Posts from NHF – new heroes for Heroes V 3.1.
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I already leveled him up to level 27, and he hasn't created a single artifact.
Right at the start of the map, he already has one more minor artifact than usual, right from level 1.
You probably gained 27 levels in a short period of time, because artifacts can't drop more often than once a week.
Added 1 minute ago
There's a bug with Valafar:
When he creates portals to the Dungeon, the visual effect is on the surface. The z and floor arguments are mixed up, i.e.
instead ofit should bex_Valafar+0.5, y_Valafar+0.5, z_Valafar,0,0x_Valafar+0.5, y_Valafar+0.5, 0,0, z_Valafar
Added 1 minute ago
Thank you guys for the mod) The cool heroes made me happy, thank you again) Only one thing disappointed me, unfortunately, I thought that since the heroes are special, they should also look special. But everything else is incredibly pleasing, thank you!
Added 5 minutes ago
I have two ideas for specializations:
1) A hero, after capturing a mine/garrison/city, creates a unit there, depending on his level.
2) A hero can incite rebellions in cities, forcing the garrison to fight against troops of the type corresponding to the city type, and the number depends on his level and the hero's level. If they win, the city comes under the control of neutrals, and the remaining troops become the new garrison.
Guard:
Hidden Portal (When visiting the main mine (without the abandoned and dwarven mine), the hero summons reinforcements from the Abyss: the number of Imps = hero's level * 2). Fast Gates, initial luck.
2) In my opinion, this is not a hero specialization, but something else. For example, a perk.
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Added 21 minutes ago
I have an idea for hybrid units – mine-dwelling units. The question is how to implement this in a more interesting way.
Added 12 hours 40 minutes ago
Guys, can you make it so that they can be added to the map editor?
The paths to the heroes are shown in "" below:
After the map is finished, you can remove the mod from the data folder, copy the mod's contents into the map file, or make it a requirement for players to have the mod in their UserMods folder.
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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At that time, the mod will need to be placed in the data folder, changing the extension to .pak.
it's not necessary. It will work both in the UserMods folder (with the .h5u extension) and with the mod embedded in the map (.h5m).
And the mod will be constantly changing, so embedding it directly into the map isn't always beneficial.
Here's what I wrote above:
After finishing work on the map, you can remove the mod from the data folder, copy the mod's contents into the map file, or make it a requirement that players have the mod in the UserMods folder.
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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You didn't quite understand, the string isn't saved in the editor (which needs to be copied) until the mod is placed in the data folder, or until it's embedded in the map.
And the mod will be constantly changing, so embedding it directly into the map isn't always beneficial.
Here's what I wrote above:
The fact that it will be constantly changing is not a problem; you can upload it with a fix, replacing the files on top of the old file with the heroes.
...
The paths to the heroes shouldn't be like that + one error in a character (missed a comma or an extra space) will not give a result.
That's what I'm telling you, the main thing is that the file with the heroes is available, and where it is located doesn't matter (in mods, in data.pak, or in the map), as long as it has the correct extension.
The fact that it will be constantly changing is not a big deal; you can upload it with a fix, replacing the files on top of the old hero file.
...
The paths to the heroes shouldn't be like that + one error in a symbol (missed a comma or added an extra space) will not give a result.
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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I repeat: without the mod in the data folder, it won't allow you to save this path in the editor (I'm not just making things up, try doing it the way I described). If you want to manually enter the path instead of copy-pasting, you can do it without the data folder, but it's 10 times more complicated, and you might end up missing some models when editing in the editor, plus there might be other glitches.
Okay, let's do it your way: :smile09:
(if you have the right skills ;) )
Okay, let it be that way :smile09:
but it's 10 times more complicated
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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I just wanted to make it easier ;) I can easily write the path manually, but someone else might make a lot of mistakes. In general, you can try adding them through a mod to the editor, but for now, I'm too lazy to do that and need to use it like this for now.
...
In your mod, some files are missing for correctly entering paths, and the paths you specified are incorrect. They should look like this:
AdvMapHeroShared:MapObjects\Inferno\Nymus.(AdvMapHeroShared)
So, there's one mistake in this line - and the editor won't save it (+ the file must exist, which is irrelevant).
What does manually entering paths have to do with anything? :eek: Are we some kind of perverts who enjoy writing these lines by hand? Copy/paste is the only option. We're talking about different things again. :D
...
Your mod is missing some files needed for proper pathing, and the paths you specified are incorrect. They should look like this:
AdvMapHeroShared:MapObjects\Inferno\Nymus.(AdvMapHeroShared)
There's one error in this line, and the editor won't save it (+ the file must exist, but that's not the main issue).
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
:eek: But why does it save my lines then?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...