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This does not require the votes of inactive players. It can be balanced with the votes that are available.
Why such torment? Are we playing mafia or a game of "balance the votes"? And what if the crowd doesn't think to balance and an innocent is lynched because three people suddenly decided to lynch someone, while the rest couldn't care less? This all works in psycho-mafia, I won't argue, because there, apart from psychology, there are no other arguments for or against a lynching; convincing someone can be difficult and all that — there, truly, every vote counts. Moreover, the voting pattern itself serves as another extremely important argument when it comes to future lynches. In that regard, in psycho-mafia, even unsuccessful lynches (like the examples I mentioned) can lead to victory. But in mafia a-la HeroesWorld, this is simply unnecessary and will only lead to useless spam, rather than an increase in activity.
The blue votes don't necessarily have to be introduced.
This rule also doesn't necessarily have to be introduced. But without the blue votes, this rule will be even more meaningless, as it reduces the possibilities for balancing.