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I don’t even know how to explain it clearly. There’s ease of use on one hand, and gameplay on the other. The interface with new buttons significantly helps save time, considering that tournaments are played with a strict time limit on certain templates. But there are also gameplay changes that should apply to both players. I’m not going to blame the concept of timed games—rules cannot be perfect until there is a perfect game. And SoD is imperfect by definition, so you have to start from that and make the rules. In the worst case, there’s the human factor, where players can afford to play with a longer time limit, even if it’s a tournament game. Thus, it’s pointless to talk about saving time here, since we know that first of all, finishing a Jebus Cross game in 10 minutes without HDmod or at least a lighter is unrealistic. And there were games where I even had to take two autos just to complete a full turn. 40 minutes, day 214, if I’m not mistaken. But the game was worth it!