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Is it better to gradually acquire a small number of different types of troops, or to acquire a large number of one type? Either way, they will defeat all the others. In my opinion, the most useful units in the Portal are water elementals, but fire elementals are just as good. Unlike hives, they have immunity to fire magic and accumulate faster.
What about mantises? I think they are also good :cool:
What about praying mantises? I think they're pretty good too :cool:
Yeah... we started with good intentions, but ended up going off-topic. We started by talking about the most useless creatures, and ended up talking about the most useful ones... and we weren't even talking about the portal.
Is it better to gradually acquire small numbers of different units, or to acquire large numbers of a single type of unit, as they will still defeat all the others?
In my opinion, this is a flaw in the entire Heroes series. There would be much more tactical diversity if combined armies were more effective.
The key is the ratio of health/damage and the effectiveness of abilities/spells.
For example, if black dragons/curses amplify/weaken by approximately 20%, then the "first strike" spell, and not just that spell, becomes much more effective. In Heroes 3.55, for instance, the average health of level 1 units is 11, and the damage is 4, meaning that, all other things being equal, two identical units deal almost 40% of the health in one hit. This means that not only are some black dragons/curses irrelevant, but also some creature abilities, and the parameters of speed and morale become the most important. It also turns out that slow units are not buffed enough compared to fast ones.
Since this "first strike" is so effective, it makes sense to invest as much strength as possible into it, meaning that hitting with one "powerful" stack in the first round, crushing half of the opponent's army, is better than hitting second with several weak stacks.
Similarly, it's better to keep the army with one hero than to scatter it among several.
But! there are some nuances... the stack's attack shouldn't be too strong, otherwise a lot of potential damage will be wasted. Also, the army shouldn't be too strong where the situation doesn't require it... it's better to split it up and clear the area faster. The "simultaneous strike" ability also helps to correct the situation.
Therefore, I agree that in the fourth game, this is handled much better than in previous installments. But there is still room for improvement.
CTPAHHuK
A hundred genies are definitely less effective than 50 genies and 50 nagas. And so on.
It's more effective to have 99 genies and 1 naga)) and even better, 1 titan
You can also consider some creatures to be not very useful, i.e., thunderbirds are more useful because they can reach the enemy in 1-2 turns, while other creatures will move very slowly, and by the time they arrive, half of them will already be gone. P.S.: Especially when fighting against Haven. (They have good archers).
I agree, I was going to write that myself. It's best to keep the other strong units in reserve for the next battles.
Yes, in Heroes of Might and Magic III, hippos were stronger...
By the way, the best combination is: Dragon Strength + Teleport, and all of this on Nagas, and then they're right in the thick of the battle
Erutan Rivol
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I can't stand Berserkers: they always pop up where they shouldn't!
Абстрактной истины нет, истина всегда конкретна. (Ленин) ICQ 671097837
Граф Орлов
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The most useless one is the leprechaun. It deals no damage, it's not fast, and it dies from a loud sneeze. It's just raw material for the early-game exploits of a young Necromancer, despite its luck.
I agree about the leprechauns. I also think that elves and hives are somewhat useless when playing against Haven or a hero who knows Haven magic. One spell of "Forgetfulness," and the elves become incredibly weak fighters, and the hives become very slow – they won't even be able to crawl to the enemy. Of course, the "Forgetfulness" effect is neutralized by anti-magic. But you also need to consider how speed and/or morale will affect the druid or mage.
Наш мир полон тайн и чудес. Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде. А эти чудеса порой, сокрыты в обычных, привычных предметах.
ColdWarrior
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I would still prefer to call a peasant that. Leprechauns can cast luck spells, which puts them above peasants, who only pay taxes, which don't play any role in battle.
dnaop-wr
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I agree. Summoning a leprechaun is a useful level 1 spell – it provides luck, removes retaliation, and protects against arrows. As for the peasant, its ability will only pay off after 15 days.
Berserkers may charge into battle recklessly, but they have the strongest attack at their level, and if used correctly, they can be quite helpful.