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The description of "hell wave" states that it deals damage to ALL creatures, except demons.
At the initial stage, the hell wave deals 250 damage. This is enough to incinerate any non-summoned creature.
Unfortunately, neutral magic does not grow proportionally to the power of magic, etc. But if you compare spells at the initial level, neutral spells are stronger than regular ones.
It's just not very accessible.
Added after 12 minutes
And once, I was playing as Necromancer, and the opponent was a mage with Darkness and Sandro's Cloak. It was unpleasant, but not critical. Although, if I hadn't been playing as a Necromancer, who knows what would have happened.
If so, then there is nothing surprising, Darkness, even with Sandro's Cloak, is not very effective against a Necromancer. If I were playing Necromancer against Necromancer, I would probably choose Summoning and Chaos/Light.
I haven't played online yet (all my experience playing with other players is playing on one computer), but I hope to test this statement soon.