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New here? I'm Roha — want a quick tour?
In general, HD has long been fulfilling its main function - changing the resolution and also expanding the functionality of the interface. I don't see the point in continuing to do what I'm doing within the HD framework. We just need to change the name of the current project, and any complaints about it will lose their meaning.
- now creatures that attack in a circle cannot bite flying units at a distance without consequences (hydra in the hive).
I'm tired of it...
In general, HD has long been fulfilling its main function - changing the resolution and also expanding the functionality of the interface. I don't see the point in continuing to do what I'm doing within the framework of HD. I just need to change the name of the current project, and any claims against it will lose their meaning.
If one player without HD can use the old quick start, but a new player can't, it can sometimes give a huge advantage in development on the same map. That's why THIS has become a feature.
I'm fed up... go play your untouchable, blessed SoD.
No! This is NOT normal!!
I'm fed up... play your untouchable, blessed SoD. HD will continue to develop in the right direction.
And don't accuse me of trying to desecrate something sacred; even if I wanted to, I wouldn't be able to take SoD away from you.
I am against such fixes that would prevent me from using the mod (or some of its useful features) in a game with an opponent who does not use the mod.
Thus, we have the opportunity to distinguish between different users of the mod:
• truegame - "bug-free" users, using a game completely free of bugs, dogmatists, offline players (this is where the fixed quick save is included) - this group may become the main one;
• regular - regularly playing, practicing new functionality and features - more or less affecting the gameplay, but all optional, and the ability to cancel quick saves, for example, is also conditional, i.e., with the consent of both players - a large buffer zone of users with all possibilities;
• difference - players with different versions, when on one side there is a modder, and on the other - SoD, i.e., for the first, there should be standard possibilities, such as now in version 2.98 (including the display of MP) and existing ones that do not affect the gameplay, and new ones of the same kind.
No one needs to be specifically encouraged with special conditions, and no one will be disadvantaged. Everyone will find what they need. All that remains is for our chief designer, baratorch, to create something similar.
2. But the main problem that now needs to be solved is the discrepancy in gameplay. Here are some options:
a) online game against opponents, one of whom has SoD, and the other has HD mod;
b) online game against opponents with different versions of the HD mod;
c) online game against opponents with the same version of the HD mod, but with different settings;
d) online game against opponents with different versions of the HD mod and different settings.
Similar problems will arise in offline tournaments.
Perhaps, it will be necessary to develop some mechanism for comparing the enabled/disabled options of the mod for opponents and issuing a warning about the discrepancies found.
I play 2.98 and it's fine. Then some nonsense started. I see the point in creating a mod with which you can play with ordinary SoD users without it. An extended optional set will give significant advantages, and fixing bugs with hydras is not equality.
Is there an example from 3.0?? (not counting the fact that in it, the MP display only works against 3.0.
Yes, 2.98 allows you to see MP when playing against SoD, where these very MP cannot be seen. This is unfair (much more unfair than having fast standard actions). But if everyone agrees with this unfairness, please return the display of movement points with any opponent)
rebellious is 100% right! Everyone has already understood that fixing the quick battle caused the cheaters to get upset: they thought that this bug was sacred and no one would dare to touch the sacred!:p Before that, no one called things by their names, but now there is such an opportunity.
Thank you, baratorch, for exposing them!:)
The only thing left to do in this direction is to implement save incompatibility with SoD for offline play when using rules that differ from SoD. And according to this concept, RC5—with a one-way replayable quicksave without magic—was a mistake, which was hastily corrected in RC6.