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A large group doesn't need to keep track of what three investigators are doing. Moreover, it shouldn't monitor to ensure that a Mafia team doesn't show up a minute before the end of the day and eliminate someone, adding a couple of votes.
What, then, is the point of the game? Does everyone come for 5 minutes, write 1-2 posts, cast a vote, and leave?
Psychology is psychology; there's a lack of information there. Here, there's already enough information; why add more? Some can't even grasp the existing amount and fall asleep in the middle of the game.
There's no lack of information. Night actions still play an important role, and based on their results, a player can be assigned to a certain group. As for the overabundance of information, it's not the kind of information that can confuse, in my opinion. Using it indicates that the player is attentive, and, more importantly for the Game Master, that the player is interested in the game.
Doesn't the term "team game" mean anything? If the team works cohesively, they win; if they don't, they lose. It seems reasonable to me that this is the case, meaning that a larger number of votes is more important, not the other way around.
The town doesn't have a team; only the Mafia has a team. The town can unite, or rather, should, but votes aren't the key here. This needs to be done to win. But not in such a crude way as through a "day plan," shouting out roles, or information from notes, but because Pete writes intelligently and convinces others with his posts of his innocence, and therefore the other town members rally around him – that's the key. That's what a full-fledged game looks like.
I'm just pointing out that in psychological Mafia, such tactics are more reasonable than not, but here, it's different.
There's no difference. Why suddenly can't psychology be used in the investigative Mafia? The only thing psychology can't exist without is activity. The investigative Mafia can, because even the sleepiest Snorlax will be explained, using two examples, notes, and a couple of turns, that this one is good, and this one needs to be eliminated. But is such a game interesting?
And in reality, in the psychology that you love...
I don't love psychology; I love active gameplay, where there's a clear sense that the overall success depends on the actions of each player. In such a game, everyone needs to think and analyze.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!