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Posts from Mafia: general discussions. Auto-translated

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#4479
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This is all not serious. If desired, a draw (or a tie) can be achieved on any day by voting for the players, because two players cannot be eliminated simultaneously.
Of course, but for this, one needs to make at least some effort to understand the situation.
 

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#4480
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Of course, but for that, some effort must be made to understand the situation.
This does not require the votes of inactive players. It is possible to achieve balance with the votes that are already available.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#4481
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This does not require the votes of inactive players. It can be balanced with the votes that are available.
Why such torment? Are we playing mafia or a game of "balance the votes"? And what if the crowd doesn't think to balance and an innocent is lynched because three people suddenly decided to lynch someone, while the rest couldn't care less? This all works in psycho-mafia, I won't argue, because there, apart from psychology, there are no other arguments for or against a lynching; convincing someone can be difficult and all that — there, truly, every vote counts. Moreover, the voting pattern itself serves as another extremely important argument when it comes to future lynches. In that regard, in psycho-mafia, even unsuccessful lynches (like the examples I mentioned) can lead to victory. But in mafia a-la HeroesWorld, this is simply unnecessary and will only lead to useless spam, rather than an increase in activity.
The blue votes don't necessarily have to be introduced.
This rule also doesn't necessarily have to be introduced. But without the blue votes, this rule will be even more meaningless, as it reduces the possibilities for balancing.
 

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#4482
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Three people suddenly decided to execute someone, and the rest didn't care.
If you don't care about the game, then you shouldn't sign up.
Besides, the voting process is another extremely important argument when it comes to future executions.
That's exactly what I'm talking about.
There, every vote really counts.
Every vote should always count. Regardless of the game. If someone's vote doesn't matter, why should they be in the game?
This rule doesn't necessarily have to be introduced. But without blue votes, this rule will be even less meaningful, as it reduces the possibilities for balancing.
I'm just suggesting trying it again. I've already played enough games with both types of voting to compare.
Blue votes are not used very often, and they are specifically designed for psychology, where, for example, the doctor has a triple blue vote. This is not necessary in Werewolf Mafia.
Why such torture? Are we playing Mafia or a game of "balancing votes"?
What's that got to do with it? I'm just telling you how you can artificially create a new dynamic.

What I don't understand is that you yourself agree that daytime voting is an important part of any Mafia game, and half of your arguments are in favor of such voting, but you still don't like it. What's the point?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#4483
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If someone doesn't care about the game, they shouldn't participate.
1) They still participate.
2) I didn't say it was about the game. People might be indifferent to the execution of a specific player. A large crowd doesn't have to watch what three players are doing. Moreover, they shouldn't be monitoring to see if a Mafia team bursts in a minute before the end of the day and eliminates someone by adding a couple of votes.
Well, that's what I'm talking about.
Psychological Mafia is psychological; there's a lack of information. Here, there's already enough information; why add more? Some people can't even grasp the existing amount and fall asleep in the middle of the game.
Every vote should always matter, regardless of the game. If someone's vote doesn't matter, why should they be in the game during the day?
Doesn't the term "team game" mean anything? If the team works well together, they win; if they don't, they lose. It seems reasonable to me that, if this is the case, when a larger number of votes are more important than fewer, that's the way it should be.
I'm just suggesting trying it again; I've played enough games with both voting systems to compare.
Well, if the host wants to try it, that's their decision, of course.
What's the point?
I'm just showing that in psychological Mafia, such tactics are more reasonable than not, but here, it's different. And, in fact, I don't play the psychological game you like, also because of the voting rules that I don't like, but without which psychological Mafia is hard to imagine.
 

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#4484
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A large group doesn't need to keep track of what three investigators are doing. Moreover, it shouldn't monitor to ensure that a Mafia team doesn't show up a minute before the end of the day and eliminate someone, adding a couple of votes.
What, then, is the point of the game? Does everyone come for 5 minutes, write 1-2 posts, cast a vote, and leave?
Psychology is psychology; there's a lack of information there. Here, there's already enough information; why add more? Some can't even grasp the existing amount and fall asleep in the middle of the game.
There's no lack of information. Night actions still play an important role, and based on their results, a player can be assigned to a certain group. As for the overabundance of information, it's not the kind of information that can confuse, in my opinion. Using it indicates that the player is attentive, and, more importantly for the Game Master, that the player is interested in the game.
Doesn't the term "team game" mean anything? If the team works cohesively, they win; if they don't, they lose. It seems reasonable to me that this is the case, meaning that a larger number of votes is more important, not the other way around.
The town doesn't have a team; only the Mafia has a team. The town can unite, or rather, should, but votes aren't the key here. This needs to be done to win. But not in such a crude way as through a "day plan," shouting out roles, or information from notes, but because Pete writes intelligently and convinces others with his posts of his innocence, and therefore the other town members rally around him – that's the key. That's what a full-fledged game looks like.
I'm just pointing out that in psychological Mafia, such tactics are more reasonable than not, but here, it's different.
There's no difference. Why suddenly can't psychology be used in the investigative Mafia? The only thing psychology can't exist without is activity. The investigative Mafia can, because even the sleepiest Snorlax will be explained, using two examples, notes, and a couple of turns, that this one is good, and this one needs to be eliminated. But is such a game interesting?
And in reality, in the psychology that you love...
I don't love psychology; I love active gameplay, where there's a clear sense that the overall success depends on the actions of each player. In such a game, everyone needs to think and analyze.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Победитель
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#4485
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Winner
I don't mind, but I'm afraid that in this case, the mafia will be able to hang someone themselves.
=)))))))
Hey Winner, hey Petrosyan.
Все псы попадают в рай



Какие бы законы мы не писали,
нас все равно расстреляют,
если мы проиграем эту войну.
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#4486
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So, what is the point of the game then? Does everyone come for 5 minutes, write 1-2 posts, leave a vote, and leave?
They can write as much as they want. If a person can calculate everything and leave a vote in five minutes, and then leave to do their own things, they have every right to do so.
Cities can unite, or rather, they should, but votes don't matter here.
I didn't understand anything in this paragraph.
But is such a game interesting?
Remove the blocks and notes; what does voting have to do with it?
In such a game, everyone needs to think and analyze.
Maybe you also believe in communism?
In general, we can argue about this for a long time, Zubr. To put it briefly, in my extremely humble opinion, it is undesirable to introduce elements of psychomafia into the current, established version of mafia on our forum. If you think this is subjective, take a look at the psychomafia section and its popularity, and then look at the regular section; the difference is obvious. So, in my opinion, integration is completely unnecessary.
 

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#4487
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look at the psychomafia section and its popularity, and then look at the regular section – the difference is obvious.
There will be 10 spam bots registering for games in the psychomafia section, and it will also be popular.
Do you think that games on the Hv (Heroes vs. Villains) shine with intensity, tension, and activity? Is there no need to strive for this?
If a person can calculate everything and leave a vote in five minutes, and then leave and go about their business, then they have every right to do so.
Right is right, but this is not a game of Mafia. It's... well, it's like solving crosswords.

Okay, the argument has indeed run its course.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#4488
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Menti, let's play Avatar.
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#4490
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Hey guys, could you please remove this abomination from here? Seriously, you open a section, and there's such an eyesore right in front of you! It’s even embarrassing for new players.
My sword, my trusted ally, unphased by my aspect.
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#4491
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The winner just swapped accounts with the hamsters, so don't pay attention to it.

Be strong. Believe
In reply to Happy Life
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#4492
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Morning
Damn mafia. They killed a Russian player. Imbalanced mafia teams. The rules have been amended. Double vote. New newspaper. All NNs are displayed. The night lasted three days. Fake notes. Execution based on behavior. Researching the wiki. Light clues. The rake is tied to an axe. Dissatisfaction with complex chains. Rate my setting. The defender is always on the last number. The doctor isn't playing. The city blocked a townsperson. Execution of the city sharpshooter. I won't execute anyone on the first night. Townsperson revealed. Berber. Killed on the first night. Arandor asks for protection. Modkill. Triple swap. The maniac is useful to the town. An uber-maniac loses on the second day. Obvious. Playing as a team. Hints about roles. You are the mafia, and I am a townsperson. Sincerely, Gur. Victory due to luck. Early day closure. Planted clues. Pressure in the database. Paranoia. New ability. Role obtained. Searching for images for the setting. Fantasy mafia. Newspaper at three in the morning. Vegtam the gamemaster. A wall of revelations. Didn't read ten pages while NNV. NNV on the sixth day. Execute NNV. The mafia always gets caught. Calculating probabilities on paper cards. Minus for a misspelled nickname. Recruiting meat shields. Links to profiles. Three open tabs. Low activity. I figured out the roles from the beginning. Killing strong players. Setting with two mafia members. Negative status. All NNs in private messages. The kill failed. The killer dropped a book. Error in counting votes. The player closes the day.
Ta-da! .......
Where do we go?
Where do we end up when we save the world?
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#4493
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What is this and where did it come from?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!