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I just tested it in a duel on one computer: I summoned a phoenix with Jalibom and then easily controlled it with Letos.
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Are Black/Lava/Arcata dragons already considered summoned?
and in general, it's better to focus on dealing 1500 damage than 250 to each.
It's pointless to talk about the neutral school because then you would have to include all sorts of skills like "Banshee's Cry" and "Enchanted Arrow."
The description of "hell wave" states that it deals damage to ALL creatures, except demons.
At the initial stage, the hell wave deals 250 damage. This is enough to incinerate any non-summoned creature.
Unfortunately, neutral magic does not grow proportionally to the power of magic, etc. But if you compare spells at the initial level, neutral spells are stronger than regular ones.
It's just not very accessible.
And once, I was playing as Necromancer, and the opponent was a mage with Darkness and Sandro's Cloak. It was unpleasant, but not critical. Although, if I hadn't been playing as a Necromancer, who knows what would have happened.
The health of Lava Dragons is 280, and the health of Arcat Dragons is 275, which is > 250 damage units. Therefore, the initial stage of the hell wave is not enough to incinerate any unwanted creature.
Is the initial level level 10 for the hero?
More precisely, it is only available to 2 heroes, whom you encounter only a couple of times throughout the game.
If that's the case, then there's nothing surprising about it; darkness, even with Sandro's cloak, is not very effective against Necromancers. If you're playing Necromancer against Necromancer, I would probably choose Summoning and Chaos/Light.
Not at all. And if you just compare, it might. There are many of these spells.
But the fact that Darkness isn't always effective speaks against it.
While any Castle with Summoning in its guild can calmly use it in absolutely all situations.
The point is that if you consider the neutral school, it is completely out of competition, as it actually makes up the largest part of the game mechanics. Almost all hero skills (not only active, but also passive!), a huge number of creature abilities - these are all spells from the neutral school.
1. The larger the army, the less likely it is that a Phoenix/Elemental will tip the scales in your favor.
2. If a hero has the "Deadly Chill" skill, and the army includes Messengers or Pit Lords, then summoning a Phoenix is highly discouraged.
4. There's this "Ring of Banishment," it's inexpensive, appears quite often in the shop, and might even be given at the start. If your opponent has it, it's better not to invest in summoning.
Well, choosing only summoning as a Dark Knight's skill seems like a questionable decision to me.