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The plot itself is very interesting and unique. The presence of a boss is excellent. The overall design is good; the dungeon is one of the best I've ever seen in the Heroes series, while the surface is noticeably less impressive: there's a lot of linearity, and the forests are "bare" (just trees). The dead zone in the northeast isn't very well done. However, I liked the desert the most.
Suggestions: diversify the surface design with grass, bushes, stones, and mushrooms; don't forget to adjust the plateau near the dungeon exit in the southwest, as it's a bit too square. It would be nice to redo the dead zone, making it more gloomy, with fewer dry trees and more dry bushes and swamp water.
Suggestions: diversify the surface design with grass, bushes, stones, and mushrooms; don't forget to adjust the plateau near the dungeon exit in the southwest, as it's a bit too square. It would be nice to redo the dead zone, making it more gloomy, with fewer dry trees and more dry bushes and swamp water.