The St. Petersburg community grew (in 1999) playing Divided Loyalties with a 2-minute time limit, and QuickCombat (3 tactical combats per game). There was no need to think much; all the moves were practiced to death. Gradually, people realized that this wasn't really a game (everyone would spend half an hour thinking about what to do in battles, and some even spent an hour...).
The St. Petersburg community grew (in 1999) playing Divided Loyalties with a 2-minute time limit, and QuickCombat (3 tactical combats per game). There was no need to think much; all the moves were practiced to death. Gradually, people realized that this wasn't really a game (everyone would spend half an hour thinking about what to do in battles, and some even spent an hour...).