mine for now.
Day six. With a fairly large chain, the blue player shakes down the Dragon Fly Hives, and as a result ends up with 36 Dragon Flies. The scouts push deeper into the respawn and discover several Pandora's Boxes and Dragon Fly Hives there. However, there is no point in going there; the chain is configured for the Griffin Conservatory and Dragon Utopia. Now Ivor also grabs Earth magic. The grey player, having received 4 knights and a dozen spearmen from the scout from home, as well as a slow scroll, breaks the external dwelling of angels. Next, 15 nagas fall, and a Pandora's Box gives 15k experience - I get Earth magic and expert it. But only 4 mana points remain, I decide to wait a day and hit the cats nearby, especially since I only lose 4-5 movement. A chain is built for the external dwelling of horses above.
Day seven. The blue chain clears another minor Dragon Fly Hive, increasing the number of Dragon Flies to four dozen. A gnoll dwelling is taken and another external dwelling of elves is discovered at the bottom of the respawn. At home: Castle with two external dwellings of horses. The portal in the Dungeon is forgotten :( Next day, readiness to take the Griffin Conservatory and the level 3 cloak. Alkin kills 15 cats and takes 15k gold from the Pandora's Box, which came in very handy. I immediately break home and run to the well for mana, Castle at home. The scouts take the external dwelling of horses above.
Blue army + grey hero = :smile47:
New week.
Day eight. Grinya takes the max Griffin Conservatory with few losses, and extends the chain to another Dragon Fly Hive. Ivor arrived home for the spellbook, preparing to go to the Dragon Utopia. Alkin kills the cats and takes the third external dwelling of horses + a Pandora's Box for 15k experience, getting advanced wisdom. He heads towards the Griffin Conservatory.
Ninth day. The blues take a Dragon Fly Hive, and a Dragon Utopia is scouted - a level 2 one. Ivor stands before it and before the Faction Object on the speed point. Next turn, a breakthrough to the center is planned. Meanwhile, the grey player's chains gather resources from external dwellings and deliver horses for upgrade, while the main hero takes position at the speed point of the Griffin Conservatory, also planning a breakthrough to the center the next day.
Day ten.The Dragon Utopia falls. Ivor receives a sword +5 to all and a Speed Ring. The Faction Object is broken into the center. These maneuvers cost all the angels :(. In the center, a Dragon Fly Hive with a Gladius is visible, another sword to all, an Air spellbook behind Crusaders. The chains gather elves and prepare to deliver them upgraded to the father. Alkin receives all the resources and takes a level 3 Griffin Conservatory, and then promptly kills the Faction Object. In the center, a Snow secondary is taken, a lookout is built. A red ball with a Pandora's Box behind a batch of red dragons, two Pandora's Boxes behind a batch of fairies, as well as artifacts +2 and +3 to all are visible. Barbarian treasure zone.
Eleventh day. With the help of a delivered batch of 50 elves, Ivor chops down the Dragon Fly Hive with the Gladius, then takes out the Crusaders for the spellbook and discovers a Dragon Utopia with a Water spellbook. A shortage of time for thinking over moves begins :) And the grey player attacks the red dragons, who, full-casting in the first round, kill all the shooters to hell. Well, never mind them - at least there's a Speed Ring. The Pandora's Box gives experience, I upgrade wisdom and get Pathfinding, finally. A plan matures to break and transfer the second sword to all from Ivor to Alkin.
Day twelve. Ivor clears the sword, takes a small Pandora's Box for experience and experts all his skills. A library is discovered nearby on the road. And the grey player takes Pandora's Boxes behind fairies for 5k and 25k experience, advancing Pathfinding, and sandals +2 behind angels, who took one of my feathered creatures with them.
Day 13. Gurney breaks and transfers the sword +5 to Alkin, and the chain moves troops down and takes an external dwelling of dragons, starting to build their dwelling. The grey player takes a necklace +3 and kills a hundred wizards for a Pandora's Box with 10k experience, a Titan's Helm, and a Dragon Utopia - level 3, which gives Wings, a Fire spellbook, and a Speed Cloak. The library is visited and a Barbarian secondary is noticed. Nearby, a Dragon Utopia with a Sea Cap.
Day fourteen. The blues take the Barbarian secondary, consuming a Dragon Fly Hive and a Pandora's Box for 8 bears along the way, but forget to buy back the broken Ivor :( And Crag Hack has already appeared on the horizon, coming to visit the elves :). Alkin takes 2 Dragon Utopias and gets an Earth spellbook, a Water spellbook, and a 3/3 shield. Also a duplicate of Wings, Sandals, and Titan's Helm. He gives these three artifacts to Kyrre to break and give to the blue player, but stupidly loses Kyrre to an Efreeti Guard :). Next turn, the plan is to take a Dragon Utopia and replenish mana in the Barbarian town.
Next week.
Fifteenth day. The blue mother - Pyrre runs to the lower Dragon Utopia with a Water spellbook, but first buys back the accidentally appeared in the tavern, killed Kyrre, and with all the artifacts :). She leaves 8 bears with Kyrre to transfer to Alkin. Crag Hack is approaching. Alkin takes another Dragon Utopia - a level 5 Cap and a Sentinel's Shield, and returns to the Barbarian town for mana. At this moment, the tension became especially high, because the next turn was green Gunnar, who could easily have reached Alkin on 3 angels in the Barbarian secondary without mana and taken the win. But fortunately, we did not see him.
Last day, sixteenth. Pyrre takes the Dragon Utopia with a blue cap and, equipping the Speed Ring, attacks Crag Hack. Having killed all the Thunderbirds there, normal bears, and minor units, she withdraws. Kyrre transfers 8 bears to Alkin. He, in turn, teleports home, buys angels and horses, and returns. And having taken the Titans' Plate Mail, he attacks Crag Hack. Immediately, I kill 8 upgraded bears with imps and 60 orcs with angels. In response, a slow spell, but already in the next round, the opponent withdraws, and the opponents surrender. It's a pity that green was just a little late to help Crag Hack.
Thank you for the game!
