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Posts from The most challenging maps for you.

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In reply to Lider1
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Lider1
2 Knights, 2 Halberdiers.
That's why I don't understand why +1 to strength isn't taken.
1) I played, losing 2 Halberdiers, and no one panicked. I couldn't get fewer losses. IMO, it's impossible to play without any losses; you need to take out at least one enemy unit with someone, and morale won't help with that.
2) Taking + to strength is just wasting turns, which is critical at the beginning of the map.
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I'm still losing more often. :( Oh well... "Learn, learn, and learn!" (S)
And yet, I'll repeat: in my opinion, playing Heroes mapmaking in Chinese is an activity for masochists. A funny picture is attached as a visual aid. As an exercise, I suggest practicing the pronunciation of the heroes' names! :D
Wait! This is 1-1-7. medstrax, so you've started over; but how far did you get before?
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Guys, since we're on the topic of capturing outposts with fewer losses and quickly... maybe we can combine the two?))
P.S. I haven't tested it yet, I'll try to capture an outpost now... I'll post a screenshot, and a screenshot of the auto-battle too.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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The results of two quick matches... it's a truly mysterious thing...
The first quick match with this setup... well, you can see it yourself:
The second attempt, with a different setup:
And me, well, I managed it on the third attempt, because in the first two attempts, the horses' morale dropped in the first or second round:
P.S. I'll try to improve the result.
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"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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That's better... and no morale loss after the battle... by the way, I got lucky... 4 knights attacked the champion, and the damage was 96, so I didn't lose the champion.
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"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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Why are you always talking about morality? The hero has the *Spirit of Despair*! Why not use it before a battle?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
Why are you always talking about morality? The hero has the Spirit of Despair! Why not use it before a battle?
Really?! I didn't even notice...
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
In reply to Marmot
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Marmot
That's 1-1-7. medstrax, so you started over; how far did you get before?
I got to infinity ;) I mean, I eliminate everyone along the coast and gain control of 7 castles. But then I hit a snag. I won't explain the details so as not to spoil the fun. I encountered a situation where it doesn't depend on me; the passage guard must unlock the gate, and only he is allowed to do so. And he just stands there because neutral creatures spawned near the guard (on a side inaccessible to me). Although the computer's parameters are around 40 and it has huge stacks. I tried to cheat, I removed the neutral creatures, and then the computer calmly unlocks the gate. Has anyone encountered something similar?
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medstrax, I've encountered something similar. This happens on single-player, custom maps, especially if everything is very densely packed, and the author saved space by minimizing free cells. Sometimes, this unforeseen issue occurs where neutral creatures spawn at the beginning of the week in a location that makes it impossible to proceed without cheating: for example, a single cell for disembarking from a boat, and, unfortunately, some gremlins are there! :( Moreover, the probability of this is not that low: it is greater the more densely populated the map is and the longer the game lasts; accordingly, there are few free cells, and eventually, newly spawned neutral creatures occupy a critical position for completing the map.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
medstrax, I've encountered something similar. On single-player, custom maps, especially if everything is very densely packed, and the author saved on free spaces, sometimes this unforeseen issue occurs where neutral creatures spawn at the beginning of the week in a location where it becomes impossible to pass without cheating: for example, one cell for disembarking from a boat, and there, as if on cue, are some gremlins! :( Moreover, the probability of this is not that small: it is all the more likely the denser the map is and the longer the game lasts; accordingly, there are few free cells, and eventually, newly spawned neutral creatures occupy a critical position for passing.
No, in this case, the author deserves respect; he has considered all the details (almost). There are no such cases where it would be impossible to disembark due to new neutral creatures.
Here, I'm not talking about that; I'm saying that the computer doesn't attack neutral creatures when it has a huge army. And therefore, the question is, is this a feature or a bug?
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Today, I finished playing a very good map that I downloaded from the maps4heroes website: Undead Apocalypse. It could be considered not too difficult compared to other fan-made maps, but it is quite interesting and forces the player to exert themselves, and its highlight is a truly awesome final boss, although it is not necessary to kill him. I have almost finished writing a review of its Walkthrough; it turned out to be very detailed, but for now, I don't want to reveal everything that awaits you there, so that it will be interesting for those who want to play it. The map is very original, including the ending: you have a choice; you can capture the only city of the last enemy, and after a week, his main hero will disappear, and you will be declared the winner. I played through the entire map, found the Grail, captured all the cities, and defeated all the enemies except for that super boss. I couldn't kill him; maybe it's impossible. That's what I wanted to ask the strongest players who are interested in this map: can you defeat Salamandre, and if so, how, when, and with what army? The photo is attached. :) I can say that compared to Salamandre, the strongest enemy in the "Battle of the Titans" map seems like a mere infant! :) My result: 7 months, 3 weeks, 7 days, and 492 points. Not bad at all.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Chingis, of course, I agree: it's generally not good to kill women, and it's even sadder to kill beautiful ones! ;) But, as you yourself say: for skill improvement, it's useful to try competing with such a fierce enemy.
By the way, the author (maygwan) explains in the biography of this beauty who she was named after:
Valery aka Salamandre, a most powerful witch and pro HoMM3 gamer.
That is, it's the same Valery who created the "Stargate Atlantis" mod, the "Alexander the Great" map-mod, the "300" maps (based on the film), "The Empire of the World III", "The Empire of the World IV", and others. All of his maps are also available on that site: http://www.maps4heroes.com/heroes3/maps.php?keywords=Valery&type=&size=&difficulty=&sort=2 However, keep in mind that they are made for WoG and contain many new elements (I haven't played any of them, though).
By the way, I also liked that the search there allows you to find all the maps by one author (as in the example), if you enter his pseudonym in the input field. This is how I found another dozen maps by maygwan and I'm thinking about which one to try now.
However, my question to the strongest players remains:
Can you defeat Salamandre, and if so, how, when, and with what army?
I'll add: perhaps I would have needed a few more weeks or months to accumulate money and troops, and then I might have been able to defeat Salamandre, but that's too boring for me, because I've already explored the entire map and there's absolutely nothing left to do there. Besides, I've already captured the only Turquoise city, so she was bound to disappear after a week.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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I figured out a way to deal with Salamandre, and it won't take as long as accumulating a huge army, although it will still be a bit tedious due to the need for repeated actions: Berserker + hit'n'run, especially since I have a hero who is an expert in fire magic (although, unfortunately, he's not my main hero). After repeating this about ten times, we will significantly reduce the number of fire birds and anyone else who "gets caught in the crossfire" by standing nearby, and also reduce the number of azure dragons. The biggest thing that's missing here is the Vulnerability Sphere, but it's forbidden on this map by the author to make the game more challenging for the player.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Chingis, moved the post to the newbie forum: it will be more appropriate there.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Chingis, rushing with Dungeon is interesting. I should try it...

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