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Your only problem here is with those who play in tournaments. I sometimes have the same problem in fun matches, but that's not the main point. No one forces you to play with those who use buggy versions of HD, giving them advantages, or with those who don't use HD at all.
I mentioned tournament games because in fun matches, you can simply refuse to play with someone who "doesn't suit" you, including because they don't want to use the new mod. And regarding the fact that everyone should be in the same conditions – that's true. But when one of the players stubbornly refuses to keep up with the times, something needs to be done, in my opinion.
Gameplay-altering features that can only be used against the same HD version, features that make the game incompatible with the original (i.e., bug fixes, corrupted saves, a timer that starts after "OK," a replayable battle) will be separated into a gameplay mod – a plugin for HD with some grandiose name like "HoMM3: Perfection" or "HoMM3: The Perfect Game" or "HoMM3: The Perfect Tournament" with a minimal number of in-game options, and I will distribute it with HD. It will only be possible to connect with the same mod, so there will be no confusion about which game and which rules we will be playing.
With this new HD, it will no longer be possible to play a pure SoD with corrupted saves, and frankly, good riddance! I'm tired of: "I want this feature, I don't want that feature, and this one is just garbage." That's it! Interface and convenience in one direction. Gameplay in the other.
Thus, the idea of widespread use of replayable quick saves in SoD online can be considered officially buried. Congratulations to all interested parties.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
A question for reasonable opponents. How would you assess the relative impact of such a powerful tactic as a one-sided Quick Combat? To what extent does it increase a player's chances against an equal opponent who uses this cheat? Estimate. 55 to 45? 65 to 35?
I wrote about tournament games precisely because in fan matches you can simply refuse to play with someone who "doesn't suit" you, including the fact that they don't want to use a new mod. And as for everyone having to be on equal footing — correct. But when one of the players stubbornly refuses to keep up with the times, something needs to be done about it imho.
And what can you do about it? Recently (and I even made a poll for this!) I was trying to convince Bara to add support for all previous versions so that features wouldn't be disabled. More accurately, I suggested some kind of path. A path was proposed; it is described above. I believe that official HD 2.96-98 should be used for all tournaments (they do not differ in functionality). Other versions must be excluded, and that's all. Moreover, everyone must use it, and those who simply cannot — either let them not play, or let them sign off that they will have no complaints regarding the opponent's advantages. This can be monitored via the F2 functionality (read the description). Just like with text-modders, you can "spot" them, but determining it exactly is almost impossible. And yes, tournaments and so on... whose damn problem is it?! Isn't it the tournament organizers'?
Baratorch does what he loves, what he likes, while players greedy for features try to poke him with a stick or talk him into "coming along with them." Truly unbelievable!
Added after 1 minute Medium_HP
Thus, the idea of widespread use of the replayable Quick-combat in SoD online can be considered officially buried. Congratulations to all interested parties.
Congratulations! And this is correct! Blinded by a fierce idea, you fail to see the banal difficulties with game balance and try to pull the blanket over yourselves no matter what. If you want to play fast — download the latest version and don't show off. Those who don't want to find excuses; those who do find ways.
Added after 48 seconds Oelm
Question for reasonable opponents. How would you evaluate the relative weight of such a terrible gimmick as one-sided Quick-combat? To what extent does it increase a player's chances against an equal opponent using this cheat? Roughly. 55 to 45? 65 to 35?
I’m sure that it [replayable Quick Combat] is universally used to avoid spending magic in battles, not to lose an angel in the Griffin Conservatory (and if I go up to even a Tier 3, Quick Combat will lose even with 10 angels), not to get tricked by neutrals, and so on.
Well, where’s the logic then? All these tasks, in the absence of replayable Quick Combat, are easily solved by conducting the battle manually, with the corresponding time investment.
If you want to play fast — download the latest version and don’t show off.
If that were enough, no one would have said a word. But the opponent also needs to download the latest version and not show off. That’s harder to achieve.
Blinded by a fierce idea, you fail to see the banal difficulties with game balance
Replayable Quick Combat affects balance far less than fast army management, for example.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
Vaflya, are you trying to outdo Oelm on this portal? (in terms of the number of empty posts). There are two types of users on this portal: professionals, whose posts people read, and chatterboxes, whose posts are skipped without being read (and who are somehow surprised by this :) - yes, Kilgor? ;) ) There's also Oelm - a random word generator - sometimes he even has something intelligent to say, but it's clearly just a coincidence. :)
Regarding the quick battle - what are we arguing about? There's a version with buggy auto-battle and a version without. And you can't really ban it now, except perhaps officially in tournaments and only on this portal.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
I see Navukh has added himself to my list of personal followers? I haven't paid attention to this idiot for a long time, and he's still commenting on my posts. What a jerk.
Where is the logic? All these tasks, without a replayable quick battle, can easily be solved by manually conducting the battle, with the corresponding time costs.
It seems you didn't read what you quoted. I'm not saying that you personally do that. That's the first point. Secondly, as a mod tester and someone who has used quick battles online, I can say that they will be used to avoid making mistakes, and sometimes, to cheat. A buggy quick battle in some cases allowed for battles against ranged units without significant losses. To be honest, I once used cyclops to break through a Garrison of the Undead on Jebus, with an army of 3 angels, 3 hydras, 26 archers, and a few snakes. I only lost one hydra and a snake. Could you repeat that? A non-buggy quick battle would simply fail, and by replaying such a battle, we agree that the losses will be catastrophic because there is no real army to break through 80 strong ranged units.
Now, regarding the non-buggy quick battle in general: in addition to saving time, there are certain advantages that are achieved unilaterally. Often, these advantages lie in the fact that the computer knows something that the player does not know when conducting a quick battle. If anyone is interested in the analysis of AI vs AI battles, they will be convinced that the bugginess in this game still needs to be fixed. If players used quick battles in good faith to save time, then everything would be fine. But players of Bay's level, I think, will not find it difficult to either play a game in World Tournament or play on the latest mod. And it is usually these players who reach the playoffs of major tournaments, and they (apart from the language barrier) will not have such problems. For example, the SoD quick battle does not know about the existence of the tactical phase.
Added 1 minute ago Medium, fast army transfer? Are you kidding?))
Okay! Let's disable morale for our troops in quick battles, let's make it so we can't cast spells, but monsters can, let's fix the archers, let's fix all the bugs in quick battles, BUT let's keep it replayable. That's what I'm advocating for. And I wrote about the hydra bug above. What advantage will it give in this case?
My quote from this topic. Vaflya, can you answer specifically what advantage it will give in this case?
Now regarding being bug-free in general: besides saving time, there are certain advantages achieved unilaterally.
Secondly, as a mod tester and someone who has used quick cast in online games, I can say that it will be used to avoid mistakes, and sometimes, to cheat.
As a player with almost three years of experience using quick cast in Warlord Tactics, I state the opposite.
Let's be honest, I once used quick cast on Jebus to cast Greater Omnipotence with an army of 3 angels, 3 hydras, 26 ducks, and a few snakes. I only lost one hydra and a snake. Can you repeat that?
It depends on the hero; give me the save, and I'll try.
Medium, fast army transfer? Are you kidding?
What kind of jokes are these? Within a limited time, a player without fast transfer won't be able to do half of what I can do with fast transfer. It's a perfectly real advantage.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
I don’t even know how to explain it clearly. There’s ease of use on one hand, and gameplay on the other. The interface with new buttons significantly helps save time, considering that tournaments are played with a strict time limit on certain templates. But there are also gameplay changes that should apply to both players. I’m not going to blame the concept of timed games—rules cannot be perfect until there is a perfect game. And SoD is imperfect by definition, so you have to start from that and make the rules. In the worst case, there’s the human factor, where players can afford to play with a longer time limit, even if it’s a tournament game. Thus, it’s pointless to talk about saving time here, since we know that first of all, finishing a Jebus Cross game in 10 minutes without HDmod or at least a lighter is unrealistic. And there were games where I even had to take two autos just to complete a full turn. 40 minutes, day 214, if I’m not mistaken. But the game was worth it!
I see Navukh has added himself to my list of favorites? I haven't paid attention to this idiot for a long time, and he's still commenting on my posts. What a jerk!
Just ignore him, I think no one takes his posts seriously anymore.
As a player with almost three years of experience using the pre-played CC in WT, I state the opposite. It depends on the hero, give me the save, I'll try.
122, naturally Taz for Swamp, no save alas, I've reinstalled Heroes since then. I don't get it, three years in WT and you're still interested in SoD?) In my opinion, it's safe to say that WT no longer resembles Heroes; strategically, the game is simplified by some features and complicated by others, resulting in a sort of balance relative to SoD. So for me, this is not Heroes, although I don't mind running WT sometimes when I get tired of the 100500 morale of neutrals)
But I only play funky, I'm not interested in tournaments and players bitter over chocolate medals. Let's recall the same Sevensan, who posts losses. In my opinion, that's some kind of nonsense.
Added after 1 minute And yes, I don't want to go on about this here, I feel like I see those burning eyes that aren't going to believe anything and are sure that my arguments won't be enough and can always be disputed. They won't be, but I won't bother either. I generally play on 2.98 )