After the introduction of time control, the limit was constantly reduced:
initially, at the end of the 19th century, it was 2 hours for every 20 moves;
in the first half of the 20th century, they often played with a control of 2 hours for the first 30 moves and 1 hour for each subsequent 15;
by the second half of the 20th century, the limit decreased to 2.5 hours for the first 40 moves and 1 hour for each subsequent 16;
at the end of the 1980s, a control of 1.5 hours for the first 30 moves and 1 hour for each subsequent 30 moves was tested.
In recent years, tournaments have often used control with added time, for example, "Fisher tournament control," which is a combination of traditional limits on the period and Fisher control. In this system, the game is divided into three stages:
100 minutes for 40 moves (unused time is added to the limit of the second period);
50 minutes for 20 moves (unused time is added to the limit of the third period);
10 minutes until the end of the game, according to the Fischer system; after each move made, the player automatically receives an additional 30 seconds.
Posts from Time is money, or are you going to waste it?
Are you okay with the turn time limit of 8(L)-10(XL) minutes in SoD?
P.S. My solution to the problem is a chess timer.
Зима 2011-12.
Kostyan, I'm amazed how someone who can resolve a dispute with a single phrase makes a statement that sparks endless debate)))
P.S. My solution is a chess timer.
if spent wisely (Jebus Cross is an exception) - it lasts a long time. Based on experience (WoG experience, of course, with auto-combat), if you rotate wisely, by week 3 you'll have 1500-2000 left.
Exaggerating about 30 minutes, but 10 minutes is a necessary measure on some templates. Usually 5-6 minutes is enough, but sometimes even 10 is too little. The other question is how the gamer will use those 10 minutes - whether they'll waste it on contemplation, or absorb maximum info and finish their turn.
That's exactly why a chess timer seems like the ideal stimulant to me.
Зима 2011-12.
However, after watching streams of games, which there are plenty of now, I came to the conclusion that there isn't enough time. People play for 10 minutes and just sit there doing nothing; they really don't have enough time in those 10 minutes.
In the past, when people played with a 4-minute timer on simple SoD (without Lighter, without HD), some players managed to show a very decent level of skill, something that many modern players can only dream of.
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Personally, I remember players like Paladin...
I do too. Very often, actually. And I tell others about it.
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Playing for more than 6 minutes has become boring.
There were no HD mods at that time, and this guy wasn't playing; he was amazing!
And now, it makes me laugh when strong players and not so strong ones, especially "those who aren't so strong," say things like, "What? 6 minutes? That's too little! I won't have time to demonstrate my skills; let's make it 10!"
But when you watch streams, there's a guy just staring blankly at the monitor, chanting something in a trance like a shaman. In the past, increasing the time was really done to allow enough time to handle technical aspects: dividing units, transferring an army – physically, there simply wasn't enough time for elementary tasks. But now they've gotten used to taking their time and are slowing down! If you look at replays after a game, what did you do during those turns when each turn took 20-25 minutes? Nothing!!! Ni - che - go!!! The hero is poorly leveled up, and exploration is poor.
Now, when I see battles where 3 stacks of zombies take 20 minutes, it bothers me!
Of course, you immediately put such players on your list of slowpokes and forget about playing with them. But this is a trend...
In my opinion, it's useful to play blitz games every now and then with a timer of 2-4 minutes under stressful conditions, just so that your brain doesn't get rusty. And these games can be very dynamic! A minute is ridiculous, but 2-4 minutes is fine!
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
My opinion is that 2-4 minutes is needed.
Even on Jebus Cross they play on 1 minute.
Even Jebus Cross is played on 1 min.
Зима 2011-12.
Back then, when playing with 4 minutes on vanilla SoD (no lighter, no HD), some players managed to show a very respectable level that many players of the modern generation couldn't even dream of. Personally, I remember players like Paladin, Stinger, vitalic, Pit, invisible, scorp, Neoandy, Deep Mike, and many, many others. Those people worked wonders at the time. Not to mention that in the chaos league, they played on as little as 2 minutes. Tournaments played in clubs before the appearance of TE were also held with fast clocks. And people still played.
The grass was greener back then.
I agree regarding the chess clocks — it's an incentive to think faster and save time on simple moves so that some remains for the complex ones.
Besides, people choose for themselves what they are more comfortable playing with; there was a vote and it was quite telling.
The St. Petersburg community grew (in 1999) playing Divided Loyalties with a 2-minute time limit, and QuickCombat (3 tactical combats per game). There was no need to think much; all the moves were practiced to death. Gradually, people realized that this wasn't really a game (everyone would spend half an hour thinking about what to do in battles, and some even spent an hour...).
And remember the time when the trend of moving away from 2SM4D3 began? In the end, it all devolved into an even dumber variant — Jebus Cross.
IMHO, no positive changes should be expected in the community. You can make your own sandbox according to your interests.
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Все в ней нулево и кукольно.
Все в ней нулево и кукольно.
So, who's forcing you? You can play one game a week without causing significant disruption to everything else.
EXACTLY!!!