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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

#1196
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Medium_HP
I am against such fixes that would prevent me from using the mod (or some of its useful features) in a game with an opponent who does not use the mod.
Can you give an example from 3.0? (not counting the fact that in it, the MP display only works against 3.0.
Yes, 2.98 allows you to see MP when playing against SoD, where these very MP cannot be seen. This is unfair (much more unfair than having quick standard operations). But if everyone agrees with this unfairness, please, return the display of movement points with any opponent)
rebellious
Thus, we have the opportunity to distinguish between different users of the mod:
• truegame - "bug-free" users, using a game completely free of bugs, dogmatists, offline players (this is where the fixed quick save is included) - this group may become the main one;
• regular - regularly playing, practicing new functionality and features - more or less affecting the gameplay, but all optional, and the ability to cancel quick saves, for example, is also conditional, i.e., with the consent of both players - a large buffer zone of users with all possibilities;
• difference - players with different versions, when on one side there is a modder, and on the other - SoD, i.e., for the first, there should be standard possibilities, such as now in version 2.98 (including the display of MP) and existing ones that do not affect the gameplay, and new ones of the same kind.
No one needs to be specifically encouraged with special conditions, and no one will be disadvantaged. Everyone will find what they need. All that remains is for our chief designer, baratorch, to create something similar.
Marmot
2. But the main problem that now needs to be solved is the discrepancy in gameplay. Here are some options:
a) online game against opponents, one of whom has SoD, and the other has HD mod;
b) online game against opponents with different versions of the HD mod;
c) online game against opponents with the same version of the HD mod, but with different settings;
d) online game against opponents with different versions of the HD mod and different settings.
Similar problems will arise in offline tournaments.
Perhaps, it will be necessary to develop some mechanism for comparing the enabled/disabled options of the mod for opponents and issuing a warning about the discrepancies found.

this is a complete disaster... IT'S ALREADY DONE IN 3.0! (I want to swear)
A GAME BETWEEN ANY VERSIONS AND SETTINGS ACCORDING TO ONE SET OF RULES - THIS IS THE MAIN CONCEPT OF 3.0 FROM THE VERY BEGINNING!!!!!!!!!
2.9 does not declare itself in any way, and 3.0 considers it SoD - there is nothing to be done about it.
Beta versions of 3.0 and outdated RC versions are also considered SoD, and the game with them is played according to the SoD rules. In turn, outdated beta and RC versions also consider newer versions of 3.0 to be SoD.

The stupid check in [F2] for the inclusion of bugs in 2.98 was made only because it was impossible to implement automatic settings synchronization at that time, which is now available in 3.0
Sevensan
I play 2.98 and it's fine. Then some nonsense started. I see the point in creating a mod with which you can play with ordinary SoD users without it. An extended optional set will give significant advantages, and fixing bugs with hydras is not equality.

WHAT THE HELL am I even posting here about 3.0 and the changes relative to 2.98 if no one reads it???????????????????? (I won't do this anymore)

3.0 can be played with ordinary SoD users
- the game is played according to the SoD rules on both ends of the line
3.0 can be played against 2.98
- if the bug fixes in 2.98 are disabled, the game is played according to the SoD rules on both ends of the line
- if the bug fixes in 2.98 are enabled, the game is played according to the 2.98 rules on the 2.98 side and according to the SoD rules on the 3.0 side
3.0 can be played against 3.0 with different settings on different ends of the line
at the same time, the game will be played according to ONE set of rules on different ends of the line (options that are marked for all players in the game are activated)

NO CHANGES ARE MADE UNILATERALLY WHEN PLAYING WITH 3.0! (except for the game with 2.98, in which 2.98 is to blame)

And with all this, in 3.0 (if the user wishes), regardless of the game rules, automatic bug fixing of the map works (which is NOT in 2.98),
which does not affect the game rules and is a benefit for everyone in the game (and which is much more advanced than the one tied to bug fixes in 2.98).

The only thing that remains to be done in this direction is to implement the incompatibility of saves with SoD for OFFLINE when playing with rules that are different from SoD. And according to this concept, RC5 with a one-sided, replayable quick save without magic was a mistake, which was urgently fixed in RC6.

you don't need "some kind of nonsense" in the form of 3.0, and you don't need it
I wanted to write about the changes that will be in the next RC, but I'm afraid I won't want to do this again soon.

P.S. The description of the mod has been updated and is available on the website, it is relevant for the latest RC6, in case someone still wants to read it.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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