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Which side would you find most interesting to play as?
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Hmm. 6:5:2... Well, perhaps one more town wouldn't hurt.
 

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Due to the ongoing discussions, the rules are still in a state of being refined. Here's a question:
Should we use a standard voting system or introduce something different?
Где этот раб? Чужеземцы достали!(с) Морроувинд.
Сердце Хаоса - Морроувинд, каким он мог быть.
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Interesting question.
My sword, my trusted ally, unphased by my aspect.
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Maybe it would be better to give the city doctor the Resurrection skill with the possibility of forming a link? And let the sword simultaneously control the target's voice during a Neutral spell?
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Maybe it would be better to give the city doctor a resurrection with the possibility of forming a bond?
No need, the city is doing perfectly fine with nighttime activities.
And allow the sword to simultaneously control the voice of the target for the Night Action?
Now that's interesting, it might work. Of course, it could also backfire and harm the city, or it could target the Mafia. In my opinion, it's worth trying this setup.
Hmm. 6:5:2... Well, perhaps one more city role wouldn't hurt.
There will be a need for many more city roles. With this setup, even with 7-5-2 or 8-5-2, there's no point in executing anyone. If you miss, it's game over; if you hit, there's not much benefit anyway. Therefore, two maniacs are not ideal.
introduce some kind of gimmick?
What is meant by "gimmick"?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Various types of executions (events) / non-linear voting.
Где этот раб? Чужеземцы достали!(с) Морроувинд.
Сердце Хаоса - Морроувинд, каким он мог быть.
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And, by the way, I could remove the golem; that's also an option.
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Naver Leengard
Tox, Spear, Toriy, Pobeditel. Report your readiness.
Waiting for my turn in the queue. I've edited the setting; I planned to post it during the 61st, but I can do it now. I'd like to hear your opinion regarding Jabba's ND. I plan to handle clues as Zubr suggested (that is, two clues per kill: one pointing to the killer and another to a different player).

Star Wars: Classic Trilogy

Empire
Emperor Palpatine

Sith Lord Darth Sidious, whose cunning plan elevated him from a senator of the former Republic to the sole ruler of the state. Although Lord Vader still does most of the work, Palpatine has not lost his former skills in wielding the Force and lightsaber combat.
ND: Force Sense - checks the target's side of the Force.
DD: Absolute Power - cancels an execution. Once per game.
Features:
Head of Empire - has a double vote during day voting.
Mentor - knows Vader.
Lightning - kills his own killer.
Side of the Force: Dark.
Status: not a droid.

Darth Vader

The Emperor's right hand, the most powerful Sith in the Galaxy. Despite his cruelty and contempt for all who do not wield the Force, he harbors love for his son - Luke Skywalker.
ND: Choke - kill.
Features:
Fatherly Feelings - if he visits Luke with an ND, or Luke visits Vader with an ND, they recognize each other. In this case, after the Emperor's death, he joins the rebels.
Side of the Force: Dark.
Status: not a droid.

Grand Moff Tarkin

Curator of the "Death Star" project. Believes that the Force does not exist, which leads to conflict with Lord Vader. Absolutely unscrupulous in matters of warfare.
ND1: Death Star Construction - must be used within two turns to obtain the ND "Death Star Fire".
ND2: Death Star Fire - ultimate kill. Once per game, available after construction is complete.
Features:
Denial - cannot be killed by Vader.
Competition - while Vader is alive, "Fire" can only be used once.
Side of the Force: Dark.
Status: not a droid.

Officer

Commander of the Empire's troops. His orders apply to everyone except Tarkin and Lords Vader and Sidious themselves.
ND: Order - redirects target's ND.
Features:
Subordination - his ND does not work on the Emperor, Darth Vader, and Grand Moff Tarkin.
Side of the Force: Dark.
Status: not a droid.

Stormtrooper

Regular infantry of the Empire. Often serves on remote planets searching for criminals. These soldiers obey any order, but at the same time lack their own opinion, and are therefore devoid of moral responsibility for their actions.
ND: Document Check - learns target's status (droid / not a droid).
Features: none.
Side of the Force: Light.
Status: not a droid.

Guard

Elite infantry whose purpose is to protect the Emperor and other high-ranking Imperials. Their unusual weapons can withstand a laser shot or even a lightsaber strike.
ND: Guarding - protects target, saving them from death this night.
Features:
Mastery - survives the first attack.
Side of the Force: Light.
Status: not a droid.

Shuttle Pilot

Qualified spacecraft driver who graduated from the academy on Coruscant. In the absence of orders, he may dispose of the shuttle at his own discretion.
ND: Deployment - transports a player, blocking them but saving them from all attacks.
Features: none.
Side of the Force: Dark.
Status: not a droid.

Spy Droid

A mechanism programmed to monitor unreliable elements of society. Purchased from factories not belonging to the Empire.
ND: Tracking - if the target is killed this night, learns the name of the target's killer.
Features: none.
Side of the Force: Dark.
Status: droid.

Medical Droid

Provides medical assistance to residents of the Empire. In some cases, can reanimate a being even after its death.
ND: Diagnostics - saves target from death if an assassination attempt was made on them this night. Upon successful treatment, learns the Side of the Force and status of the target.
Side of the Force: Light.
Status: droid.

Astromech Droid

A droid that has access to dossiers on all residents of the Galaxy. Can extract facts from them that will help Imperials find a rebel shelter.
ND: Statistics - compares statuses of two targets and receives result "same / similar / different".
Features: none.
Side of the Force: Dark.
Status: droid.

Boba Fett

A bounty hunter who has a personal score to settle with Han Solo. Follows orders as long as he is paid well. Additionally, hunts for Han Solo to deliver him to Jabba.
ND: Pursuit - blocks target.
Features:
Carbonite - if he blocks Han Solo, places him in carbonite and delivers him to Jabba (equivalent to a kill). If Jabba dies, Han is released. If Jabba is already dead at the time of blocking Solo, the feature does not trigger.
Side of the Force: Dark.
Status: not a droid.
Rebels
Luke Skywalker

Son of Darth Vader, brother of Princess Leia. The last Jedi in the Galaxy. Studied the art of controlling the Force under Master Yoda, and therefore possesses incredible power.
ND1: Lightsaber Strike - kill. Ignores Emperor's protection.
ND2: Whisper of the Force - learns target's role. Once every two turns.
Features:
Love for Father - cannot kill Darth Vader. If he visits him with an ND or Vader visits him, they recognize each other. In this case, after the Emperor's death, Vader joins the rebels.
Side of the Force: Light.
Status: not a droid.

Princess Leia

Daughter of Darth Vader, sister of Luke Skywalker. Raised in the family of Senator Bail Organa, who had many allies in government. Provided invaluable help to the Alliance by stealing the Death Star plans.
ND: Shot - kill. Available if she is the last one left on the team.
Features: none.
Side of the Force: Light.
Status: not a droid.

Han Solo

Smuggler, skilled marksman and pilot. Inseparable from Chewbacca - a Wookiee from the planet Kashyyyk. Nobility overcame greed in him, so he joined the rebels.
ND1: Aimed Shot - kill, leaves no clues.
ND2: Furry Rug - protects target. Can be used on self.
Features: none.
Side of the Force: Light.
Status: not a droid.

Admiral Ackbar

Mon Calamari, former slave of Tarkin, commander of the rebel space fleet. Hates the Empire; ready to sacrifice everything, including his comrades, for its destruction.
ND1: Fighter Strike - kill.
ND2: Bombardment - ultimate kill. Also kills everyone who visits the target. Once per game.
Features:
Space Headquarters - cannot be killed by a shot from the Death Star.
Side of the Force: Dark.
Status: not a droid.

Rebel Soldier

Resident of an Outer Rim planet, dissatisfied with Empire policy. Although lightly armed, he is dangerous in battle thanks to his ingenuity.
ND1: Cover - all NDs directed at the soldier this night do not trigger. Learns names of everyone who visited him.
ND2: Shot - kill.
Features:
Resourcefulness - 50% chance to survive an attack.
Side of the Force: Light.
Status: not a droid.

C3PO

Translator droid bought by Luke on Tatooine. Known for his ability to hold long, meaningless conversations.
ND: Tediousness - blocks target. If he is the last one left on the team - kills them.
Features:
Frivolity - vote is not counted during day voting.
Side of the Force: Light.
Status: droid.
Loner
Jabba

One of the most powerful beings in the Galaxy. Controls dozens of mercenaries ready to do anything for a substantial fee.
ND1: Bounty - kill; 10 thousand credits.
ND2: Substantial Reward - ultimate kill; 20 thousand credits.
ND3: Kidnapping - block; 10 thousand credits.
ND4: Armed Attack - kills three targets; 110 thousand credits.
ND5: Database Hack - learns target's role; 15 thousand credits.
ND6: General Assembly - can use 3 NDs next night, only one killing; 55 thousand credits.
ND7: Smuggling - earns 35 thousand credits.
DD: Bribery - thwarts execution; 45 thousand credits.
Features:
Criminal Empire - starts the game with 100 thousand credits, which can be used for night and day actions. Receives 10 thousand credits at the start of each night.
Thick Skin - two attacks are required to kill.
Side of the Force: Dark.
Status: not a droid.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Features:
Carbonite - if it blocks Han Solo, it puts him in carbonite and delivers him to Jabba (equivalent to killing him). If Jabba dies, Han is released. If Jabba is already dead at the time Solo is blocked, the feature does not trigger.
Jabba should also have additional money deducted from his wallet.
My sword, my trusted ally, unphased by my aspect.
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Jabba should have additional money deducted from his wallet.
+
It would also be good to deduct 30-50 thousand credits from Jabba for this, so that he treats his resources more carefully and doesn't waste them. Accordingly, if there are not enough credits at the moment of Solo's capture, then the bounty system also doesn't work, and maybe some kind of punishment should be devised.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
+
It would also be good to deduct 30-50 thousand credits from Jabba for this, so he treats his abilities more carefully and doesn't waste them. Accordingly, if there aren't enough credits at the moment Solo is captured, then the ND (Negative Disposition) also won't work, and maybe some kind of punishment should be devised.
I think it would be too harsh for the city to kill a Mafia member and deprive the maniac of the ability to use ND. There is logic in this suggestion, but if you don't deduct 10,000, as for a regular murder, it will create an imbalance. The punishment could be that if there is no money, it will be deducted on the next turn from their "salary".
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Consequently, if there aren't enough credits at the moment Solo is captured, then the non-disclosure agreement (NDA) also won't work, and maybe some kind of penalty should be devised.
Boba Fett kills Jabba because he couldn't pay.
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No, Bobba delivers Han to Jabba alive, and then Jabba kills him.
In reply to Победитель
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Winner
I think it would be too harsh for the city: killing a Mafia member and depriving them of the ability to use their special ability. There is logic in this suggestion, but if the penalty isn't 10,000, as it is for a regular murder, it will create an imbalance. The punishment should be that if they don't have the money, it will be deducted from their next turn's "salary."
Maybe we should increase the base cost? Because right now, they are almost always in the positive. Maybe 20,000 for a regular murder? And keep the bonus at 10,000. Otherwise, they won't need to use smuggling. And maybe replace their "thick skin" with a "paid" defense? That is, each turn, they can have guards (no special ability cost), but these guards also cost credits.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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I think it should be done the other way around. Reduce the daily profit to five thousand credits, and increase the income from smuggling from thirty-five to forty thousand. Then Jabba won't have such an obvious shortage of money (smuggle once, and you can use almost anything), and there will definitely be a point to ND7.
In general, the idea is very interesting and fresh, I like it.
 

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