I already leveled him up to level 27, and he hasn't created a single artifact.
Right at the start of the map, he already has one more minor artifact than usual, right from level 1.
You probably gained 27 levels in a short period of time, because artifacts can't drop more often than once a week.
Added 1 minute ago
There's a bug with Valafar:
When he creates portals to the Dungeon, the visual effect is on the surface. The z and floor arguments are mixed up, i.e.
instead ofit should bex_Valafar+0.5, y_Valafar+0.5, z_Valafar,0,0x_Valafar+0.5, y_Valafar+0.5, 0,0, z_Valafar
Added 1 minute ago
Thank you guys for the mod) The cool heroes made me happy, thank you again) Only one thing disappointed me, unfortunately, I thought that since the heroes are special, they should also look special. But everything else is incredibly pleasing, thank you!
Added 5 minutes ago
I have two ideas for specializations:
1) A hero, after capturing a mine/garrison/city, creates a unit there, depending on his level.
2) A hero can incite rebellions in cities, forcing the garrison to fight against troops of the type corresponding to the city type, and the number depends on his level and the hero's level. If they win, the city comes under the control of neutrals, and the remaining troops become the new garrison.
Guard:
Hidden Portal (When visiting the main mine (without the abandoned and dwarven mine), the hero summons reinforcements from the Abyss: the number of Imps = hero's level * 2). Fast Gates, initial luck.
2) In my opinion, this is not a hero specialization, but something else. For example, a perk.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...