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The plot itself is very interesting and unique. The presence of a boss is excellent. The overall design is good; the dungeon is one of the best I've ever seen in the Heroes series, while the surface is noticeably less impressive: there's a lot of linearity, and the forests are "bare" (just trees). The dead zone in the northeast isn't very well done. However, I liked the desert the most.
Suggestions: diversify the surface design with grass, bushes, stones, and mushrooms; don't forget to adjust the plateau near the dungeon exit in the southwest, as it's a bit too square. It would be nice to redo the dead zone, making it more gloomy, with fewer dry trees and more dry bushes and swamp water.
Suggestions: diversify the surface design with grass, bushes, stones, and mushrooms; don't forget to adjust the plateau near the dungeon exit in the southwest, as it's a bit too square. It would be nice to redo the dead zone, making it more gloomy, with fewer dry trees and more dry bushes and swamp water.
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.
Весьма хороший попутчик... До первого перекрестка.