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Special thanks for choosing the in-game road template, and the timer in the upper left corner should help avoid making wrong decisions under time pressure.
New here? I'm Roha — want a quick tour?
I would like to suggest the following:
1. A complete list of changes from 2.98 to 3.1 (There are many of them, and I personally can't manage to find them all)
2. Discuss the changes
3. Then we can think about switching to the new version.
The middle mouse button (F5 key) opens a quick menu with the following options: market, thieves' guild, quick battle, dimension door borders, view your turn.
[Alt]+click on a hero/castle in the adventure window moves them to the very top of the list.
The [Space] key not only switches the visiting hero with the garrison hero but also moves one hero up or down.
Before the start of the game, when the host selects the corresponding in-game option (more options... -> Protected saves), all players enter their passwords, after which
loading a saved game (starting a generated map) will only be possible online with each other, from their respective colors, until the players exchange passwords.
After exchanging passwords, the protection can be removed from the generated map so that the map can be opened in the editor.
When visiting/picking up a number of objects on the map, the standard message window is not displayed, but the information is displayed in the information panel of the adventure window (as when picking up resources).
The battle can be quickly ended by pressing [F]
- the battle will end as if we had pressed the 'autobattle' button without magic, but instantly, without animation.
It would also be useful to have the backpack open in the hero window (like on the altar).
I downloaded the newest version and it looks really amazing. Only problem so far is that when I generate a random map in multiplayer there are no roads. Any idea how I can fix that? I also tried to change the resolution with no success. Any help would be appreciated.
Password-protected saves have a downside. If old saves could be compressed well using arc or 7g archivers, down to 0.5 MB in the worst case, now the latest game, for example, only compresses to 7 MB. That is, storing saves will now require approximately 15 times more space.
An interesting situation arose today. I started investigating: "where did this come from?":) It turned out that more work is needed on fixing the original bugs in the game. In particular, with the "incorrect" color of the city.
What I saw: my AI ally, blue, is in the Citadel, which is attacked by a pink player when the turn changes. After that, we see a miracle: the blue player remains in the city, which suddenly turns pink, and the attacking hero continues on his way... without an army!
I am attaching save files, named accordingly: Before and After.
baratorch, please take a look when you return to working on the mod!
Encrypted saves have a downside. If old saves could be compressed well using arc or 7g archivers, in the worst case down to 0.5 MB, now the latest game, for example, is compressed to only 7 MB. That is, storing saves will now require approximately 15 times more space.