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Posts from Skills for the hero!

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My opinion:
Mage:
1. Magic
2. Wisdom
3. Intelligence
4. Earth Magic
5. Air Magic
6. Fire Magic
7. Water Magic
8. Diplomacy

Warrior
1. Attack
2. Defense
3. Pathfinding
4. Logistics
5. Leadership
6. Resistance
7. Diplomacy
8. Wisdom


And what skills do you choose?
Варвар Жееек

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Well, I usually go for a Warrior...
Remove Diplomacy and Wisdom, and instead put Ballistics and Tactics. Although, if Tactics aren't really needed, keep Wisdom...

1. Attack (I'll show you what I'm capable of!)
2. Defense (You won't kill me now!)
3. Pathfinding (Forward, into battle!)
4. Logistics (Forward, into battle!)
5. Leadership or Luck (Hehehe)
6. Resistance (I'm not a mage, and we don't like magic)
7. Ballistics (I usually choose this, because I need to destroy towers and open gates)
8. Tactics/Wisdom/Diplomacy (We're not mages!... So let's put the army in battle formation or recruit some creatures!)
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
In reply to Смок
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Smok;60591
Remove diplomacy.
I think diplomacy is necessary for any warrior; it is one of the most useful skills in the game... at the beginning, it helps to gather a decent army of various units that you don't mind losing in battle, using them to cover your main forces or sending them as "cannon fodder," and at the end, diplomacy increases your main army... possibly for free!!!!!
Варвар Жееек

ВАРВАР ЖЕЕЕК-ХЭК
In reply to }\{ЕК
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Yeah, I just forgot and didn't use it often... But you're right, I've made a few adjustments...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
In reply to }\{ЕК
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I hate it when you have to level up a hero's scouting, navigation, or literacy skills, and I also don't really like magic... Although you can sometimes level up a specific magic skill... But still, it's rare...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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Just finished playing a random map. I managed to recruit 75 Titans through diplomacy. In general, whether or not to take the diplomacy skill depends on the map you're playing. Logistics or pathfinding are absolutely necessary for any hero.
I also don't really like magic... Although you can level up some... But still, rarely...
So, you rarely level up any magic? Do you mean air, water, etc. magic?
In reply to Axis
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Yes, I rarely level up any of the magic skills; I usually focus on the combat strength of my troops and only use magic for support (healing, resurrection, speed). I don't know why, but I always play as the Barbarians now (even though their guild only goes up to level 3), and my hero is Crag Hack (if you've forgotten, his bonus is +5% damage per hero level). The basis of my tactic is developing the combat strength of my army rather than magical skills. After quickly gaining a powerful army (Rocs/Thunderbirds and Ogres), I set out to conquer territory...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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Yes, magic, for example, is not as useful even for a mage as logistics or pathfinding... Magic will slightly weaken offensive spells, of course, but it doesn't help with tactical or defensive magic at all... Logistics will always be helpful...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
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AmberSoler;60716
Yes, magic, for example, isn't as useful even for a mage as logistics or pathfinding... Magic slightly weakens offensive spells, of course, but it doesn't help with tactical or defensive magic... Logistics always helps...


I disagree! Since I always level up mages, I prefer to take Magic! At the expert level, it increases damage from combat magic by 15% (if I'm not mistaken), and that's a huge plus! Imagine a chain lightning spell from Solmyr with expert-level air magic and magic... WHOOSH... DEATH)))
Предвестник Смерти

ТЕМНАЯ ИКВИЗИЦИЯ - Это единственный способ очистить Землю прислужников Света

She is dead... I crushed her head.

Тьма уже поглотила мое сердце...:smile24:
In reply to Predvestnik
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I play TE online more often because I think leveling diplomacy is pointless...
Warrior:
attack
defense
magic resistance
archery
ballistics
tactics
pathfinding
logistics

I level these because the combination of skills, if all are expert, gives:
attack+defense+magic resistance+archery=warrior skill +6\+6 attack\defense
archery+ballistics=sniper skill +30% to archery
tactics+pathfinding+logistics=speedster skill adds a decent amount of movement....

Mage
Sorcery
Wisdom
Lore
Intelligence

The combination of these 4 at expert gives +6\+6 spell power\knowledge
Everything else is either schools, or attack defense leadership, or speedster...
Единственный способ поумнеть - играть с более умным противником.
Войны нельзя избежать, ее можно только отсрочить к выгоде вашего соперника.
(c) Револьвер
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What skills do you choose?

And in general, the best option is a battle mage. Using such useful spells as clone (my favorite spell), slow, blindness, etc., and at the same time having attack, logistics, archery skills, and everything else.
In reply to Axis
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Axis;60764
Actually, the best option is a battle mage. Using such useful spells as clone (my favorite spell), slow, blindness, etc., and at the same time having attack, logistics, archery skills, and everything else.
Well, then write down what skills are needed for a battle mage....
Варвар Жееек

ВАРВАР ЖЕЕЕК-ХЭК
In reply to }\{ЕК
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Why list them? Attack, defense, shooting, logistics, pathfinding, wisdom, mysticism, witchcraft. There are possible variations; instead of one of the combat skills, you can learn some other school... instead of a magical one.
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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diplomacy is completely broken!!! even in competitive matches, it's banned!!!

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