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Posts from Between the hammer and the anvil.

3.8 (4 ratings)
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14 years ago
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Map name: Between the Hammer and the Anvil
Map name: SuperWeaSq
Map type: Single-player mission
Two-level map: yes
Number of players: 3
Size: 136x136 (Medium)
Author: Pobeditel
Map description: The Warlock Tingis had a very unlucky year. First, demons started attacking his city again, and then this strange dwarf settled nearby... The final straw was the breakdown of the only mine in Tingis' possessions, which led to a terrible shortage of ore. What awaits him next?
From the author: This map is a plot continuation of the maps "Superweapon" and "Special Hospitality". I advise you to watch all the videos, as the plot is an important part of "Between the Hammer and the Anvil";).

At the end of the map, you will fight a boss, so there may be incorrect operation with other maps that have bosses ("The Tale of Igor's Campaign", "Hand of Fate. Part 2: Despair"). After completing the map, it is recommended to delete it.

Many thanks to Ment and JonnyP for their help with the scripts!

Attention: version 1.1 (since 07/09/2012)! List of changes.
dgm.h5u must be placed in the UserMODs folder.
Thank you to Nargott for his help with the hero damage!

Have a nice game :)!
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14 years ago
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Winner

From the author: this map is a plot continuation of the map "Superweapon"
intrigued me: cool:
I started playing... A Demon is easily defeated by Tingis (Vaishan) – with zero losses on both sides :eek:. That's strange somehow... :confused:
And is that really how it was intended? (screenshot)
In reply to JonnyP
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14 years ago
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JonnyP
intrigued:cool:
Started... A Demon is easily defeated by Tingis (Vaishan) - with zero losses on either side :eek:. That's strange... :confused:
And is this really how it's supposed to be? (screenshot)
And what's so intriguing? :)

I missed that; I added troops via script for testing. I've re-uploaded the map; if you don't want to re-download it, just dismiss the unit. This shouldn't be happening :o.
14 years ago
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I think it’s better with dragons…
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14 years ago
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I've started playing. My first impressions: it's great, the map immediately captivates. Minor flaws: a demon escaped from the battle when I had already defeated half of his army, and there's only 1 forest archer guarding the crystal mine. I'll continue playing.
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14 years ago
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Mine hasn't run away even once. I'll need to check the mine, but it seems like everything there is randomly generated.
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14 years ago
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Also, in the second Elven city, the guards are generated randomly. It's not very interesting to defeat a little more than ten scouts and ten beasts after a relatively decent squad of nightmares.
14 years ago
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I killed the demons, captured their cities, explored the map as much as possible, there are no cutscenes, no messages, and I can't approach the gnome – what should I do next? When capturing the second Dark Elf city, the quest is not marked as completed.
In reply to jjoker
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14 years ago
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jjoker
I killed the demons, captured their cities, explored the map as much as possible, but there are no cutscenes or messages, and I can't approach the gnome – what should I do next? When I capture the second city of the Dark Elves, the quest is not marked as completed.
I checked again: first, I captured the additional city of the Elves, then the right city of the Demons, and then the left one. Both quests were completed, and the passage behind the gnome's garrison was opened. Then I did the same, but captured the cities of the Demons in a different order – and it still works! What sequence of actions did you perform? :)

Ment, JonnyP, have you encountered this problem?
In reply to Победитель
14 years ago
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Winner
I checked again: first, I captured an additional Elven town, then the right Demon town, and then the left one. Both tasks were completed, and the passage behind the Dwarf garrison opened. Then I did the same thing, but captured the Demon towns in a different order - and it still worked! What sequence of actions did you perform? :)

Ment, JonnyP, did you encounter this problem?
in the same sequence. Version 3.1, no other maps with mods. It seems to be an individual bug.
In reply to jjoker
14 years ago
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I completed the map without any particular difficulties. The cutscene about meeting Harvog at the ore mine repeated for me:rolleyes:. And during the cutscene with the appearance of the golem dragon, should the dragon be visible in the cutscene itself?:)
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14 years ago
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I had no problems playing it on both 3.0 and 3.1 – it shouldn't depend on the version.

Triplex2, I don't know what to do about the repetition – it also occurred in the previous map. And something is wrong with the dragon, I'll check it ;).

Another question for everyone who played: how do you like the map design (this one and "Superweapon")? Do the objects look natural? Is there too much crammed into one place, or, conversely, too much empty space?
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14 years ago
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I like the design; it’s quite appealing.
In reply to Ment
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14 years ago
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Completed on Veteran difficulty, received the badge. I liked the map, especially the boss, cutscenes, and storyline. Thank you for the map! But I found some minor flaws: 1. At the crystal mine in the Dungeon, there is only 1 golem guarding it. That seems a bit weak... 2. The treasure (resources and a set of Warlock artifacts) guarded by a legion of skeletons can be obtained without killing the skeletons themselves. Suggestion: Maybe reduce the damage the hero deals to the boss? I took away 90% of the boss's health with a direct attack from the hero. Also, strengthen the gnome; I only lost 7 black dragons.
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14 years ago
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Okay, it seems I placed a single guard unit in the mine, as the problem has repeated. I'll look into the skeletons. It's more complicated with the boss. The maximum level you can set for a creature is 8. You can further reduce the hero's damage by modifying the game files. But I don't know where to find those :o.

So, I've accumulated some changes for version 1.2. I'll release it with a new map, I think.

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