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Posts from Future expansions.

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Which race are you most looking forward to seeing in the expansion?
155 voters
Single choice Public votes Closed 2012-10-23
This poll is closed.
DUNGEON – Dark Elves
35.5% 55 votes
ACADEMY – Mages and Wizards
25.2% 39 votes
SYLVAN – Wood Elves
39.4% 61 votes
In reply to Gerter
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Gerter
It seems to me that dwarves don't really fit into the story of the sixth game. In the story of Ashan, they are mentioned only twice, and one of those mentions is 200 years before game 6, and the second is 200 years after.

Necromancers, seemingly, also don't fit well. A small sect in the Seven Cities... What could they have hoped for? But no, Necromancers are present. The Seven Cities are not.
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By the way, I think the question of what racial ability the Academy will have was raised in this thread? And someone said that it will be a significant boost to magical damage! Why not! I think that's very close to the truth. After all, Warlocks in Heroes have always been known for having the highest magical damage. What do I think about the Academy and their racial ability? Everyone remembers Heroes 5 and the super ability "ALL SPELLS". So why not make the Academy have the same racial ability! For example, at level I of the ability, all spells up to level 1 are available! At level II - up to level 5, and at level III - all available spells of all elements! And at level IV - cast magic TWICE! What do you think of that idea! Why not? After all, they are Wizards)) And their main weapon is magic!
In reply to tomatovv
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tomatovv
Why not give the Academy a similar racial ability!
For example, at level I, all spells up to level 1 would be available!
At level II - up to level 5,
and at level III - all available spells of all elements!
And at level IV - cast magic TWICE!
What do you think of this idea! Why not? After all, they are Wizards)) And their main weapon is magic!
I'm all for it, but it would create a terrible imbalance. The mages of other factions would have to invest several dozen skill points in learning spells, while the Academy mages would get it for free. The idea of using magic multiple times per turn is a very good one. You could implement a cooldown system with a mana limit.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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No way, what are you talking about! No need for double casting – that’s just terrible. I already crush everyone with my mage, and if you let me cast spells twice, it’ll turn into a massacre! I could understand it if the ability to use a second spell appeared when the mana bar was refilled during battle, and the bar itself refilled slowly and only when magic was used (and the level of the mana bar would affect the level of spells that could be cast and/or the mana cost/bonus).
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So, new spells are unlocked gradually during the battle? It seems a bit strange to me, and its usefulness is questionable, except perhaps for a warrior hero.
 

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In reply to Ment
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Ment
So, new spells are unlocked gradually during the battle? It seems a bit strange to me, and its usefulness is questionable, except perhaps for a warrior hero.
Apparently, the idea was that upon reaching levels 5 and 15, spells of levels 2 and 3 are unlocked, respectively. And at level 1, all spells of level 1 are available. Overpowered.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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But the faction abilities don't work that way, to put it mildly.
 

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In reply to tomatovv
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tomatovv
By the way, in this thread, I think the question was raised about what racial ability the Elves will have? And someone said that it will be a significant boost to magical damage! Why not! I think that's very close to the truth. After all, Warlocks in Heroes have always been known for having the highest magical damage.
What do I think about the Academics and their racial ability? Everyone remembers Heroes 5 and the super ability "ALL SPELLS". So why not make the Academics have exactly the same racial ability!
For example, at level I of the ability, all spells up to level 1 are available!
At level II - up to level 5,
and at level III - all available spells of all elements!
And at level IV - cast magic TWICE!
How do you like this idea! Why not? After all, they are still Wizards)) And their main weapon is magic!
isn't this better:
I: 2 uses of magic per turn
II: 3 uses
III: 4 uses of magic per turn
IV: 5 uses of magic per turn
this would be a better balance

Added 3 minutes ago
not like this:
I: +50 mana
II: +100 mana
III: +150 mana
IV: +200 mana

Added 1 minute ago
it's a pity that the Elves won't have lizard riders
Маласса ждёт...
Маласса знает...
Маласса за всеми наблюдает...
In reply to Sanctuary
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Sanctuary
Wouldn't it be better like this:
I: 2 uses of magic per turn
II: 3 uses
III: 4 uses of magic per turn
IV: 5 uses of magic per turn
This would improve the balance.
Okay. Fireball + Lightning + Explosion + Time Stop + Teleport. Isn't that a bit too much? I think this option would be optimal:
I: 2 uses of the spellbook per turn, the first spell can only be level 1.
II: 2 uses per turn, the first spell can be level 1 or 2.
III: 2 uses per turn.
IV: 3 uses per turn.
The ability could be gained, for example, when the Academy's troops are idle.
Ment
But the faction abilities don't work that way.
Perhaps the developers will introduce variety with new factions.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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For example, at skill level I, all spells up to level 1 are available!
At level II - up to level 5,
and at level III - all available spells of all elements!
And at level IV - cast magic TWICE!
How do you like this idea? Why not? After all, they are Wizards! And their main weapon is magic!
Wouldn't it be better like this:
I: 2 uses of magic per turn
II: 3 uses
III: 4 uses of magic per turn
IV: 5 uses of magic per turn
This would provide better balance.
Or like this:
I: +50 mana
II: +100 mana
III: +150 mana
IV: +200 mana
No, that's not serious at all. I would do it like this. Racial Skill I. During the current turn, increases the magic defense of friendly Academy creatures by 10 units. The scale fills up as both sides use active spell abilities. Racial Skill II. During the current turn, increases the magic attack and defense of friendly Academy creatures by 10 units. The scale fills up as both sides use active spell abilities. Racial Skill III. During the current turn, increases the magic attack and defense of friendly creatures and the hero of the Academy by 10 units. The scale fills up as both sides use active spell abilities. Racial Skill IV. During the current turn, increases the magic attack and defense of friendly creatures and the hero of the Academy by 10 units, and also allows him to cast a spell regardless of existing cooldown time and charge limitations.
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Thank you for your interest in my post. But you misunderstood me! Academy units, like heroes of other factions, also receive 1 point for each new level and invest it in one or another spell!
I meant that spells should be cast ONLY BASED ON THE RACIAL SKILL SCALE!!! And not just like that!!
TO PUT IT BLUNTLY: AN ACADEMY MAGE, WHEN COMPLETING THE RACIAL SKILL SCALE IV, CAN CAST ALL SPELLS AND ONLY THEN! Once a spell is cast, that's it; only the spells in which points have been invested are available!
In other words, this is the same mage who can cast spells in which points have been invested. But if the racial skill scale is filled, then bonuses become available, which I was talking about!
BUT A MAGE CANNOT SIMPLY CAST ALL SPELLS FROM THOSE IN WHICH HE HAS NOT INVESTED!
Now, I think I've explained it clearly?
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Here's a cool variant for the Winner, by the way. All that's left is for the developers to come up with it too.
 

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Thank you for your interest in my post. But you misunderstood me! Academics, like heroes of other factions, also receive 1 point for each new level and invest it in one or another spell!
I meant casting spells ONLY FROM THE SCALE OF THE RACIAL SKILL!!! AND NOT JUST LIKE THAT!!
TO PUT IT BLUNTLY: A MAGICIAN FROM THE ACADEMY, WHEN COMPLETING THE RACIAL SKILL SCALE IV, CAN CAST ALL SPELLS AND ONLY THEN! Once cast, that's it, only the spells in which he invested are available!
That is, this is the same magician who can cast spells in which he has invested. But if the racial skill scale is filled, then bonuses become available, which I spoke about!
BUT A MAGICIAN CANNOT SIMPLY CAST ALL SPELLS FROM THOSE IN WHICH HE HAS NOT INVESTED!
Now, I think I explained it clearly?
It was clear from the beginning, but still, the idea isn't very good because racial skills should somehow directly affect all creatures of the faction. I have already written my version, which provides for both a direct impact on all fighters and the creation of special conditions for the hero's magic, as well as maintaining balance. After all, the same orcs specialize in brute physical strength, but their racial skill does not give them access to all spells. This is a real overkill.
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I liked the condition for accumulating the Racial Skill Scale in the Winner scenario: **BY SKIPPING A TURN! THIS IS A GREAT IDEA!!**
Adagio, your setup is also good. But we understand that the developers will come up with something else)))
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I liked the condition for accumulating the Racial Skill Scale in the Conqueror: SKIPPING A TURN! IT'S A GREAT IDEA!!
No offense to anyone, but honestly, I don't quite understand how skipping a turn by a creature is logically connected to the racial abilities of wizards.

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