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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#1178
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Now, those who remain on the old version of the mod will truly have an advantage.
Не бійся коли ти один, бійся коли ти нуль.

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#1179
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In general, HD has long been fulfilling its main function - changing the resolution and also expanding the functionality of the interface. I don't see the point in continuing to do what I'm doing within the HD framework. We just need to change the name of the current project, and any complaints about it will lose their meaning.
This is what should have been done a long time ago to avoid misleading people and to eliminate what has already been written. I'm very interested to know the current development path of the mod.
- now creatures that attack in a circle cannot bite flying units at a distance without consequences (hydra in the hive).
This feature is great; I didn't even think it would be created, although I've long wanted to ban this bug.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to baratorch
#1180
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baratorch
I'm tired of it...
In general, HD has long been fulfilling its main function - changing the resolution and also expanding the functionality of the interface. I don't see the point in continuing to do what I'm doing within the framework of HD. I just need to change the name of the current project, and any claims against it will lose their meaning.

I agree.
Moreover, everything you do is essentially not a new project or a variation of VT for TE. You are simply debugging the game, refining it, and making it more convenient. It's a pity that people don't always perceive this accurately.
I hope that work on the mod will continue (although, in my opinion, these are just patches for the game, once again=)).
In reply to c0nn3c71nkK.ppL
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#1181
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baratorch, I'm afraid you're wrong in your approach to dealing with the quick-cast issue. Such "fixes" lead to the fact that before playing SoD-HD, players will HAVE to familiarize themselves with some kind of manual. Expanding this manual is not a very pleasant thing for users. And I suggest proceeding with this cautiously. For example, fixing the dungeon bugs doesn't affect the players' abilities in any way. Another argument is much more weighty. If one player without HD can use the old quick-cast, and the new one cannot, this can sometimes give a huge advantage in development on the same map. That's why THIS has become a feature. If the result is important, I'm afraid many will prefer to play on the old version rather than give a possible advantage to their opponent. A similar nature is the bug of viewing cities, but firstly, many have long agreed not to use it, even before HD was heard of, and secondly, if a particularly stubborn opponent still uses it, I am, in principle, ready to leave it to his conscience. In addition, this can be introduced by rules. Putting a ban on QQ in the rules is absurd. Maybe this is one of those cases where it's worth measuring seven times before cutting? P.S. By the way, using QQ in the style of Warlock Tactics doesn't give any real gameplay advantage, but, thanks to the cries of retrogrades, it was still moved to "internal use," which is funny.
Земля нуля.
Все в ней нулево и кукольно.
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#1182
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If one player without HD can use the old quick start, but a new player can't, it can sometimes give a huge advantage in development on the same map. That's why THIS has become a feature.
Actually, that's true; it directly affects the gameplay. Quick start and the like are gone. I think this should be removed from HD and made into a module (like Russian fonts).
P.S. I'm playing version 3.0 RC2.
ICQ 245338291
Ник в лоби - Kilgory
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#1183
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2R55Max: First, I still play SOD from time to time, and I even updated my personal record. Second, since I consider myself a VT player, I am interested in the version where I can play against a regular SOD player without any modifications. The HD-MOD only version (improved gameplay) interests me in the second place – if you want to remove the berserker bug, please do; if you want to create a new QQ, no problem, I can play on that version if asked, but I still won't be able to keep up with VT, that's a fact. And it probably shouldn't be necessary. Therefore, I am interested in the new features in the "for everyone" version, such as the interface and bug fixes. I don't like your position because it is clear to me that a quick battle like VT will not give any real gaming advantage, and therefore it should be in the version for everyone. It's just one less reason to go easy on the opponent if, in any tournament game, he offers to play on the SOD version.
Земля нуля.
Все в ней нулево и кукольно.
In reply to baratorch
#1184
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baratorch

I'm fed up... go play your untouchable, blessed SoD.
Stop, if this is addressed to me, then let's clear things up! I have been using the mod since it appeared; I agree with the fix for most bugs and I believe I even made some suggestions regarding changes to SoD itself.
I am against fixes that would prevent me from using the mod (or some of its useful functions) in a game against an opponent without the mod.
"Smart quick" falls into this category, so as I wrote before, it will be fine with me if it is optional and not tied to other, less controversial options.
However, absolutely useful options—for example, a repeatable quick save/load without magic—I would like to see "in general access," since no sane opponent would object to saving their own time.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#1186
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baratorch
No! This is NOT normal!!

I'm fed up... play your untouchable, blessed SoD. HD will continue to develop in the right direction.
And don't accuse me of trying to desecrate something sacred; even if I wanted to, I wouldn't be able to take SoD away from you.
baratorch, you don't quite understand our position. Fixing bugs is, of course, a good thing. However, in this case, quick fixes are just a tool that speeds up the gameplay. And how this happens isn't that important. It's good that we're fixing the hydra bug, but there's another side to the coin: a player who doesn't know that the fix has been made might lose. And to avoid losing, they need to carefully familiarize themselves with the changes.

By the way, the multidefeat bug can be fixed, and no one will suffer from it. :)
#1187
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My bug with the disappearing labels of the huts during the opponent's turn after one of the recent versions no longer appears. I can test again now.
But in the latest version, in today's online game, the cursor refused to leave the game window, except to move to the left. After pressing Ctrl+Tab, it became normal. But at the start of the game, I don't think it should be like that. Let's continue. I took a chest with 1500 experience with the hero Shakti - he leveled up to advanced attack, entered the obelisk - another +1000 experience, +1 level. The choice window appears - advanced tactics or basic air - but the cursor completely disappears in the game, and no key manipulations help.
Regarding the quick battle. There wasn't an option to replay it in SoD as in WoG, and everything was fine, and no concerns arose. baratorch made such a useful feature (as he thought) for SoD as well. But it turned out that it's not a feature, but a buggy script. And with a high degree of confidence, we can say that WoG players get the most benefits from the quick battle precisely from using the best opportunities to overcome ranged defenses, from using the "superpowers" of hydras (which is actually a bug from flying units), and from saving mana, rather than from saving time. It's hard to give up such a bug. In principle, the WoG functionality led to the discovery of another bug in Heroes. Now it turns out that baratorch himself is not happy with his discovery. But everything can be easily fixed. Just put the corrected quick battle mechanism in a box called improve, fill it with (ranged towers, buggy artifacts, etc.). Those who are interested can use it.
Thus, we can distinguish different users of the mod:
truegame - "bug-free" players, using a game completely free of bugs, dogmatists, offline players (the corrected quick battle would be included here) - this group may become the main one;
regular - players who regularly play, practicing new functionality and possibilities - more or less influencing the gameplay, but everything is optional, and the possibility of canceling the quick battle, for example, is also conditional, i.e., with the consent of both players - a large buffer zone of users with all possibilities;
difference - players with different versions, when on one side there is a modder, and on the other - SoD, i.e., the first should have standard possibilities, such as now in version 2.98 (displaying MP, including), and existing ones that do not affect the gameplay, and new ones of the same kind.
No one needs to be specifically encouraged with special conditions, no one will be disadvantaged. Everyone will find what they need. All that remains is for our chief designer baratorch to create something similar.
Here's another idea, by the way. Can we make it so that the starting save is saved before the red player's turn or when this is possible? Because sometimes data transfer fails and generation disappears, or an irreversible break occurs in Gameranger, or maybe just a bug occurs with a crash on the red player's side.
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#1194
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I'm playing version 2.98, and it's fine. After that, it just gets weird. I think the point is to create a mod that allows you to play with regular merchants without it. An expanded optional feature would provide noticeable advantages, but fixing the hydra bugs isn't the same as achieving balance.
ICQ 335-665-133
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#1195
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Huge thanks to the mod author, but I agree with Medium regarding the hydras. If changes are to be made, there should be an option to choose a convenient variant in the settings.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
#1196
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Medium_HP
I am against such fixes that would prevent me from using the mod (or some of its useful features) in a game with an opponent who does not use the mod.
Can you give an example from 3.0? (not counting the fact that in it, the MP display only works against 3.0.
Yes, 2.98 allows you to see MP when playing against SoD, where these very MP cannot be seen. This is unfair (much more unfair than having quick standard operations). But if everyone agrees with this unfairness, please, return the display of movement points with any opponent)
rebellious
Thus, we have the opportunity to distinguish between different users of the mod:
• truegame - "bug-free" users, using a game completely free of bugs, dogmatists, offline players (this is where the fixed quick save is included) - this group may become the main one;
• regular - regularly playing, practicing new functionality and features - more or less affecting the gameplay, but all optional, and the ability to cancel quick saves, for example, is also conditional, i.e., with the consent of both players - a large buffer zone of users with all possibilities;
• difference - players with different versions, when on one side there is a modder, and on the other - SoD, i.e., for the first, there should be standard possibilities, such as now in version 2.98 (including the display of MP) and existing ones that do not affect the gameplay, and new ones of the same kind.
No one needs to be specifically encouraged with special conditions, and no one will be disadvantaged. Everyone will find what they need. All that remains is for our chief designer, baratorch, to create something similar.
Marmot
2. But the main problem that now needs to be solved is the discrepancy in gameplay. Here are some options:
a) online game against opponents, one of whom has SoD, and the other has HD mod;
b) online game against opponents with different versions of the HD mod;
c) online game against opponents with the same version of the HD mod, but with different settings;
d) online game against opponents with different versions of the HD mod and different settings.
Similar problems will arise in offline tournaments.
Perhaps, it will be necessary to develop some mechanism for comparing the enabled/disabled options of the mod for opponents and issuing a warning about the discrepancies found.

this is a complete disaster... IT'S ALREADY DONE IN 3.0! (I want to swear)
A GAME BETWEEN ANY VERSIONS AND SETTINGS ACCORDING TO ONE SET OF RULES - THIS IS THE MAIN CONCEPT OF 3.0 FROM THE VERY BEGINNING!!!!!!!!!
2.9 does not declare itself in any way, and 3.0 considers it SoD - there is nothing to be done about it.
Beta versions of 3.0 and outdated RC versions are also considered SoD, and the game with them is played according to the SoD rules. In turn, outdated beta and RC versions also consider newer versions of 3.0 to be SoD.

The stupid check in [F2] for the inclusion of bugs in 2.98 was made only because it was impossible to implement automatic settings synchronization at that time, which is now available in 3.0
Sevensan
I play 2.98 and it's fine. Then some nonsense started. I see the point in creating a mod with which you can play with ordinary SoD users without it. An extended optional set will give significant advantages, and fixing bugs with hydras is not equality.

WHAT THE HELL am I even posting here about 3.0 and the changes relative to 2.98 if no one reads it???????????????????? (I won't do this anymore)

3.0 can be played with ordinary SoD users
- the game is played according to the SoD rules on both ends of the line
3.0 can be played against 2.98
- if the bug fixes in 2.98 are disabled, the game is played according to the SoD rules on both ends of the line
- if the bug fixes in 2.98 are enabled, the game is played according to the 2.98 rules on the 2.98 side and according to the SoD rules on the 3.0 side
3.0 can be played against 3.0 with different settings on different ends of the line
at the same time, the game will be played according to ONE set of rules on different ends of the line (options that are marked for all players in the game are activated)

NO CHANGES ARE MADE UNILATERALLY WHEN PLAYING WITH 3.0! (except for the game with 2.98, in which 2.98 is to blame)

And with all this, in 3.0 (if the user wishes), regardless of the game rules, automatic bug fixing of the map works (which is NOT in 2.98),
which does not affect the game rules and is a benefit for everyone in the game (and which is much more advanced than the one tied to bug fixes in 2.98).

The only thing that remains to be done in this direction is to implement the incompatibility of saves with SoD for OFFLINE when playing with rules that are different from SoD. And according to this concept, RC5 with a one-sided, replayable quick save without magic was a mistake, which was urgently fixed in RC6.

you don't need "some kind of nonsense" in the form of 3.0, and you don't need it
I wanted to write about the changes that will be in the next RC, but I'm afraid I won't want to do this again soon.

P.S. The description of the mod has been updated and is available on the website, it is relevant for the latest RC6, in case someone still wants to read it.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
#1197
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baratorch
Is there an example from 3.0?? (not counting the fact that in it, the MP display only works against 3.0.
Yes, 2.98 allows you to see MP when playing against SoD, where these very MP cannot be seen. This is unfair (much more unfair than having fast standard actions). But if everyone agrees with this unfairness, please return the display of movement points with any opponent)

An example is a replayable quick battle without magic, which, in my opinion, gives no advantages, but in RC6 cannot be used against an opponent without a mod.

Another example would be (or will be?) a "correct" quick battle, rigidly tied to ImprovedGameplay as a whole. In this case, if I need to play SoD with an opponent who does not have the latest version of the mod, I must convince him before the game not only to install/update the mod, but also to tell him about the "correct" quick battle and convince him to play with it, otherwise I will have to play without ImprovedGameplay and TournamentExtensions.

Regarding the display of moves in 2.98, I agree, there is an advantage with strict limits. At the same time, with large limits (foreigners generally like unlimited), you can count the moves yourself, spending your own and the opponent's time. In general, the issue is ambiguous, and I did not object to moving this function to TournamentExtensions.

Added after 14 minutes
Marmot
rebellious is 100% right! Everyone has already understood that fixing the quick battle caused the cheaters to get upset: they thought that this bug was sacred and no one would dare to touch the sacred!:p Before that, no one called things by their names, but now there is such an opportunity.
Thank you, baratorch, for exposing them!:)

I think that trolling, and especially such senseless trolling, has no place in this topic. I suggest that the moderators delete the second paragraph of post 1191, posts 1192-1195.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#1199
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The only thing left to do in this direction is to implement save incompatibility with SoD for offline play when using rules that differ from SoD. And according to this concept, RC5—with a one-way replayable quicksave without magic—was a mistake, which was hastily corrected in RC6.

Could you please rewrite this in more natural Russian?
Земля нуля.
Все в ней нулево и кукольно.