Posts from Current questions and answers regarding the map editor.
you were right about doing everything correctly, but you absolutely shouldn't touch the starting quest 'kill everyone' - otherwise, you'll mess things up and it will lead to failure - win or fail after completing any quest :smile33:. You can make it invisible. Create a new quest in the Objectives tab and experiment there.
Yes, it really helped! I created a new objective, put the same conditions there, and in the first one, I set it to be immediately active but invisible.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
When any quest is completed via script, the first player wins (in one case, it even caused a crash). What could be the problem?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
I didn't change anything. Including the initial activity and visibility. To be more precise, I changed the first ("0") task. There was 'true' in 'Instant Victory'. I thought that was the reason.
It seems that was the case - because you set the "possible" (instead of "false") icon for "Instant Victory" for this task.
Added 1 minute ago
There are primary and secondary tasks. Use only secondary tasks. Primary tasks may contain both additional parameters and conditions.
The division into primary and secondary also makes sense - so you don't have to worry about manually setting the condition for "Instant Victory" or "Defeat" (in case the task fails).
When a script completes any task, the first player wins (in one case, it even caused a crash). What could be the problem?
I already explained everything in the neighboring thread about the editor; all that remains is to determine the level of skill ;) .
...and as usual, there are millions of answers to the question, but they are all about something completely different :smile04: ...
the same problems again :rolleyes: ...
I already explained everything in the neighboring thread about the editor; it remains to determine the level of skill ;) .
...and as usual, to one question, there are millions of answers about something completely different :smile04: ...
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Ohhh. So, was it a mistake to delete "Kill'em all"? How do I restore it now?
create a new map and insert the same parameters into your map as were set by default.
are these modifications mandatory?
wouldn't it be easier to simply add "Kill All" to the list of common objectives?
But what – are these tweaks mandatory?!
Wouldn't it be simpler to just add "Kill Everyone" to the list of common objectives?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Could you add this task under a different number? I don't want to redo all the others.
SetObjectiveState("<quest name in quotes>", OBJECTIVE_ACTIVE);I don't know how to make it work infinitely or three times; you need to check it experimentally.2) Yes, you can:
If GetHeroLevel("<scripted hero name")>=20 thenAnd then write what should happen in this case.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"