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Posts from COMPETITION FOR MONEY $$$ (2012)

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In reply to AmberSoler
14 years ago
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AmberSoler
I'm going to ask a very important question. Is the audit for the first week complete?

Not quite. I don't understand where the Hydra came from in the second week. Besides buying it in the refugee camp, there's nowhere else to get it, and there's nowhere to add it. And I already checked the camps, there's nothing left to buy. Where did it come from?

Added 5 minutes later
TolikandroSo, we already have one Hydra before joining in save 123, Sylvia has one. 1+107=108
Having a Hydra isn't quite right, it's better to have a woman :smile52: Sorry, I couldn't resist.
In reply to medstrax
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14 years ago
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medstrax
Understood. Please explain about the Hydras that join on the shore. I replayed the save, and 107 Hydras joined, but the save shows 108. What's the issue and where?
To avoid further clarifying questions – the Hydras were generated in the refugee camp 13/15/0 when transitioning from the seventh to the eighth day of the game, possibly to join a stack of 76/7/0 Chaos Hydras, or perhaps to implement some kind of battle... As a result, through the chain of Terek-Sir Mullich-Sylvia-Adelaide, they reached the coast, where they increased the probability of joining another 107 Hydras (it's not a fact that the army would be enough for this, an additional 10% to the probability of joining is a good safeguard; it's difficult to predict in advance whether units will join or not, there are too many unpredictable factors...).

P.s. The motives are just my assumptions, but the fact of the transfer and the unit's path can be seen from the saves.
medstrax

Not quite. I don't understand where the Hydra came from in the second week. Besides the refugee camp, there's nowhere to buy it, and there's nowhere to recruit it. And I checked the camps; there's nothing left to buy. Where did it come from?
Once again – generated means that by replaying the transition from one week to another (obviously, this is the only way)... I haven't checked – I just see from the latest save on the eighth day that the camp is empty. To check this, look at the first save on the eighth day. I hope you didn't make the turn transition yourself to check the units in the refugee camp on the eighth day?
In reply to medstrax
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14 years ago
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medstrax
I don't understand where the hydra came from in the second week. Besides the refugee camp, there's nowhere to buy it, and nowhere to recruit it. And I checked the camps, there's nothing left to buy.

Well, it's obvious that if you're looking at daily saves, in the Money_117_47.GM1 save, the hydra hasn't appeared in the camp yet, but in the Money_121_65.GM1 save, the hydra has already been bought and passed along the "chain."

You probably didn't notice, but I gave a link to Ksyusha's detailed saves. I've re-uploaded it, here's the link again, in a larger format: http://narod.ru/disk/55035701001.a8e460f41098d5da22782e7e4f49b124/%D0%BA%D1%81%D1%8E%D1%88%D0%B0.7z.html, save Money_121_00.gm1, camp at coordinates 20-21.

medstrax
Where did it come from?
Apparently, Pinocchio dropped it.
Sorry, couldn't resist.
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14 years ago
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medstrax, once again: use the last turn replay in HD-Mode – you’ll have fewer questions.
In reply to medstrax
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14 years ago
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medstrax
.....


Wouldn't it be easier for you to trust the opinion of offline professionals who, unlike you, have already analyzed the winner's game, and no suspicions about its fairness arose?
In reply to Marmot
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14 years ago
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Marmot
medstrax, once again: use the last turn replay in HD-Mode – you'll have fewer questions.
This is blasphemy...
14 years ago
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Guys, please send me complex tournament maps (size M-L) to my email: icetitan@mail.com
I will review them for the new tournament.
In reply to medstrax
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14 years ago
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medstrax
Understood. Explain the issue with the hydras that join on the shore. I replayed the save, and 107 hydras joined, but the save shows 108. What's the problem and where is it?
Are you seriously suggesting that someone would bother adding just 1 angel or 1 hydra? :D Maybe you should focus on more important things, like complex battles. :confused:
It's better to watch step-by-step saves; you'll have fewer questions.
iceTiTaN
Guys, send me complex tournament maps to my email: icetitan@mail.com, size M-L
I'll review them for the new tournament.
Search the Heroes of Might and Magic archives; there are many maps there.
In reply to Dirty_Player
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14 years ago
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Dirty_Player

Search through the Heroes of Might and Magic archives; there are a lot of maps there.

There are a lot of low-quality maps there. And finding a decent map takes a lot of time.
In reply to Lider1
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14 years ago
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Lider1
There are a lot of low-quality maps there. And to find a decent map, you have to spend a lot of time.
Well, let him do that. Or he can ask someone to dig through their personal archives. Surely many people have something interesting. We even had a contest for small maps. I remember Zoltan's map.
In reply to AmberSoler
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14 years ago
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AmberSoler
This is blasphemy...
Nah, it's just that cheaters might be missing out. It's more reliable to do it manually.
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14 years ago
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iceTiTaN, some Heroes websites used to have collections of tournament maps. But what map would you want to play after "First Blood"? ;)
In reply to Marmot
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14 years ago
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Marmot
iceTiTaN, some hero websites had collections of tournament maps. But which map will you want to play after "First Blood"? ;)
I agree.

To: iceTiTaN

I'll try again to dispel the misconception - don't you think that you are mistakenly determining the difficulty of a map based on the average rating of players, who, for the most part, don't really want to try to complete this "difficult" map? What is a "difficult map"? :D

Let's shift the focus to an interesting, multi-faceted map that is worthy of discussion, etc.? It doesn't necessarily have to be difficult in the conventional sense...

For example, the Carribean Sea map is, in my opinion, quite difficult if you set the task to complete it within one week... Theoretically, this is solvable... Although the map itself is not difficult, the condition for completing it is the challenge... Expand the scope of the task - don't focus on battles against legions, because they often seem impenetrable from the perspective of an amateur, but they surrender to a pro in a flash...

Not only large-scale battles determine the difficulty of a map, as the current FB tournament has shown.
14 years ago
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I'm currently looking for a map of small to medium size (M-L) where battles aren't legion-based. For example, I consider a map difficult if we're facing 4 AI opponents in an alliance, with no respawn point and limited resources.
In reply to iceTiTaN
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14 years ago
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iceTiTaN
I am currently looking for a map of small to medium size (M-L) where battles are not legionary.
For example, I consider a map difficult if we are against 4 AI opponents who are allied, we have no respawn and resources are limited.
Here we go again! ))) For you, the difficulty of a map = a battle against superior enemy forces... which is incorrect. There may not be any enemies on the map at all! Turn management is also an art. For example, completing a Time Trial Gauntlet (TTG) on HotA – capturing all mines on the map in the shortest possible time – is no less challenging if you take the task seriously... No need to organize cockroach races... At one of the Continental Championships on HotA, there was an XL map that had to be completed in one day to win! Finish on the starting day! Have you seen many maps like that? ))

Or here's an example of a tournament that was held several years ago on Heroes Warlords:

/topic/2514/

The maps are quite simple - designed for a couple of evenings, but try solving them in your spare time and compare with the results of the leaders (the description of all walkthroughs is given there, including detailed diagrams and discussions by players). Evaluate the balance between difficulty/playability/interest... Please pay special attention to the last map (it will be useful for general development)... :D

This is a completely different principle of gameplay, but nevertheless, it also has its place...

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