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Are you saying that the weekly increase in Djinns will make Ogre Mages viable in any case?
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Are you saying that the weekly increase in Djinns will make Ogre Mages viable in any case?
Of course. You separate 1 Djinn from the main stack, and that's it.
genies: 4-1
ogre mages: 1-1-1-1-1
hmm... when applying magic shackles to genies, 30 hit points were removed; I added "energy drain"... it removed 60.
So, I understand that you need to separate one genie so that the ogres can be hypnotized by the song of peace? (This is if there is only one stack of ogres.)
In general, in the first round, I had the ogre mages cast "energy drain" and "magic shackles" on 4 genies, and that was it...
By the way, if there are fewer than 4 genies in a stack, they won't be able to cast illusion (but I guess everyone knows that).
I did all this on the 3.55 patch.
If the ogres are 1-1-1-1-1, I would go with 4 genies in melee combat. I would first cast "Bless" on the genies, and then act according to the situation.
It all depends on the number of Djinns; even if an Ogre-Mage doesn't defeat a Djinn in a 1-on-1 fight,
Probably, Ifrits with their flight and fire shield, although Nightmares are stronger in terms of health and damage and can cast Terror, but they are slower compared to Ifrits.
Dear online players, I would like to ask you about the 3rd-level creatures of Chaos. Which ones are preferable to recruit online: Nightmares or Ifrits? I would very much like to hear the opinion of experienced players. Thank you in advance.
No, it's not bad. It looks like a real monster, but in a straight line, and with poison, they can take out anyone. If they're on a tower, it will be difficult to capture the castle (without the intervention of Haven or Chaos magic). As for strength, I lost all my creatures by the time I reached them.