I would like to suggest the following:
1. A complete list of changes from 2.98 to 3.1 (There are many of them, and I personally can't manage to find them all)
2. Discuss the changes
3. Then we can think about switching to the new version.
To baratorch:
1.
The middle mouse button (F5 key) opens a quick menu with the following options: market, thieves' guild, quick battle, dimension door borders, view your turn.
2.
[Alt]+click on a hero/castle in the adventure window moves them to the very top of the list.
The [Space] key not only switches the visiting hero with the garrison hero but also moves one hero up or down.
Wouldn't it be better to send the garrison hero to the visiting slot? (Because usually, in the mid and late stages of the game, heroes move between castles, passing armies along the chain, and when they leave, they will replace the hero they are used to at the top, and the sequence of heroes in the window will constantly change).
In this way, the entire list of heroes will be more or less constant, and you won't have to press Alt+click so often to see a familiar hero at the top.
3. ImprovedGameplay:
Please make it possible to play with this option and all its current fixes, except for adding the ability to replay a quick save if replaying is provided by the ImprovedGameplay option.
4. TournamentExtensions:
Before the start of the game, when the host selects the corresponding in-game option (more options... -> Protected saves), all players enter their passwords, after which
loading a saved game (starting a generated map) will only be possible online with each other, from their respective colors, until the players exchange passwords.
After exchanging passwords, the protection can be removed from the generated map so that the map can be opened in the editor.
This is necessary because when switching to HD, most people will accumulate unfinished games, and excuses like "I lost the password, and the game was almost won" will begin. So, I would like to avoid this.
When visiting/picking up a number of objects on the map, the standard message window is not displayed, but the information is displayed in the information panel of the adventure window (as when picking up resources).
The battle can be quickly ended by pressing [F]
- the battle will end as if we had pressed the 'autobattle' button without magic, but instantly, without animation.
To Sevensan:
Everything else seems to work fine with 2.98.