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#12
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What is the purpose of this poll? Dirty_Player has been inactive online for almost a year, and even before that, he wasn't considered a hardcore player. Anyone can have a bad day, and frankly, the "Nagan-style" boosting is just cringe-worthy. No need for fairy tales about an incredibly high level of play. Any top player understands the difference in the quality of moves at 4 minutes and at 8 minutes. Since Kostya doesn't play online, I suggest that those who support him create alternative rules, play, and survive in a competitive environment. But won't this be "CRAZY" for the heroes? Because a reasonable person with a clear head understands that these 2 minutes don't change anything when you can enter a battle and think for as long as you want, for example, planning movements. Now it should be clear to everyone that a chess timer and a replayable quick battle should be implemented in SOD. Only after that does it make sense to return to this topic. Two points for comparison. Timer of 6 and 8 minutes: saves a maximum of 25% of time. In reality, it's less because people still try to do everything that's a priority. And save on less important things. Plus, there's the opportunity to think about movements in battles, which can negate everything. Replayable quick combat. In the late game, for example, on HL templates, it saves at least 25-30 percent of time. On templates like Jebus on the second week, the time saved can be 50+% of the game time. For example, after building a castle with archangels, battles in the center may not be needed at all. Decide for yourselves. P.S. Satyr, God forgive you. You seem to be a speed demon in life. :) Although, I guess people like you that way.

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