Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
User Avatar
#1001
Auto-translated
Requesting a hero ladder integrated into Tournament HD, along with a rating system and a convenient way to post games.
#1002
Auto-translated
If the template author intended for there to be two-way connections between zones, but the generator creates one-way connections (and this happens not because of the author's intention, but simply because the generator doesn't have enough two-way connections for complex templates), then this is a distortion of the map, i.e., a bug, and the author of the HD mod strives to eliminate bugs. Why the adherents of the sacred generator, who didn't defend other bugs (which have already been fixed), have latched onto this one is not very clear to me.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
User Avatar
#1003
Auto-translated
I don't quite understand why the followers of the sacred soda, who didn't defend other bugs (already fixed), are clinging to this one.
Medium_HP, this is not a bug, but a shortcoming of the game developers, who didn't think that 8 two-sided monoliths would ever become too few. But the developers are no longer responsible for anything and cannot improve anything, so all that remains is to appeal to the creators of WOT or HD mod.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
#1004
Auto-translated
"This mouth would be perfect for honey!" thought the bear, seeing the hippopotamus. The developers diligently calculated how much honey could fit in a bear's mouth, but they couldn't possibly account for the increased appetites of future players who wanted to have a hippopotamus's mouth. And now they are being blamed for someone else's greed (not enough teleports means it's a bug!). I understand that large templates are interesting, but consider the game's capabilities and the players' desires, and don't distort the game.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
#1005
Auto-translated
No one is blaming the creators for anything; we are simply assessing the actual state of affairs. In reality, we have a map bug (a discrepancy between the map and the template) that consistently occurs due to insufficient game resources.

And in general, washing machines, juicers, bears, hippos, greed... Is there anything substantial to say?
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
#1006
Auto-translated
The Monolith is an integral object of the game (in offline mode, it can be quite strategic and extreme — if the monolith is made invisible... if only it were like that online). Online, when generating maps using templates with multiple connections between zones, glitches (bugs) often occur, such as shifted guards, additional passages (that shouldn't be there), disruptions to the road network, patches of water (on a land map) and darkness, or land with unclear content (at the edges of maps), and consequently teleporters and monoliths leading to nowhere (i.e., into those same bugged map fragments), as well as solitary monoliths (without a nearby paired antipode). It is important to know at which stage the generation failure occurs, in order to correct its consequences as accurately as possible. If it happens during the interpretation of mathematical aggregates like Delaunay triangulation and Voronoi diagrams (which is roughly how our respawns are drawn),

then only qualified individuals can figure that out. Monoliths in online maps should always be placed in pairs: an entrance and a nearby exit. What can be done to ensure the linking object is always generated fully and as correctly as possible (given that WOG scripts are not applicable)? For example, rigidly tying objects to each other somehow (perhaps setting a placement radius). And then there are radical methods: replacing monoliths with properties of regular teleporters; adding new teleporters (I have also seen proposals for def.-files). The latter methods can be applied by anyone playing SoD on their own, just by digging a little into the resources. For instance, in a 2 vs. 2 game, I generate Jebus Cross maps without a cartographer, without a Hill Fort, without tents — in SoD. You can also ban sea artifacts. You could, of course, also talk about banning bugged Spheres and such, but not here.
Many bugs have already been fixed thanks to the mod. Consider it polishing the SoD version. We need to gradually get rid of all sorts of bugs to make the game more enjoyable. I think it will eventually reach the Tournament module. As long as the author has enough desire and capability.
Marmot... dnaop-wr
... this is not a bug, but a shortcoming of the game's creators, who didn't think that 8 two-way monoliths would someday become too few. But the creators are no longer responsible for anything and cannot improve anything, so all that remains is to appeal to the creators of the WT or HD-mod.
The standard set of templates from 3DO (built into the game) includes 8MM6 and the more cumbersome Dragons with 33 zones. Even a simple 2SM4d(3) is generated with bugs (albeit of a different nature) not so rarely. It's sometimes useful to review the technical details.
Dirty_Player
A washing machine is good, but when it's also a juicer, that's just absurd.
As it happens, inventive rationalizers successfully make such things for processing fruit in garden plots, for your information. And you can't say they're brainless... Just because you have coordinator rights doesn't mean you should inspire spammers by being their leader (that's how it turns out), but on the contrary — eradicate them, and perhaps think about how to help achieve the ability to edit the first post.
User Avatar
#1007
Auto-translated
Slightly off-topic from the nuances mentioned below, I would like to know how it actually works:

Why does the generator lack the 8 two-way connections it's supposed to have? If this is its mistake and it adds a 9th two-way connection, replacing a one-way connection, then this is also a deviation from the template. If we imagine that the generator creates 8 two-way connections and 3 one-way connections (i.e., 3 monoliths for entry and 3 for exit), then what does this have to do with the template? After all, we're turning 3 entries and 3 exits from 6 different locations into 6 two-way teleporters instead of 3.
So, if the one-way connections are converted into two-way connections, then the created one-way connections must clearly follow the template and move to the necessary zones. And if there is an extra passage to a zone, then that is also a bug.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
User Avatar
#1008
Auto-translated
In my opinion, there shouldn't be a panic about editing the gameplay. It's enough that the mod will allow playing the original, and prohibiting the convenience of modifications – well, let's not repeat the mistakes of football officials who are panicking about any changes. For example, here they refer to foreign players. There, for example, necromancy is prohibited at the level of rules, in many communities. And in the Chaos League, it was removed by a patch; maybe players who don't have much experience with randomness shouldn't argue with those who have more experience. :)

P.S. Well, I'm on the side of those who support it, to be honest. It's also part of the game. At least for 8x12 and 6x10.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
User Avatar
#1009
Auto-translated
Screw the one-sided approach. I would also add a game mode overhaul to the mod if I knew how.
Не бійся коли ти один, бійся коли ти нуль.

484800548

#1010
Auto-translated
Good afternoon. I installed the patch for the complete collection, and now the game freezes indefinitely during the opponent's turn, meaning the game gets stuck. How can I fix this? Thank you.
Attachments 1
1 file attached • Total size: 179.1 KB
In reply to rebellious
User Avatar
#1011
Auto-translated
rebellious
Skilled inventors successfully create such devices for processing fruits in suburban areas, for your information. And you can't say they are mindless... Just having the rights of a coordinator doesn't mean encouraging spammers while being their leader (which is what happens), but rather, it means eradicating them and, perhaps, thinking about how to help them gain the ability to edit the first post.
We have a country full of such inventors :D


Off-topic and spam are sometimes useful. I communicate with people in their language. Regarding editing the first post, it's something to consider. The function is available to any moderator or tournament organizer. Theoretically, you/Baratorch could be made a tournament organizer to edit the first post of this thread, or you could constantly ask someone to do it. Our moderators are always willing to help.
User Avatar
#1012
Auto-translated
The game freezes during the opponent's turn. How can this be fixed?
Unfortunately, there is no solution yet. :( You can only replay the previous day or two, hoping that the game won't freeze – sometimes it helps.
Arise, please pack the AUTOSAVE.GM1 file, which is created before the freeze, into a ZIP archive and attach it to your message. We will add it to our collection of problematic save files and earnestly ask Baratortcha to sort them out.:smile05: :smile41: :smile45:
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Dirty_Player
#1013
Auto-translated
Dirty_Player
We have plenty of such "innovators" in our country :D
...
Don't confuse a carrot with a cucumber. Making a juicer out of an old washing machine is a real example of innovation.
Dirty_Player
Off-topic and flooding are sometimes useful. I communicate with people in their language...
Maybe, but there are other topics for that, and moderation hasn't been canceled. And if you've decided to degrade, then don't abuse your coordinator privileges. Then remove the protection from moderating your posts. Or, in the table of violations, we need to indicate +n points for flooding and off-topic posts. Valuable information is lost in this topic because of the flooding.
Dirty_Player
Regarding editing the first post, it's something to consider. The function is available to any moderator or tournament organizer. Theoretically, we could make you/Baratorch a tournament organizer to edit the first post of this topic, or we can constantly ask someone else. Our moderators are always willing to help.
The stated theory is well known. Nothing useful.
And delete this post of mine along with yours after you've read it.
In reply to rebellious
User Avatar
#1014
Auto-translated
rebellious
moderation hasn't been cancelled. And if you've decided to degrade, then don't abuse your coordinator privileges. Remove the protection from moderating your own posts.
Oh yes, something like: "Who will moderate the moderators?";) (from the Latin "Quis custodiet ipsos custodes?" - "Who will guard the guards themselves?")
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
#1015
Auto-translated
I noticed something. When viewing the turn, it shows the first hero and their army. Is it possible to switch between heroes? And to display the army in the lower right corner. Also: Bug: when a hero sails across the sea, the boat is not visible, only the hero is.
Attachments 1
1 file attached • Total size: 558.5 KB
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того