Skip to content

Posts from Unequal Confrontation

5.0 (2 ratings)
User Avatar
Auto-translated
Name: Unequal Confrontation
Size: M
Type: Single
Dungeon: No
Number of Players: 1x3
Play as: Academy
Game Version: 3.1
Map Version: 1.0.2
Author: nikitatigr
Difficulty: Above Average
Description: Your kingdom was the richest and most
influential in these lands, but neighboring states did not
like this situation. Humans, Dwarves, and Orcs united
and declared war on you. Now, only a complete victory over three
states will save you, but it won't be easy...
Comment: It's been a while since new maps appeared, so I decided to make them myself. The start on this map is quite difficult, but it gets easier later. I tried to take into account the mistakes made in previous maps. It turned out to be interesting; I hope to get feedback. Have a nice game!
Changes:
Version 1.0.1 "Astral Gates" are prohibited
The army of the yellow hero has been reduced
Version 1.0.2 Fixed an error with the appearance of an extra copy of the map.
Attachments 1
1 file attached • Total size: 105.2 KB
Мои карты:
Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/
User Avatar
Auto-translated
Has anyone played it?
Мои карты:
Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/
Auto-translated
Playing until I finish.
What I noticed: Orcs are too passive, and Dwarves start clearing the center by the second week, it's a bit disappointing that you don't have time to gather stones. Thanks for the map!

Added 3 hours 9 minutes ago
Yes, and also, it's unclear how to get to the gold mines, the ones behind the mountains near the Humans; the teleport doesn't work there.
In reply to Кецц
User Avatar
Auto-translated
Ketz
I'm playing until I finish it.
What I noticed: Orcs are too passive, and dwarves start clearing the center on the second week, it's a bit disappointing that you don't have time to gather stones. Thanks for the map!

Added 3 hours 9 minutes ago
Yes, and it's unclear how to get to the gold mines, the ones behind the mountains near the Humans; the teleport doesn't work there.
Yes, the Orcs are passive. They have a very strong hero there who needs to be defeated at the very end. The dwarves really develop quickly on this map, so you need to try to get out of the garrison as quickly as possible. The mines cannot be captured; they are for increasing the gold of the computer players.
P.S. I'm glad you're playing my map. I'm waiting for the final review when you finish it.
Мои карты:
Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/
Auto-translated
In the scenario selection menu, there are two identical maps with the name "Unequal" for some reason. Is it just me, or is this happening to everyone?
In reply to Player100
User Avatar
Auto-translated
Player100
In the scenario selection menu, there are two identical maps with the name "Unequal" for some reason. Is it just me?
That's strange... And do both of them launch? I'll go check it myself.

Added 8 minutes later
I checked. Indeed, two maps appear, and moreover, both of them launch. Maybe one of the experienced mapmakers can answer what the problem is... And regarding the incomplete name: it simply doesn't fit in the map selection menu; when you launch it, everything is displayed completely.

Added 6 minutes later
I wrote in the "Questions about the map editor" topic; I hope they will answer.

Added 46 minutes later
Update 1.0.2:
Fixed the bug with the appearance of an extra copy of the map.
Download link - in the first message.
Мои карты:
Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/
Auto-translated
I'm playing through your map as a Barbarian. It's the middle of the second month – Humans and Dwarves have been eliminated. No bugs have been found. Your scenarios have a unique style. You can't relax; you need to carefully plan your strategy. The Dwarves are indeed quite agile and caused some trouble, but within reasonable limits. However, I have a question about the Orc: at what point in the game did you fight him? I didn't want to prolong the game and explore the entire map, gathering troops, but the Orc, with a single wave of his army, destroys 58 mages at a time. He has enough mana to obliterate me and do so without the involvement of his army, and I don't have time to significantly reduce the number of enemies at this stage of the game.

And another question – is the Orc's army constant over time?
In reply to Player100
User Avatar
Auto-translated
Player100
I'm playing through your map as a Warrior. It's the middle of the second month – Humans and Dwarves have been defeated. No bugs have been found. Your scenarios have a unique style. You can't relax; you need to carefully plan your strategy. The Dwarves are indeed quite agile and caused some trouble, but not excessively. However, I have a question about the Orc: at what point in the game did you fight him? I didn't want to prolong the game and explore the entire map, gathering troops, but the Orc destroys groups of 58 mages with a single wave of his army. He has enough mana to obliterate me without the army's intervention, and I don't have time to significantly reduce the enemy's numbers at this stage of the game.

And another question: is the Orc's army constant over time?
The Orc's army grows over time – the number of Cyclops and Warmongers increases. You can defeat him in several ways: firstly, use a Mentor to level up your hero in Dark Magic (there will definitely be Subjugation or at least Berserk in the Human and Undead castles). Secondly, in the desert, by defeating a mixed group of Undead, you can obtain a large group of Titans (there are approximately 25 of them). Thirdly, by capturing two Human castles and their dwellings, you can gather a large group of Monks and, by adding the Titans, defeat him with numbers. In general, you're not the first person to complain about the Orc; it seems he needs to be weakened further.
Мои карты:
Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/
Auto-translated
My question was about the timing. I have dark magic maxed out (I have a berserker in one of the human castles, but no subjugation yet). I have inquisitors in my army – I need to bypass the castles, learn the spells, return to the first castle to strengthen my army with artifacts, and defeat the titans.
I apologize for repeating myself: at what point in the game did you fight the orcs?
In reply to Player100
User Avatar
Auto-translated
Player100
My question was about the timing. I have Darkness magic maxed out (Berserk is available in one of the human castles, but I haven't learned Subjugation yet). I have Inquisitors in my army – I need to bypass the castles, learn the spells, return to the first castle to strengthen my army with artifacts, and then defeat the Titans.
Sorry for repeating myself: at what point in the game did you fight the Orc?
I didn't kill the Orc at all. The main goal of the test was to check the possibility of defeating active players (initially, they were so strong that the Dwarf could simply destroy the outpost with Titans and Rakshasas). According to the plan, there shouldn't have been any problems with the Orc – the hero is already developed, I just need to gather the rest of the army and I can go into battle. But it seems that he turned out to be too strong :(
Мои карты:
Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/
Auto-translated
Initially, I thought the game should be a blitzkrieg (maybe I was wrong). I'll try to finish it by doing the actions I mentioned above. Besides the slowdown in the war with the Orc (I just didn't want to prolong it), I really liked the scenario.

And also, regarding the Elven city - it's located somewhat awkwardly, and I don't even feel like going to take it. Or maybe it's connected to some bonuses (like hiring a group of Emerald Dragons)?
In reply to Player100
User Avatar
Auto-translated
Player100

And also, regarding the elven city – it's located somewhat awkwardly, and it's not even worth going to capture it. Or maybe there are some bonuses associated with it (like hiring a group of emerald dragons)?
In this city, a capitol, a castle, and dwellings of all levels have been built (although the dragons will have to be upgraded through a Fortress). If the AI hasn't captured it yet, you can even ignore it. In general, I always create "extra" cities, objects, etc. on maps. What if someone decides to capture it and turn the playthrough into a game focused on elves?
Мои карты:
Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/
Auto-translated
I was finishing the game. Maybe everyone knows this, but could you tell me – does “Wrath of the Horde” count as magic when it comes to mini-artifacts that reduce damage?
In reply to Player100
User Avatar
Auto-translated
Player100
I was finishing up a game. Maybe everyone knows this, but can you tell me – does "Wrath of the Horde" count as magic in terms of mini-artifacts that reduce damage?
I don't know about the damage, but it is possible to negate it using skills.
Мои карты:
Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/
Auto-translated
Okay, I’ll give it a try, and I’ll explore it at the same time. Unfortunately, there were only 18 Titans.

Statistics

Welcome our newest member: Emil