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Posts from Between the hammer and the anvil.Auto-translated
The plot itself is very interesting and unique. The presence of a boss is excellent. The overall design is good; the dungeon is one of the best I've ever seen in the Heroes series, while the surface is noticeably less impressive: there's a lot of linearity, and the forests are "bare" (just trees). The dead zone in the northeast isn't very well done. However, I liked the desert the most. Suggestions: diversify the surface design with grass, bushes, stones, and mushrooms; don't forget to adjust the plateau near the dungeon exit in the southwest, as it's a bit too square. It would be nice to redo the dead zone, making it more gloomy, with fewer dry trees and more dry bushes and swamp water.
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить. Весьма хороший попутчик... До первого перекрестка.
Suggestions: diversify the surface design with grass, bushes, stones, and mushrooms; don't forget to adjust the plateau near the Dungeon exit in the southwest, as it's a bit too square. It would be nice to rework the dead zone, making it more gloomy, with fewer dry trees and more dry bushes and swamp water.
I will try to take your suggestions into account, but I don't plan to redesign the map. His Eminence
The plot itself is very interesting and unique. The presence of a boss is excellent. The design is generally good; the Dungeon is one of the best I've ever seen in the game.
Thank you :). Nikitatigr
I used to download Heroes 5 EWA just for fun, and there were definitely creatures of level 9!
Nikitagir, that's a mod. In the game, I checked that the hero's damage doesn't decrease beyond level 8, although I did set it to level 11.
UPD: I decided to make some changes. I wouldn't say that there are no stones and mushrooms in the grassy area. They are all there. I added more bushes and made the plateau less even. It's more difficult with the dead lands. Considering the large body of water in the middle of the map, separating the zones, adding swamp water there would be an overkill. I'll try swapping the types of terrain to make it look gloomier.
Changes: 1. It is now impossible to obtain artifacts from the "Power of Runes" set without a battle. 2. The first enemy will no longer flee the battlefield. 3. The crystal mine is now guarded by more than one third-level creature. 4. The town now has a substantial garrison for the secondary quest. 5. The boss's attack and damage have been increased. 6. The boss is now a "mechanism," but the "Endless Retaliation" and "Magic Immunity" abilities have been removed. 7. The hero now deals only 177 damage to the boss with direct attacks. 8. In the first final cutscene, the dragon now appears after the "Armageddon" animation. 9. The design of the upper level of the map has been slightly changed.
The map is in the process of being played, but it seems to me that it has a backstory. Is this the "Superweapon" map? Yes, and I would also like to ask - why aren't the demons putting pressure on the player? It seems too easy to develop.
SAF, yes, the backstory is related to the maps "Superweapon" and "Exceptional Hospitality".
I specifically made the Demons like that. So that they wouldn't capture the bonuses on the map. The script was already difficult to create, and I didn't want to make it even more complicated with a quest to capture a town.
I wouldn't say it's very easy to develop. Since all buildings for the Dungeon faction require ore, and there isn't much of it.
And I couldn't do anything with the mine, or is it not necessary to repair it?
I wouldn't say it's very easy to develop. Since Dark Elves need ore for all their buildings, and there isn't much of it. And I couldn't do anything with the mine, or is it not meant to be repaired?
There should only be a slight shortage of ore. So, it's perfectly normal :).
You capture a demon town (I have a whole story about that), and there are no problems. It would be nice to get rid of the elf units that join you; otherwise, you gather them all, and there are no problems.
I finished this map. I liked it! It's a good map, although it gets a bit difficult after you lose your cities. Probably because I took too long to complete it; I had almost entire legions of troops everywhere. If this map has a backstory, why not combine everything into one mod?