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Pit for LM (blue, random Tower, random Theodorus, Rissa) def Fill-ua (red, random Fortress, random Tiva, Dragon), balance, 131.
We played according to sc2tv rules, with 200% on the M map.
Before taking the Castle, I found a chest worth 1500, and there were also 2 gold piles and a crypt – I decided to play. I took the crypt with 5 vampires and a ring for attack/defense on turn 112 with Rissa, who became the main hero. It turned out that the native village wasn't on the way, but I took it on turn 113 and decided not to restart. On turn 115, I took the third town, on turn 116, I broke through the golems and pegasi to the center, and on turn 117, I was one tile short of taking the central Necropolis. I built gargoyles in the capital city. In two cities, I had 1000 resources each.
Near the Necropolis, Rissa skipped a couple of turns, waiting for troops and money for the guild of mages to replenish mana. On turn 123, the troops arrived – 130 gremlins and 50 centaurs + 20 dwarves and 6 elves (an Rampart hero appeared in the tavern with a full army + a Rampart village).
I attacked with 10 rocs with an upgraded stack, which brazenly halved the centaurs. Perhaps, I should have taken an angel from the nearby conservatory, but I thought the losses would be too great. The opponent's Dragon (2, 8) was standing here with all his troops; I attacked with Rissa (3, 4, 4, 4(40)). There were almost 50 lizards, 60 thieves from Pandora, and over 50 upgraded gnolls + a dozen dragonflies.
In the first 3 rounds, the lizards were demoralized, which was very fun, but at least they were shooting under the curse. After the exchange of fire, thanks to the magic bolt, the lizards died, but the gremlins ran out of ammunition. I needed a supply wagon... But I didn't have money for a bribe. The centaurs, dwarves, and the remaining gremlins (50+) died, practically without inflicting damage on the opponent... In the end, I could only kill the lizards, 10 thieves, almost all the dragonflies, and a dozen gnolls.
I decided not to give up yet, the income was good, and I also found 2 chests and a pile of gold in the depths of the territory. The opponent took the Necropolis, but there was no direct road to me from there (I had to go a little off-road, including through snow). On turn 125, my mage takes an empty Castle. The Dragon returns and takes a couple of shots. On turn 126, after restoring mana, Rissa attacked the Dragon in the Fortress again. My army consisted of 3+3+3+3+1+1+1 gargoyles. This was enough to unleash all the mana, leaving the opponent without troops (with 15 thieves) (the bolt hit for 60 with advanced air magic). He built a Stronghold and took refuge in it.
On turn 131, after buying everything nearby, I attacked the Stronghold. There were 19 undead and 18 skeletons, the thieves were in 3 stacks of 5 + there were remnants of gnolls (2) and lizards (1).
I had 17 blue gremlins, 80 green, 13 gargoyles, a couple of golems, and single units. As a result of a grueling battle, the Stronghold was taken (and I went into the moat at the end of the battle with the gremlins for no reason; I could have waited for the gates to fall – anyway, there were so many rounds that the tower was destroyed at the end of the battle).
I was left with 20 gremlins and 2 golems, but the opponent's Dragon died, he had no gold left, and only one hero remained, and I had a tactical advantage. GG. The most fun and intense game in a long time.
Thank you for the game.