Posts from What kind of magic do you like the most?
Which school of magic do you find most useful?
And haven't you yourself tried or encountered similar situations? You seem like an experienced player...
Are Black/Lava/Arcata dragons already considered summoned?
The description of "hell wave" states: damage to ALL creatures, except demons.
and in general, it's better to focus on dealing 1500 damage than 250 to each.
It's pointless to talk about the neutral school because then you would have to include all sorts of skills like "Banshee's Cry" and "Enchanted Arrow."
Весьма хороший попутчик... До первого перекрестка.
The description of "hell wave" states that it deals damage to ALL creatures, except demons.
At the initial stage, the hell wave deals 250 damage. This is enough to incinerate any non-summoned creature.
Unfortunately, neutral magic does not grow proportionally to the power of magic, etc. But if you compare spells at the initial level, neutral spells are stronger than regular ones.
It's just not very accessible.
Added after 12 minutes
And once, I was playing as Necromancer, and the opponent was a mage with Darkness and Sandro's Cloak. It was unpleasant, but not critical. Although, if I hadn't been playing as a Necromancer, who knows what would have happened.
If so, then there is nothing surprising, Darkness, even with Sandro's Cloak, is not very effective against a Necromancer. If I were playing Necromancer against Necromancer, I would probably choose Summoning and Chaos/Light.
I haven't played online yet (all my experience playing with other players is playing on one computer), but I hope to test this statement soon.
The health of Lava Dragons is 280, and the health of Arcat Dragons is 275, which is > 250 damage units. Therefore, the initial stage of the hell wave is not enough to incinerate any unwanted creature.
Is the initial level level 10 for the hero?
More precisely, it is only available to 2 heroes, whom you encounter only a couple of times throughout the game.
Весьма хороший попутчик... До первого перекрестка.
Весьма хороший попутчик... До первого перекрестка.
If that's the case, then there's nothing surprising about it; darkness, even with Sandro's cloak, is not very effective against Necromancers. If you're playing Necromancer against Necromancer, I would probably choose Summoning and Chaos/Light.
Not at all. And if you just compare, it might. There are many of these spells.
But the fact that Darkness isn't always effective speaks against it.
But if Darkness has one drawback, Summoning has many more:
1. The larger the army, the less likely it is that a Phoenix/Elemental will tip the scales in your favor.
2. If the hero has the spell "Deadly Cold," and there are Messengers or Pit Lords in the army, summoning a Phoenix is highly discouraged:D
3. In terms of mana cost, it is the most expensive school of magic.
4. There is such a ring of Banishment, it is inexpensive, it appears quite often in the shop, it may even be given at the start, and if your opponent has it, it is better not to develop Summoning).
You can come up with more, but it is obvious that Summoning has more drawbacks than Darkness.
While any Castle with Summoning in its guild can calmly use it in absolutely all situations.
The point is that if you consider the neutral school, it is completely out of competition, as it actually makes up the largest part of the game mechanics. Almost all hero skills (not only active, but also passive!), a huge number of creature abilities - these are all spells from the neutral school.
1. The larger the army, the less likely it is that a Phoenix/Elemental will tip the scales in your favor.
2. If a hero has the "Deadly Chill" skill, and the army includes Messengers or Pit Lords, then summoning a Phoenix is highly discouraged.
4. There's this "Ring of Banishment," it's inexpensive, appears quite often in the shop, and might even be given at the start. If your opponent has it, it's better not to invest in summoning.
So, the only drawback is number 2. But Darkness has other disadvantages that haven't been mentioned:
1) It's not very effective against the Academy. Titans, Taburetkas, Golems – no mind control spells. Djinns have resistance. The hero has a Magic Mirror.
2) It's not very effective against Elves. Elves often develop Light magic and counter it, plus Unicorns with an aura, plus they can take "Magic Resistance," which is almost always a priority.
So, the disadvantages are much simpler here.
Well, choosing only summoning as a Dark Knight's skill seems like a questionable decision to me.