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Erutan Rivol (red, Rampart, Mephala, Mephala) def Player (on forum xxxx) (blue, Necropolis, Tanth, Tanth) 2sm4d(3) 136
here's a brief overview of the game
111 on the first day I bought 3 heroes: Clancy, a gargoyle specialist, and Nagash, and sent them in 3 different directions. recruited elves, bought the entire available army, and went with the main hero to break through the imps and started a chain
112 with the main hero went for gold guarded by centaurs. weaklings! they fled)). with Clancy and Mephala set up a chain to break through the appeared crypt. The army is still with Nagash. built a town hall in the castle
113 built pegasi, Clancy broke through the troglodytes, took a chest which gave a mana talisman. with him also took a crypt with 5 vampires, resulting in the hero getting Estate when offered a secondary skill choice. set up a chain to further break through the lizards with Picquedram, scouted a small area with Nagash
114 with minimal losses the gargoyle specialist killed the lizards, took a chest for 2000 gold, Nagash ran into Obsidian Gargoyles while scouting. prepared to break through the Hobgoblins with the main, collect the wood piles behind them, further destroy the imps guarding the witch hut and gold. built Dendroids. no Cons or Dragon Fly Hives in sight yet. no wood mine visible, and to get to the stone mine requires a big detour or fighting fast flyers
115 after 3 battles, where I lost only 7 centaurs and 1 dwarf, gathering all resources and visiting the witch hut, the result is: 10000 gold in the kingdom and the main hero with Ballistics (first checked what the gargoyle specialist had). at the end of the day set up a chain for Nagash to break through Medusae (chest behind them) and Troglodytes (bonfire), should have enough resources for the Citadel and Castle, despite having built Unicorns that day. a passage to the neighboring zone appeared. guarded by Snipers. we won't take risks!
116 couldn't avoid losing elves against the Medusae: they didn't fall for my bait, they didn't fall for it. there arose the eternal dilemma: is it better to lose few shooters or many infantry. the thing is, I prioritized the centaur stack. most likely, Master Gremlins would have fallen if I had sent them to attack. scouted the gnoll hut. 50-99. upgrade elves by day 8 and we can take it. no resource shortage (stone, wood), despite still not having taken any mines. and both the Castle and upgraded elves are doable.
117 after Nagash broke through the Medusae, skeletons joined the army. I shouldn't have kept them, of course, in the next battle Clancy vs Hobgoblins for a chest, bad morale triggered 7 or 8 times. it didn't affect the battle outcome, but still... was doubting the whole turn: whether to buy Labetha with basic Earth Magic or wait until the next day to buy a hero with native troops and send them to collect gold from the water wheel and visit mystical gardens. chose the 2nd option. Clancy revealed part of the map with a lot of gold. should head there, giving the army to Mephala. most likely on 121 upgrade archers, buy them and centaurs and go clear the gnoll hut
121 did everything as planned. the gnoll hut turned out to be the minimum. on 122 I'll send Clancy for gold. 25 Grand Elves will handle it there. somehow accumulated 32 gems, though the miracle is simply called: mystical garden. basically, with this development, I can soon attack the opponent. just need to get Mephala expert Ballistics. planning to build a City Hall ASAP. bought Torgrim
122 this day is a day of failures. first I discovered I went to the gnoll hut without 27 centaurs, then almost changed Torgrim's route from visiting the mystical garden to passing the army to Clancy, Picquedram somehow blocked the path for the unicorn specialist, causing me to basically lose 1500 MP, and I didn't think to turn this situation to my advantage by having Clancy start a chain. but there's good news too: Mephala broke through to the stone mine, and Nagash went to explore a new direction.
123 I spent this day better: found out there's another exit from my zone, guarded by a bunch of dwarves, didn't forget to chain. started building a chain for the march to the 2nd castle. the situation is such that if I find a dozen crystals, I could even aim for dragons
124 I decided to fight on 2 fronts. on one front Mephala with Grand Elves and centaurs, on the other Clancy with unicorns and pegasi. after buying the army with Torgrim, I was short on gold for the Mage Guild. so I had to exchange my surplus gems for gold. fortunately, I built the market before the Mage Guild, otherwise it would be a lost turn! in the end, no gold left, but scouting showed that building a City Hall next day is not a fantasy but reality. if necessary, I'll trade resources...
125 captured the 2nd castle (Necropolis), collected a few piles of gold, but it still wasn't enough for the City Hall. so I exchanged the desired resource for gems. really wanted to build a tavern in the 2nd castle. and the wood mine was only discovered this turn. so 10 stone went for 1 wood. after collecting everything possible, Clancy will go hit the opponent. it seems this necro-zone will lead me to him. but where's the portal?
126 the answer came almost immediately. taking the Walking Dead and skeletons with Mephala, I went to clear that portal, was 1 tile short of entering the darkness. next week, if everything goes according to plan, will be the final attack week. the upgraded hounds will allow me to immediately hit the Liches. if the Ballistics skill levels up to expert, the elves will decide it. but his main is Tanth, which means it could also end in a loss...
127 you can pour mud on me and flood me with bloody diarrhea, but this day I built a Capitol in the main castle. the portal, it turns out, doesn't lead to the opponent. how do I know? a GO of green dragons stands before the entrance to the Dungeon. what to do? urgently send Nagash to scout the other passage. next week will be dedicated to upgrades...
131 Enova appeared in the tavern. a sin not to buy her. plans are going very poorly. will have to radically change the route. remember I mentioned Obsidian Gargoyles? now, with the whole army, we'll go fight there...
132 a regular day where I just changed the main hero's route, upgraded unicorns and hounds in the castle. a very long way to run. and the longer the game drags on, the harder it will be for me to "bend the opponent over". a generous gesture on his part would be to show up himself, but for now I can only dream... meanwhile, he captured the 2nd castle...
133 scouted a bit with Enova beyond the gargoyles. exactly! there's a passage to the Dungeon. we hurry there. could potentially do it all without Mephala, but I'm afraid other heroes would be defeated. have an idea! crack with 1 centaur against something and buy the main hero in the main town, but who will bring the archers and remaining centaurs? Nagash is nearby, but he needs exactly as long to run as Mephala. so, entry into the Dungeon is planned for the 4th week.
134 executed the planned plan
135 done. Mephala arrived on site, in a day I'll break through the gargoyles and the Level 5 units from Inferno standing behind them. and then only 1 road: into the Dungeon!!! hope to find the opponent there...
136 I was absolutely right! behind the Pits I see my opponent's 2nd castle. should I capture it or go for the main? if option 1, I don't think he'll go on the attack. but with option 2, he could pop out right at my main castle. for now, I lean towards the option that might cause the fewest complications. and now the most important thing is to build a proper chain for the decisive attack
opponent surrendered upon seeing my Mephala)))
here's a brief overview of the game
111 on the first day I bought 3 heroes: Clancy, a gargoyle specialist, and Nagash, and sent them in 3 different directions. recruited elves, bought the entire available army, and went with the main hero to break through the imps and started a chain
112 with the main hero went for gold guarded by centaurs. weaklings! they fled)). with Clancy and Mephala set up a chain to break through the appeared crypt. The army is still with Nagash. built a town hall in the castle
113 built pegasi, Clancy broke through the troglodytes, took a chest which gave a mana talisman. with him also took a crypt with 5 vampires, resulting in the hero getting Estate when offered a secondary skill choice. set up a chain to further break through the lizards with Picquedram, scouted a small area with Nagash
114 with minimal losses the gargoyle specialist killed the lizards, took a chest for 2000 gold, Nagash ran into Obsidian Gargoyles while scouting. prepared to break through the Hobgoblins with the main, collect the wood piles behind them, further destroy the imps guarding the witch hut and gold. built Dendroids. no Cons or Dragon Fly Hives in sight yet. no wood mine visible, and to get to the stone mine requires a big detour or fighting fast flyers
115 after 3 battles, where I lost only 7 centaurs and 1 dwarf, gathering all resources and visiting the witch hut, the result is: 10000 gold in the kingdom and the main hero with Ballistics (first checked what the gargoyle specialist had). at the end of the day set up a chain for Nagash to break through Medusae (chest behind them) and Troglodytes (bonfire), should have enough resources for the Citadel and Castle, despite having built Unicorns that day. a passage to the neighboring zone appeared. guarded by Snipers. we won't take risks!
116 couldn't avoid losing elves against the Medusae: they didn't fall for my bait, they didn't fall for it. there arose the eternal dilemma: is it better to lose few shooters or many infantry. the thing is, I prioritized the centaur stack. most likely, Master Gremlins would have fallen if I had sent them to attack. scouted the gnoll hut. 50-99. upgrade elves by day 8 and we can take it. no resource shortage (stone, wood), despite still not having taken any mines. and both the Castle and upgraded elves are doable.
117 after Nagash broke through the Medusae, skeletons joined the army. I shouldn't have kept them, of course, in the next battle Clancy vs Hobgoblins for a chest, bad morale triggered 7 or 8 times. it didn't affect the battle outcome, but still... was doubting the whole turn: whether to buy Labetha with basic Earth Magic or wait until the next day to buy a hero with native troops and send them to collect gold from the water wheel and visit mystical gardens. chose the 2nd option. Clancy revealed part of the map with a lot of gold. should head there, giving the army to Mephala. most likely on 121 upgrade archers, buy them and centaurs and go clear the gnoll hut
121 did everything as planned. the gnoll hut turned out to be the minimum. on 122 I'll send Clancy for gold. 25 Grand Elves will handle it there. somehow accumulated 32 gems, though the miracle is simply called: mystical garden. basically, with this development, I can soon attack the opponent. just need to get Mephala expert Ballistics. planning to build a City Hall ASAP. bought Torgrim
122 this day is a day of failures. first I discovered I went to the gnoll hut without 27 centaurs, then almost changed Torgrim's route from visiting the mystical garden to passing the army to Clancy, Picquedram somehow blocked the path for the unicorn specialist, causing me to basically lose 1500 MP, and I didn't think to turn this situation to my advantage by having Clancy start a chain. but there's good news too: Mephala broke through to the stone mine, and Nagash went to explore a new direction.
123 I spent this day better: found out there's another exit from my zone, guarded by a bunch of dwarves, didn't forget to chain. started building a chain for the march to the 2nd castle. the situation is such that if I find a dozen crystals, I could even aim for dragons
124 I decided to fight on 2 fronts. on one front Mephala with Grand Elves and centaurs, on the other Clancy with unicorns and pegasi. after buying the army with Torgrim, I was short on gold for the Mage Guild. so I had to exchange my surplus gems for gold. fortunately, I built the market before the Mage Guild, otherwise it would be a lost turn! in the end, no gold left, but scouting showed that building a City Hall next day is not a fantasy but reality. if necessary, I'll trade resources...
125 captured the 2nd castle (Necropolis), collected a few piles of gold, but it still wasn't enough for the City Hall. so I exchanged the desired resource for gems. really wanted to build a tavern in the 2nd castle. and the wood mine was only discovered this turn. so 10 stone went for 1 wood. after collecting everything possible, Clancy will go hit the opponent. it seems this necro-zone will lead me to him. but where's the portal?
126 the answer came almost immediately. taking the Walking Dead and skeletons with Mephala, I went to clear that portal, was 1 tile short of entering the darkness. next week, if everything goes according to plan, will be the final attack week. the upgraded hounds will allow me to immediately hit the Liches. if the Ballistics skill levels up to expert, the elves will decide it. but his main is Tanth, which means it could also end in a loss...
127 you can pour mud on me and flood me with bloody diarrhea, but this day I built a Capitol in the main castle. the portal, it turns out, doesn't lead to the opponent. how do I know? a GO of green dragons stands before the entrance to the Dungeon. what to do? urgently send Nagash to scout the other passage. next week will be dedicated to upgrades...
131 Enova appeared in the tavern. a sin not to buy her. plans are going very poorly. will have to radically change the route. remember I mentioned Obsidian Gargoyles? now, with the whole army, we'll go fight there...
132 a regular day where I just changed the main hero's route, upgraded unicorns and hounds in the castle. a very long way to run. and the longer the game drags on, the harder it will be for me to "bend the opponent over". a generous gesture on his part would be to show up himself, but for now I can only dream... meanwhile, he captured the 2nd castle...
133 scouted a bit with Enova beyond the gargoyles. exactly! there's a passage to the Dungeon. we hurry there. could potentially do it all without Mephala, but I'm afraid other heroes would be defeated. have an idea! crack with 1 centaur against something and buy the main hero in the main town, but who will bring the archers and remaining centaurs? Nagash is nearby, but he needs exactly as long to run as Mephala. so, entry into the Dungeon is planned for the 4th week.
134 executed the planned plan
135 done. Mephala arrived on site, in a day I'll break through the gargoyles and the Level 5 units from Inferno standing behind them. and then only 1 road: into the Dungeon!!! hope to find the opponent there...
136 I was absolutely right! behind the Pits I see my opponent's 2nd castle. should I capture it or go for the main? if option 1, I don't think he'll go on the attack. but with option 2, he could pop out right at my main castle. for now, I lean towards the option that might cause the fewest complications. and now the most important thing is to build a proper chain for the decisive attack
opponent surrendered upon seeing my Mephala)))
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
ICQ 671097837