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Posts from AI in Might & Magic: Heroes VI Auto-translated

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#32
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The AI is as dumb as a doorknob. The problem is to defeat its first army without losses or with acceptable losses. After that, it's all easy. I just picked everything up, cleared the area, and killed the AI.
As long as I can remember, it's always been like this: after destroying the main AI, the rest is easy, the AI simply doesn't have time to build a new, more or less decent army. And the AI rarely recovers ;)
 

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#33
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The Piss-Ant hasn't changed since Heroes 5. It still charges head-on, just to get to someone as quickly as possible and either destroy them or be destroyed itself. I'm so tired of it... They don't let me

Moderated: VULGAR LANGUAGE in the message

geek out
on the map properly :(

And the AI's level of cheating is just beyond the pale. Resources just pour in for it. I've noticed more than once that, even though I have three times more mines and other sources of income, I can barely build half of my Castle, while the AI has already built everything and bought all possible troops.

Another fact. I was playing with an allied AI of medium aggressiveness, well, in terms of difficulty. It was the second or third week from the start of the game. I see a neutral Castle, packed with elementals. The threat is deadly. So, I think, I'll gather troops, and in about 3-4 weeks, I'll come back and destroy it while the Piss-Ant is messing around (and it was really acting weird xD). But that's not what happened! A couple of days later, my ally, with an army that's only half the size of mine, calmly destroys this Castle with monsters from its first four buildings, and, as far as I understand, without a single casualty.
I almost dislocated my jaw from surprise :smile21:
In reply to Garnet
#34
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Garnet
A couple of days later, my ally, with an army roughly half the size of mine, easily took down this castle, using monsters from the first four of his buildings, and, as I understand it, without losing a single unit.
I was almost speechless with surprise :smile21:

Maybe he's just a better player?
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
In reply to Реммор
#35
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Remmor
Maybe he's just better at the game?
or he had good artifacts.
For example, the Guardian's Breastplate, in my opinion, is the most overpowered artifact – the first three attacks on a unit do no damage to it.
Once I played in a skirmish, and in the final battle, both I and the AI had this artifact. It was a complete mess, not a battle. Especially considering that the AI was a Demon. That is, it attacks me and does no damage, and its luck triggers, and it summons reinforcements, against whom the first three turns also do no damage. I lost badly, although the threat to me was moderate, that is, our forces were roughly equal. I had to replay the map.
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#36
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Maybe he's just a better player?
How much better does someone have to be to have a level 5 hero defeat a hundred elementals, all positioned behind walls and shooting from there? I remind you, the threat was DEADLY even for my hero. The computer's army was purely symbolic. He didn't have many artifacts – it was the beginning of the game, after all. No dynasty weapon would have saved him either. Just play with an ally and you'll see that things aren't so simple in this faraway kingdom.
#37
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Regarding the computer cheating, it always seems to have more resources. However, I'm more concerned about how the computer manages to earn 9,000 points of blood or tears throughout the game, even though it has almost twice as few battles as me. In my best case, I only earn around 1,000.

And on the first 1v1 map with a bridge, I defeated a difficult computer opponent in about 2-3 weeks. In the end, I earned 142 tears, while the computer earned over 800, even considering the bonus from skills, this is impossible.
#38
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Come on, the developers are intentionally making the AI stronger so that it's a bit harder to defeat, instead of developing a super complex and, consequently, super expensive AI for the computer.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
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#39
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Yes, unfortunately, there is such a trend in modern games. The AI doesn't have far-sighted strategies. It simply acts according to the same scenario, only occasionally reacting to some of the circumstances that have changed around it.
#40
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To see decent AI, or anything decent in terms of balance, you need to wait for balance mods. These are usually unofficial and amateur, fan-made (like Equilibris for Heroes 4).
All other budget games like this one from developers are aimed at collecting money for a pretty picture because the goal is to generate revenue, not to provide value. They don't just not need to do things properly; it's simply not profitable for them.
This is basic economics, 101 – everything that is done for money is done half-heartedly, not with conscience.
In reply to lLeGioNl
#41
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Any normal business process is aimed at generating profit. It's just that some people make money selling donuts, while others make money selling the holes from them.
#42
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I suspect that a significantly more intelligent AI than what exists now would be too demanding for most players' computers. Not to mention that the game would cost a completely different amount.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
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#43
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And the fact that he walked around for a few minutes, just like a player.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
#44
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Winner
And the fact that it took him several minutes to make a move, just like a regular player.
Yeah, even now, sometimes the computer takes a long time to make a move, and that's really annoying.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
In reply to Garnet
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#45
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Garnet

Another fact. I was playing with an allied AI of moderate aggressiveness, well, in terms of difficulty. It was the second or third week from the start of the game. I see a neutral Castle filled with elementals. The threat is deadly. So, I think, I'll gather troops, return in 3-4 weeks, and destroy it while the AI is busy with something else (and it was really acting strangely xD). But that wasn't the case! A couple of days later, my ally, with an army half the size of mine, calmly takes this Castle with monsters from its first four buildings, and, as I understand it, without a single casualty.
I almost dislocated my jaw from surprise :smile21:
Apparently, we don't know all the tricks yet... :) We still need to study the game more.

Added 2 minutes later
Levsha
To be honest, I haven't played scenarios because I'm playing through the campaigns. But judging by them, the AI is a complete loser because, playing on the highest difficulty (in campaigns), it is defeated easily. So, I don't believe those who say that it is difficult to play against it. Although, I can assume that it might be difficult to play alone against 7 AI opponents in an alliance.
I can't beat the strong AI with Inferno on the highest difficulty level in skirmishes. Teach me a few tricks on how to do it?
In reply to Garnet
#47
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Garnet


The AI's level of cheating in this game is just absurd. It seems to get resources simply for being the AI. I've noticed many times that even though I have three times more mines and overall income, I can barely build half of my Castle, while the AI has already built everything and bought all possible units.
By the way, regarding the AI's resources, it's possible that they aren't generated but are simply given to the AI in large quantities from the start. I suspected this back when I was playing Heroes 3. There was one map that was supposed to be played with an ally, but I wanted to play it solo. I did the following: on the second day of the game, I entered his town – back then, you could do this with a simple click – and bought a hero in his tavern, a feature that no longer exists. I left this hero at the town's gates. Consequently, his starting hero couldn't enter the town to gather an army, and the AI couldn't buy new heroes. The AI couldn't even capture the lumber mill and mine with its starting hero; it just gathered some resources near the settlement and then stood near the gates. After a month, an enemy hero appeared on the ally's territory. I decided to check the ally's town and was shocked: the ally had a practically fully built town, including the Capitol and Castle, all creature dwellings were built and upgraded, except for the highest tier one, and the library was built up to level three. As you can understand, it was physically impossible for him to have that many resources if he had started with the same amount as me, even if he had built a market first and bought the necessary resources with the meager income from the town hall. However, he couldn't buy all the army that had accumulated over the month.
So, the AI started with at least ten times more resources and gold than the human player. It seems that this has remained the case at the start of the game in subsequent installments.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".