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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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#550
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Kilgor
...
As for the auto-resolve, it's a personal choice, and giving the auto-resolve in the final round with a score of 1-1 is a difficult decision, and I'm sure 70% of players wouldn't do it.

I completely agree. Yes, and the number isn't 70, it's 95.
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#552
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Stryfe
05.08.2012 Stryfe (red, Conflux, Thunar, Gunnar) def God (blue, Rampart, Ivor, Kyrre) Jebus Cross, 127
First the opponent chose his 2 restarts, then I chose 2, and we started.
111 - air elementals not built, under the castle I see 2 Pandora's Boxes - one with zombies and one with dwarves, Gunnar arrives, I go with him to the zombies, scouted into 6 heroes.
112 - Gunnar takes the Pandora's Box for 5k experience, gets Earth magic, took 2 crypts, opened the view and saw 3 external dwellings of Water Elementals, 1 each of Fire Elementals, Earth Elementals, Psychic Elementals, and Storm Elementals + also a Griffin Conservatory and a Club +5. On the respawn 3 Dragon Utopias are visible, there are 8 heroes.
113 - Gunnar runs around the stat boosters, scouted the Guardhouse, scout heroes collect free stuff.
114 - 2 Pandora's Boxes by Gunnar for 5k experience and all of level 1 magic, captured a secondary Citadel. Gunnar already has Slow.
115 - I run my main to the external dwellings of Psychic Elementals and Storm Elementals, on the respawn there is a Shield +4 All.
116 - +external dwelling of Psychic Elementals.
117 - +external dwelling of Storm Elementals... also captured free dwellings of Water Elementals and Earth Elementals. In the main, Storm Elementals in the fort. Gunnar is level 11.
121 - Shield +4 All. Gunnar runs to take the Club +5, and along the way the farthest Dragon Utopia ;)
122 - Pandora's Box with 20 upgraded Earth Elementals by a scout hero, Gunnar finds stables.
123 - Stables, Library, and Dragon Fly Hive +6 by Gunnar, who stood on Dragon Utopia 1-2.
124 - Dragon Utopia #2 with a level 5 hat, a Necklace +3+3 Attack/Knowledge, and a Cloak +2+2 Attack/Knowledge. The plan was to take 2 more home Dragon Utopias and 3 Dragon Fly Hives, but I saw the opponent's movement near my Guardhouse, which blocked the road to the main treasury, and I decide to go for contact. At home I built Mage Guild level 4 - there is Blindness, Anti-Magic, and a Teleport spell.
125 - broke through the Guardhouse and sat in the central dungeon.
126 - captured the enemy main and killed Kyrre, who was boosted on 1 Pegasus.
127 - I reach the Laboratory with the Power of the Dragon Father and surrender follows.
Thanks for the game! 1-0

the generator is spoiling me with distributions again...all chocolates...I restarted 2 not very playable layouts, then 2 already playable layouts for me - again relying on luck...the luck was not great...from external dwellings only dwarves and elves and at the end of the week a dwelling of Dendroid Soldiers appeared, which was already not needed...2 hard blocks, one of which only killed along the way to the Guardhouse - 35 Centaurs I think, before that I was running around with hook heroes...not a single chest on the respawn - don't know how to level - I ate almost all chests for experience...
maximum Griffin Conservatory with a Dendroid Soldier stack and it was taken not on the 2nd, but on the 3rd attempt on 121, all because of a useless Kyrre with stats 2 4 and building in the fort, because in some incomprehensible way on 116 I upgraded Pegasi, instead of building a Citadel))) I barely managed the Conservatory, preserving 38 Dendroid Soldiers and 9 Centaurs, but I'm already playing for a draw - respect to the opponent, not everyone would agree to such conditions, but still Stryfe turned out to be a solid guy :smile02:
but one of the main evils in SOD is the absence of Earth magic - Kyrre didn't get Earth on level 1, on 121 Gundula finally caught it on level 3 - here I think was the main fail in my game...then with chain heroes I take 3 Dragon Fly Hives, on 4, on 12, on 8 Wyverns - I take a maximum of 3 Angels, one is sent back to relatives and acquaintances in heaven...
123 - Kyrre has 3000 MP, the Guardhouse is weak - 50-99 Gorgons and 50-99 Nagas, there wasn't much attrition, and morale still affected - minus one Angel and 5 Dragons, I go further along the road and the opponent is an ass...as they say, we've arrived: a 4-way Guardhouse of Scorpicores, Monarchs, Enchanters, Efreets, completely blocks everything...the road north I know for sure leads to the opponent - on 122 Kyrre with Air Magic view saw red shields and flags there...bad - to meet and go further into the center, I need to beat 50-99 Efreets, which for me was, if real, then very very unprofitable, because there was no attrition in principle, and Efreets are faster than my Dragons, and if the Dendroid Soldier stack was there, and it was there, then it would have been totally fun...
I turn around home for the Dragon Utopia - I have no idea what to take it with yet) but the main thing is to get in there, and then decide based on the situation...the main thing is to find a Town Portal and run to the center via the Tower village to grind, while the opponent is not there...on 125 the opponent beats the Scorpicores and comes to me - Gunnar runs no worse than Kyrre, but besides another Dragon Fly Hive with 8, in total 25 I think, 2 Angels, 38 Dendroid Soldiers, and a few Pegasi, I had nothing and nowhere to get it...and Gunnar also has Dimension Door, which allowed him on 126 to take my capital, on 127 to catch a scout hero with the Power of the Dragon Father...just another story from the series "my chocolate distributions"))
Thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

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#554
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It's clear that Maretti plays better.

To judge the strength of the players, you need to win against them; otherwise, it's just envious whining. As far as I know, Navukhodonosor - Captain hasn't beaten either of them. I, for example, believe that their skill levels are quite comparable.

I played 4 games against Maretti and 7-8 against Britva. I think it was more difficult to play against Andrey. (Just my opinion, of course).
Земля нуля.
Все в ней нулево и кукольно.
In reply to GoD
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#555
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GoD
the random number generator is spoiling me again with these giveaways... all I get are good things...

Zhenya, maybe you're partly to blame, having written THAT?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#556
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Javdet
Zhen, but maybe you're partly to blame yourself for scribbling THIS?

I don't think Conflux is stronger than Ramp on Jebus, even on Sode, not to mention BT... I just haven't seen such nonsense in a long time... usually there's always 1-2 nagas or horses... even if it were the same, but if it were Earth, the game would have ended with the opposite result, because on turn 123 I would have calmly gone to the center, instead of turning back home, not knowing what to do next...
"РЫЦАРЬ АПОКАЛИПСИСА"

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#558
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GoD
I don't consider Conflux stronger than Rampart on Jebus Cross, even on SOD, let alone on RT... I just haven't seen such nonsense in a long time... there are usually 1-2 nikes of horses always... even if it were the same, but if it were Earth, the game would have ended with the opposite result, because on 123 I would have calmly gone to the center, instead of turning back home, not knowing what to do next...
I meant Jebus Cross itself :)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#563
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Moderated: OFF-TOPIC in the message

Oelm, I also called you a cheater, so you're posting here with messages worth 3,000 - you're just talking nonsense :)

Maretti, could you show your saves with Britva's game?
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
#566
I never figured out how to post saves on this site. You can get them through icq.
In reply to Maretti
#571
Maretti
I never figured out how to post saves on this site. You can get them through icq.
Zip format, no larger than 4.77 MB
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1 file attached • Total size: 44.0 KB
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#572
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Medium_HP
Zip format, no larger than 4.77 MB

or rename to .sav

I'm posting the files from Maretti. I'll probably check them out over the weekend.
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Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#573
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08.08.2012 Piterius (red, Castle, Valeska, Tamika) def twaryna (blue, Fortress, Tazar, Tazar), Mininosta, 227

A long, tedious game in which it seemed that nothing was left for me, despite impressive stats and decent power, eventually ended due to an opponent's mistake.
Everything took so long because I couldn't find a Town Portal anywhere, without which there was no point in going on the assault. In the end, I only managed to build it at 221 in the sixth city!!! Not in the third or fourth, but only six built guilds allowed me to get Town Portal!!! :smile18:
In the beginning, everything went well - horses in the castle on the first day with an external dwelling of archers, on the second an external dwelling of monks and angels, and they were also in the citadel. The AI were killed off synchronously; the only thing was that I had a bit more space (the save from the last day shows a clear division of territory).
141 was marked by the growth of 5 grey bears, which the opponent prudently built:smile54:. It became scary; if there's an external dwelling there, it will be war. Despite having four necromancers - Tawa stubbornly showed that the blue power was superior..
I broke only two Dragon Utopia per game, they gave only stats, I found a book of air and somehow maneuvered until 221. With the arrival of Town Portal, I managed to gather everything together; meanwhile, the blues slowly started taking over my cities. I planned to attack 231, but Taz, having grabbed another village (which was at an acceptable distance), boosted in it and forgot to put on the chu-pu, cloak of speed, and some stats. The mistake was fatal, the wipeout went one way; otherwise, everything would have been exactly the opposite. 3300 skeletons at speed 5 could never catch 170 monarch wyverns at speed 15.

Thanks for the game!
2-0.
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Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to Сатир
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#574
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Satyr
I can never catch Outlaw online. Ever. Please set a time for a game.
And I'm writing to you on the official forum via ICQ - you're silent... When I'm online, I can't see you.
I also agree to set a date and time for the game.
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#575
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I've already written it countless times that I rarely receive messages sent while I'm offline.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#576
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Satyr
I can never catch Outlaw online. At all. Please schedule a time to play.
OUTLAW
I also agree with setting a date and time for the game.
Well, if you think it will be easier for the three of us to agree than for the two of you, then let's do it.
1. The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. The least popular time is nights and working hours on weekdays.
I can be available this weekend (August 11th and 12th) from approximately 10:00 to 20:00 Moscow time on ICQ. I get home late on weekdays, and I don't have the opportunity to be on ICQ at work.
Send me a private message or post on the forum when you are available, or try to arrange a different time yourselves.