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Posts from Current questions and answers regarding the map editor.

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It seems like the `NeedComplete` property exists, but I don't remember how accurately it works.
 

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Sorry for creating this question, I just couldn't find a proper answer.
1. How do I make it so that on a specific area of the map, enemies attack you or join your side? I copied the script for joining, but it has no effect.
2. How do I create a quest, like collecting 100 archers, finding a dragon armor, or capturing all the gold mines?
3. How do I create a message that appears when you enter an enemy territory, for example, a message from an archer saying "Be careful" or something like that?
4. In short, what do you know about story missions, and what can be done to make them work? Tell me.
I really want to create a good story map with realistic guards, because some people create a map, but randomly place NPCs, and it turns out to be a mess =)

Oh, I forgot one more thing....
How do I make a teleport that works?
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Help with the first part of Heroes 5, when Rylag is traveling through the demon lands – there’s a red river, how do I make it?

Added 16 minutes ago
Kaaaaaa!

Added 1 hour 9 minutes ago
Kaak!:confused: :confused: :confused: :confused: :confused: :confused: :confused:
In reply to HAndOS
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zehir12
Help me with the first part of Heroes 5, when Rylag goes through the demon lands. There's a red river; how do I make it?

Added after 16 minutes
Kaaaaaa!

Added after 1 hour 9 minutes
Kaaak!:confused: :confused: :confused: :confused: :confused: :confused: :confused:


In the toolbar, in the terraforming tab, there are 3 types of water surfaces - ordinary (blue water), swamp (poisonous green), and lava (bright red/fiery) - the last one is probably what you're looking for...
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I apologize for creating this question; I just couldn't find a proper answer.
I won't excuse it.
1. Well, did you do everything correctly? Did you create an area and set up a trigger for it? Did you make any mistakes in the function names?
2. The easiest way is to go to MapPropretiesTree (one of the buttons at the top; it will open the corresponding panel on the left), find the objectives line, and expand it. Then there are options: Primary for main quests, Secondary for secondary ones. Inside each item, Common for all players and PlayerSpecific for a specific player (0, 1, 2, etc., numbering starts from zero). Go to the place you need, find another line with the name Objectives->right-click->Add. Then specify the parameters:
-Name (script name)
-CaptionFileRef (quest name; click on the text field, press new, enter the file name with the title, type the title in the text field)
-DescriptionFileRef (same as above, but for the quest description)
-Kind (quest type)
-Parameters (required for some quest types)
-Award (reward)
3. See FAQ.
4. I didn't understand the question.
 

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No, not lava, but water, specifically blood-red water!
In reply to Ment
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It’s easy with a button. Let’s say, a simple animation. First, you need to select the desired angle and press E. Name the camera, for example, cam1.
Then (you can create a second camera and only then do this) press T and create a camera set. The initial and final positions can be the same. Name it, for example, cs1.
Then, place some monster on the map.
Press the spacebar, then ADD, and then specify the camera set, the actor, you can also specify your own actor name, etc. Then select the actor, press 9, and add an animation, specifying the dialogue.
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
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Ment
It seems like the NeedComplete property, although I don't remember how accurately it works.
I set NeedComplete to false and CanUncomplete to true. It doesn't help:confused:
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
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Yeah... Try looking at the developer-made maps; they had something about being able to not complete the main quest.
 

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Then, select the actor, press 9, and add the animation, specifying the dialogue.
Ah, I see. I was trying to set the animation directly in the window that opens when you press the spacebar, but they were inactive for some reason. I'll keep that in mind, thanks.
 

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zehir12
Help me with the first part of Heroes 5, when Rylag goes through the Demon lands. There's a red river, how do I make it?

Added 16 minutes ago
Kaaaaaa!

Added 1 hour 9 minutes ago
Kaaak!:confused: :confused: :confused: :confused: :confused: :confused: :confused:
:D This guy is really struggling...
Listen, you've already been told that there is no such water, try playing around with the lighting - add an Inferno effect, and voila, the ordinary river will become blood-red. It feels like you're a bit confused :smile01:

Added 40 seconds ago
Oligarch
I set NeedComplete to false and CanUncomplete to true. It doesn't help:confused:
You did everything correctly, but you shouldn't touch the starting quest 'kill everyone' at all - otherwise, you'll mess things up and it will lead to failure - win or fail after completing any quest :smile33:. You can make it invisible. Create a new quest in the Objectives tab and experiment there
In reply to Олегарх
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When a script completes any task, the first player wins (in one case, it even resulted in a crash). What could be the problem?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Winner
When any quest is completed via script, the first player wins (in one case, there was even a crash). What could be the problem?
Could it be that these quests are set as victory conditions?
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'Instant Victory' is set to 'False'. Is there another parameter that needs to be changed?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"

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