I haven't heard from anyone else lately. Is it because the system has become so complex that people either can't or don't want to figure it out?
Or maybe it's because they're afraid we'll ask for Grails as payment for such work – five pages of pointless chatter, that's quite a task! But we won't ask for much...
1. Regarding a rating of 1000. Let someone try to achieve that... I doubt it's even possible in principle; it's a theoretical limit. To reach it, you'd have to play at least 100 tournaments in a row and always win! I thought you were joking when you asked what I would do with such players... There's nothing left to do with such players in Heroes... :)
Firstly, and secondly, if a qualifying tournament coefficient is introduced, then 1000 won't even be the limit anymore...
2. A random player... For example, if all five leaders in the ranking don't participate in a tournament, they receive a -1/3 penalty to their rating, and the former sixth-place player, who just played in a tournament but is just an average player, ends up at the top. That is, it's not his merit that he's in the lead, but the fact that others didn't play... Or something like that... The main thing is that I'm trying to convey the meaning that the player's personal merit should be more significant, but it turns out that the participation or non-participation of a competitor determines everything... This is what I called an imbalance during our conversation.
Well, in any case, we've covered most of the important points from two perspectives. We'll see how things turn out.
