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Posts from Player rating for tournaments across all installments of Heroes.
I will prepare the template and send it to your email as promised – it’s not difficult.
You decide what and how to publish.
Publishing TWO rankings at once is pointless. As VDV pointed out, he agrees to publish the ranking that you provide him with. One ranking.
/topic/1754/
Well, since you have already launched an advertisement for your version in the tournament topic :) and are starting to receive support from fans :), who haven't even been remotely involved in discussing the issue, I will simply save a lot of my time in the future. All my position and arguments are set out in this topic. There is nothing more to add. Well, since I am not planning to calculate the rating, as I said before, then perhaps it would be right if you keep track of the system that is closer to you...
Now, about the main point:
You missed one fundamental point – what to do when two players finish at the same time, but according to the second qualifying criterion (sum of skills, points, etc.) they get different places. An example is Vbn and Kyle in the BB ranking. This issue needs to be resolved taking into account the real results of the players because there is clearly a mistake here.
Still, I find the idea with the oscillator more appealing. And for the "Van Kanigem" tournament, I suggest calculating the results based on it. If it's not too much trouble, please send me the detailed formulas in a private message; I will calculate them myself. Because, in my opinion, a rating that takes into account both the completion time and the number of participants is more objective.
Still, I prefer the idea with the oscillator. And for the "Van Kanighem Memorial" tournament, I suggest calculating based on it. If it's not too much trouble, please send me the detailed formulas in a private message; I will calculate them myself. Because, in my opinion, a rating that takes into account both the completion time and the number of participants is more objective.
-- This is what is written in our rules --- As part of an experiment, official Heroes 3 tournaments by VDV_forever, starting with the current Best of Best tournament, will calculate a purely game-based rating of the participants in these tournaments. This rating will take into account the strength with which the participant completes the main task of the tournament map (for example, speedrun), while this rating will not affect the points earned by the participants in these tournaments (for example, the points earned in the Mercury competition; this rating will not affect them). ---------------------------------------- I cannot recalculate a bunch of real examples for you. I'm trying one last time to show the distortions due to taking into account the places taken. Even without taking into account the aging factor.
Tournament 1 Player1 - 1 day - 1*100/1=100 Player2 - 100 days - 1*100/100=1 Player3 - 101 days - 1*100/101=0.99
Tournament 2 Player4 - 1 day - 1*100/1=100 Player5 - 10 days - 1*100/10=10 Player6 - 11 days - 1*100/11=9.09
Total according to my system Player1 - 100 Player4 - 100 Player5 - 10 Player6 - 9.09 Player2 - 1 Player3 - 0.99
And if we take into account the second component: Tournament 1 Player1 -> 100-100/(3-1)*(1-1)=100 Player2 -> 100-100/(3-1)*(2-1)=50 Player3 -> 100-100/(3-1)*(3-1)=0 What the oscillator will give: Player1 -> (100+100)/2=100 Player2 -> (1+50)/2=25.5 Player3 -> (0.99+0)/2=0.495
Total with the oscillator Player1 - 100 Player4 - 100 Player5 - 30 Player2 - 25.5 Player6 - 4.545 Player3 - 0.495
Player2 overtook Player6 only on the simple basis that he took 2nd place in the tournament, although he performed worse than the leader 100 times worse. And Player6 took third place in his tournament, but performed worse than his leader only 10 times.
But Player2 has a rating 5 times higher than Player6. Is this an indicator of the real strength of Player2 and Player6??? And why does Player2 have such a higher rating than Player3, if, in reality, they play practically the same???
And look at how the total rating is distributed without taking into account the oscillator.
Added after 12 minutes AmberSoler;61141
Now, to the point: You missed one fundamental point - how to deal with the case when two players finished at the same time, but received different places according to the second qualifying criterion (total skills, points, etc.). Example - Vbn and Kyle in the BB rating. This issue needs to be resolved, taking into account the real results of the players, because there is an obvious flaw.
I agree - there is a flaw, but 1. It corresponds to the stated rules, that the rating takes into account the strength of the game in completing the main task of the tournament. And the closer the result is to the leader, the better. There was no mention of the second qualifying criterion. 2. I believe that the fact that Kyle lost a few rating points for the second criterion is a smaller flaw than the one I give in my examples. Where approximately equal players receive a difference in rating not by a couple of points, but by FIVE times. 3. Since my rating works in parallel with the awarding of grails according to VDV, Kyle will still receive more grails than the player who finished at the same speed as him, but lost according to the second, NON-MAIN criterion.
But surely the popularity of a tournament should also be taken into account. If only three people, mega-dinosaurs, participate in it, and others simply don't want to join, that's not good. Have you seen natashi's tournaments? Four or five people. And VDV_forever's? Around 20 in the third game, and even 6 in the first. That's what the number of participants means. No one wants to compete with mega-dinosaurs, so as not to feel like a loser. And in tournaments with a large number of participants, the results are also quite good. So judge for yourselves which tournament is more prestigious and whether this should be taken into account.
But there should be some consideration for the popularity of the Tournaments. If only three people participate, and they are all top players, while others simply don't want to join, that's not a good thing. Have you seen the Tournaments hosted by natashi? Four or five people. And what about VDV_forever? Around 20 people in the third bracket, and even 6 in the first part. That's what the number of participants means. No one wants to compete with the top players, so they don't participate, to avoid feeling inferior. But in Tournaments with a larger number of participants, the results are also quite good. So, judge for yourself which Tournament is more prestigious and whether this should be taken into account.
Let's start with you answering my questions from my previous post, and then I'll answer yours. --- repeat --- Player2 overtook Player6 solely because he took 2nd place in the Tournament, although he performed worse than the leader by a factor of 100. And Player6 took 3rd place in his Tournament, but performed worse than his leader by only a factor of 10. However, Player2 has a rating 5 times higher than Player6. Is this an indicator of the real strength of Player2 and Player6? And why does Player2 have such a much higher rating than Player3, if in reality they play almost equally well? --------------
Why should the rating take into account the popularity of the Tournament? It reflects the skill in Heroes. Why should a player from a less popular Tournament have a lower rating if, for example, he plays very well and completes the same starting save, but in a different Tournament, much better than the leader from a popular Tournament? What difference does it make if 5 people played a map or 10? For a specific player in my system, it doesn't matter how many people played - because it doesn't affect his result. What matters is that he completes the map as quickly as possible. And each player's rating depends only on how close his result is to the leader's result, which, in my opinion, is fair. You can take into account the prestige of the Tournament by summing the prize grail amounts. And I've said it a hundred times, my rating has nothing to do with grails or the prestige of the Tournament and practically excludes any additional parameters that distort the assessment of a player's real skill in Heroes.
Why should a player from a less popular Tournament have a lower rating if, for example, they play very well and complete the same starting save, but on a different Tournament, performing significantly better than the leader from a popular Tournament???
Unfortunately, in my opinion, you have long gone beyond the bounds of common sense and are so blinded by your calculation method that you are unable to understand the rational comments of other players if these comments do not fit into your scheme...
On what basis do you compare players from different Tournaments, even if they played on the same map? Each result should be evaluated exclusively within the framework of one Tournament, regardless of all other conditions. The rating is the sum of all results.
Following your logic, you simply must compare all results with the result of the absolute leader on a given map, i.e., even the winner of another Tournament should receive their rating points in comparison with the result of the winner of the first Tournament.
In other words, why should the winner of the second Tournament receive the same number of points as the winner of the first on the same map if the second completed it, say, twice as poorly? This question is based solely on your principles of argumentation. And, paraphrasing your phrase, I will ask the question like this:
Question: "Why should the winner of a less popular Tournament receive the maximum rating if, for example, they play very poorly and complete the same starting save, but on a different Tournament, performing significantly worse than the leader from a popular Tournament???"
If you say that the winner receives the maximum number of points because they took first place, then you thereby admit that the place matters regardless of the result. In this case, second place should also matter. Otherwise, if you deny the importance of the place taken, it will be interesting to get your answer to the question above.
Unfortunately, in my opinion, you have long gone beyond the bounds of common sense and are so blinded by your calculation method that you are unable to comprehend rational comments from other players if these comments do not fit into your scheme...
You are not providing answers to my questions. And I am providing answers to all your questions. And I have repeatedly shown that there are even more mistakes with your oscillator than with my system. I do not deny the mistakes in my system, but in my opinion, there are fewer of them. And I have shown you situations where my system copes and does not make mistakes, while yours already fails at this stage. I asked you to show a clear example where it would be the other way around. Where is it? AmberSoler;62044
On what basis are you comparing players from different Tournaments, even if they played on the same map?...
On the basis that the Tournaments were ranked, and the organizers asked to calculate the players' ratings. As a result, players from different Tournaments will end up in a General ranking table. And we can see what your oscillator and the system without an oscillator do there. You cannot explain the erroneous aspects of the oscillator's operation, so you evade the answer and start attacking :) And you use all sorts of forbidden arguments about common sense. I can say the same to you in return :) AmberSoler;62044
In other words, why should the winner of the second Tournament receive the same number of points as the winner of the first on the same map, if the second performed, say, twice as poorly? This question is based solely on your principles of argumentation. And, paraphrasing your phrase, I will ask the question like this: Question: "Why should the winner of an unpopular Tournament receive the maximum rating if, for example, he plays very poorly and completed the same starting save only in another Tournament, but performed an order of magnitude worse than the leader from a popular Tournament???" If you say that the winner receives the maximum number of points because he took first place, then you admit that the place matters regardless of the result. In this case, second place should also matter. Otherwise, if you deny the importance of the place taken, it will be interesting to get your answer to the question above.
Okay, I'll answer like this: with the oscillator, he would get even MORE for first place, even though he plays poorly. Is this unclear to you, or are you trying to confuse the people who are reading this thread even more? You have already confused me :) I meant that not the leading player will receive it, but other players, and they will undeservedly overtake others. Example: player 2 and player 6.
I do not deny this mistake. But the oscillator only amplifies it :) According to my system, the leading player receives the maximum rating, even though he plays poorly, simply because the stronger players didn't participate. But with your oscillator, he will also get a significant bonus for the very fact of taking FIRST place. Stop stalling. See the example of player 2 and player 6.
I don't have an idea yet on how to reduce this mistake. Only if we assume that the map can be completed in one day. And then compare all players with this result, including the leader. Understand?
2. I believe that the fact that Kule didn't receive a couple of rating points for the second criterion is a smaller mistake than the one I provide in my examples.
Do you agree to leave it as is?
Added 2 minutes later IronAxe;62054
And with your oscillator, he will also receive a SIGNIFICANT bonus for the fact that he took FIRST place.
See player2 and player6 as examples – do you agree to leave this flaw in your system?
AmberSoler;62056
Added 2 minutes later What do you mean? In both cases, it's 100 points.
Yes, I've already corrected that message. In both cases, it's 100 if we're only talking about the leader. Go look at my latest example and calculate the points for everyone else; the mere fact of taking second place will give a significant bonus from your component, and so on.
According to your system with the oscillator, the second component significantly affects the overall rating compared to the first component, and there may be situations where a less skilled player has a higher rating. See the example.
AmberSoler;62056
Isn't that an exaggeration?
And aren't the attacks about common sense the same thing?
Go and look at my latest example and calculate it along with everything else. The fact that you took second place will earn you a significant bonus from your contribution, and so on.
Well, that's normal... :) Second place is second place, even in Africa... But the fact that there weren't many strong players in the tournament (which allowed a weaker player to take second place) is offset by the lower rank of the tournament.
So, the overall balance is preserved. All these points have been discussed for a long time, and you should remember this - the low rank of the tournament allows you to apply a lower (compared to the first tournament) coefficient to the result. And the fact that your example doesn't take into account the tournament rank means that this example cannot be considered correct. Apply a coefficient to the results of the second tournament that takes into account the low average rating of its players, and tell me what the final result is?
And in general, essentially, our discussion about the methodology for balanced accounting of the performance of all players in the tournament is turning into a search for "flaws" on your part. You are trying to reduce everything to a comparison with the leader's result. But this significantly narrows the picture down to just two numbers. It feels like the tournament is just a duel between two players - the tournament leader and the player. That's it. Your accounting mechanism ignores many significant factors:
- it doesn't take into account the number of participants - it doesn't take into account the second criterion, which also indicates the player's strength. After all, getting the most resources (according to the rules - mercury) in a tournament in the same time as other participants indicates the player's strength and skill. Or do you disagree? - it doesn't take into account the average strength of all players in the tournament
The word "Rating" is a broader concept. Therefore, I urge you to spend your energy not on defending your specific position, but on finding solutions to all the points that you don't like in the oscillator. And don't reject these points, but make them more balanced. You simply cut everything out. This is dogmatism. Your principle: "this is not accepted because there are flaws."
So, maybe it's worth simply correcting the flaws so that only the advantages remain? Or is it time to close this discussion.
Well, that's normal... :) Second place is second place, even in Africa... And the fact that there weren't many strong players at the Tournament (which allowed a weak player to take second place) is compensated for by the lower rank of the Tournament.
I'm not against someone coming up with a way to correct this. In your oscillator, I don't see any correction based on the Tournament rank. I only see the introduction of significant distortions for specific cases. I see that without the oscillator, there are none. AmberSoler;62065
You're trying to reduce everything to a comparison with the leader's result.
And that's right because I don't see any distortions in the examples. The rating shows the relative strength of a player's game in the Tournament relative to the leader. AmberSoler;62065
But this simply narrows the picture down to two numbers. It feels like the Tournament is a duel where only two people participate - the Tournament leader and the player. That's it. Your accounting mechanism ignores many significant factors:
- does not take into account the number of participants
- does not take into account the second criterion, which also indicates the strength of the player. After all, getting the most mercury in a Tournament, even if other participants completed the map in exactly the same time as the participant who got the most mercury, indicates the strength of the player. Or do you disagree?
You take these factors into account, but explain to me the situation with player2 and player6 in my example. Why do I need these factors with such flaws? If you come up with a way to improve this formula and take everything into account and show the result in the example I provided. Then everything will be just fine. But so far, none of this exists. AmberSoler;62065
- does not take into account the average strength of all players in the Tournament; according to your method, a Tournament in a kindergarten is evaluated with the same points as the World Championship :)
You have the same thing right now. The oscillator takes into account the number of players, the place taken by the player, and the secondary criterion. Great. Explain the situation with player2 and player6. Everything is great :) AmberSoler;62065
The word "Rating" is a broader concept. Therefore, I urge you to spend your energy not on defending your specific position, but on finding solutions to all the points that you are not satisfied with in the oscillator. And not to reject these points, but to make them more balanced. You simply cut everything out. This is dogmatism. Your principle: "this is not accepted because there are flaws." Maybe just correct the flaws so that only the advantages remain...
Well, who is better at math and creating formulas? Let's help each other. I suggested comparing the completion time not to the leader's result, but to a conditional unit. I'm also not against the other coefficients. But let's first check the formula's performance on the last example I provided. If there are no problems there, then everything will be fine. And for now, the principle is: this is not accepted because there are flaws.
Well, who among us is better at math and coming up with formulas? Let's help each other. I've suggested comparing the time taken to complete a task, not to the leader's result, but to a conditional unit. I'm also not against other coefficients. But let's first check the formula's functionality on the last example I provided. If there are no problems there, then everything will be fine. But as long as the principle doesn't work because there are flaws, it's not accepted.
Well, then, please provide the current real rating of all six players... :) I hope their result will match their rating, because we are solving the problem in a general (most likely) way. And the rating should reflect the player's
Well, in that case, specify the current real rating of all six players... :) I hope their result will correspond to their rating, because we are taking the solution to the problem in a general (most likely) form. And the rating should reflect the player's actual strength, in theory.
Well, look above in the posts at my example regarding the six players.Post 259. Their current ratings obtained after two tournaments are reflected there. One table was calculated without an oscillator. The other was calculated with an oscillator. Explain the glitch resulting from your system with player2 and player6. And look at my table — there are no troubles there. To make it easier to understand, I didn't even account for aging there. Don't explain anything to me in a general form when a simple example shows such glitches.
Let's just test everything in practice. We'll run two rankings in parallel (just to find out their strengths and weaknesses). Give me the formulas, and I'll calculate everything myself so as not to bother anyone. And after 5-6 tournaments, we'll have concrete examples to discuss.