Thank you very much to the esteemed IronAxe and AmberSoler for your suggestions. But I have one request: could you each express your rating system in a single message? I've read to the end and already forgot what I started with. I might just give you all a piece of my mind ;).
Here is the link:
/topic/1565/
VDV_forever outlined my entire scoring system there.
It’s in the Heroes III topic; it has something about ratings right at the top, in the first post on each page.
The essence of our disagreement with AmberSoler is that in his improved but more complex formula, the component that depends solely on the player's position in the tournament has too much influence, while the component based on the number of days played is negligible and practically doesn't matter. He agrees to adjust this by making the strength of the tournament proportionally affect the ranking relative to the "days played" component. The weaker the tournament, the less impact this component should have. This is important to me. For details, contact AmberSoler.
The second point is the rate of rating decay and the grace period when a player does not receive any rating decrease for missing tournaments.
My suggestion is to reduce the rating by 1/3 but provide a couple of months of grace for any reason for missing a tournament. It is very difficult to take into account, especially for the General rating for all versions. After all, players may also miss them for reasons beyond their control - for example, they only play version 2, and the organizers haven't hosted version 2 tournaments for three months. In this case, the player is not to blame, so we shouldn't penalize their rating.
AmberSoler suggests reducing everyone's rating at all times without going into detail, to avoid complications with tracking who plays where and when (since we have versions 1, 2, 3, 4, 5), but reducing the rating by 1/10.
This point isn't critical to me, and I generally agree. However, during our discussion, I pointed out some points that don't quite align with my understanding of ranking policies using examples.
Decide what works best for you. I need to try to complete a tournament in version 4 against Zveroboy on this resource :) The rules are very original and correct, but the tournament is more like a training ground because participants can share not only impressions but also specific walkthroughs of certain moments.
And in general, I think that in the overall table, across all versions, there should be another feature: the ability to see the rating in each individual version. Of course, a player who only plays version 2 will not overtake a versatile player in the overall rating. But the overall table will show that he is a master in version 2. And the overall table is simply for convenience, so you can see everyone at once.
That’s complicated :) However, it is quite feasible if the coordinator of ratings for all versions is one person. That is, organizers send him the results of their tournaments. He searches his list for players, sees who did what. Calculates the tournament results. Enters them into, say, a common table of rankings for version 2, if they sent him the results from a version 2 tournament. Then enters these same rankings into the overall ranking table on the resource. In short, the coordinator must have all the lists, attendance records, fingerprints - which means tons of files. They need to work closely with the tournament organizers on this resource. The main files are five common ranking tables for each version and one overall summary table. And many archive files from organizers with tournament results and corresponding rating calculations for each tournament. An archive is needed for control recalculations in case of major situations. Well, how about it? Fun :)
P.S. If the rating decays by 1/3, then a master in version 2, if he plays consistently, entering the top 5 in every tournament, can easily overtake a versatile player if that player shows inconsistent results in at least one of the game versions. This is important.
Because with each calculation of results, the rating decreases. If a player plays three tournaments a month, they will guaranteed reduce their rating by 1/3 each time. But whether they earn enough rating to compensate for the loss and climb up depends on themselves and their results in each tournament. With Amber's proposed gradual reduction in ratings, cool universal players will gain 1000 points over a certain period, and they won't be able to increase their rating anymore because the leader should receive a maximum of 100 points per tournament, and decay of 1000 also amounts to 100. What will AmberSoler do in this case - he dodged the answer in our discussion. And with a decay rate of 1/3, you still have to try to accumulate a thousand points - you'll lose them quickly, even if you are a universal or a master in any of the versions.
By the way, I forgot to mention that giving the leader a max of 100 is also AmberSoler's suggestion. I had 50. However, it’s actually easier to calculate with 100, and I don't mind. But increasing the maximum rating gained per tournament while reducing the decay from 1/3 to 1/10 can lead to unpredictable consequences if some monster surprises you by accumulating 1000 points.
And you might get annoyed by Vasya Pupkins who are tired of watching slowly declining mediocre players and one-day wonders who got a good rating a couple of times and disappeared from the resource.
In short, think about it and involve people in the discussion, or maybe there's no need to involve anyone :)
