Why does the generator lack the 8 two-way connections it's supposed to have? If this is its mistake and it adds a 9th two-way connection, replacing a one-way connection, then this is also a deviation from the template. If we imagine that the generator creates 8 two-way connections and 3 one-way connections (i.e., 3 monoliths for entry and 3 for exit), then what does this have to do with the template? After all, we're turning 3 entries and 3 exits from 6 different locations into 6 two-way teleporters instead of 3.
So, if the one-way connections are converted into two-way connections, then the created one-way connections must clearly follow the template and move to the necessary zones. And if there is an extra passage to a zone, then that is also a bug.